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Returning 35 results for 'agree some and clear'.
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Monsters
The Book of Many Things
Underdark.
Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not
clear which came first. The card—which destroys all magic items possessed by anyone who draws it—might have been named after the beast, or vice versa.
Species
Mordenkainen Presents: Monsters of the Multiverse
birdfolk. Only when they roost on a branch or walk across the ground is their Humanoid nature clear. Standing upright, aarakocra are typically about 5 feet tall, and they have long, narrow legs that
and your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to choose from. The DM is free to modify that list for a campaign.
Creature Type
Every
Reborn
Legacy
This doesn't reflect the latest rules and lore.
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Species
Van Richten’s Guide to Ravenloft
veins making it clear that they’ve been touched by death. Other reborn are marvels of magic or science, being stitched together from disparate beings or bearing mysterious minds in manufactured
any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Monsters
Fizban's Treasury of Dragons
relationships with other sea creatures that can bring them food or treasure, and they sometimes agree to work for creatures who ply them with generous sums of wealth.
Ancient Dragon Turtle Connections
following features:
Shelf Floor. The sandy beaches represent the ocean floor at a depth of 100 feet, which is coated in a soft layer of fine sediment. The water around the lair is clear but dimly lit
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Laleh’s Plea Regardless of the characters’ reason for coming to the theater, Laleh commends the characters for finding her, saying their industriousness makes it clear that they’re the best suited to
eager to enlist the characters in a plan to save Afsoun. If the characters agree to help Laleh, she goes on to explain that the Silent Roar has arranged a diversion in the city the following evening
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
holy water from the vale, or might instead be honoring the characters with a visit to this sacred place. In any case, it should be made clear that the vale is usually off limits to non-dwarves. Once the
characters agree, they receive instructions on how to find the vale. The group must ride on the Dessarin River to a certain bend, climb next to a waterfall toward a prominent bluff, and a hike along a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
characters. Reinforce Expectations Make it clear that D&D is a group storytelling game. As the DM, you have a role in crafting adventures and arbitrating rules, but you aren’t solely responsible for how
. Trust that players know their needs best, and update the game accordingly. Let players know that this list of boundaries will be accessible during every session and that by playing, they agree to
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
brains in the brain room,” Bimbi burbles. “But I knocked over some jars there, and the brains came to life!” If the characters agree to clear the “brain monsters” out of area 21, the flumph gives them its key card.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
both clear and present dangers to Avernus. Although Zariel would relish slaying either of them personally, she gladly draws up a contract agreeing to trade Elturel and the souls within the city for
either demon lord’s destruction. Delivering the glaive of Baphomet or the flail of Yeenoghu to her is sufficient to prove the characters’ success. If the characters agree to Zariel’s terms, they learn
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Underdark. Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not clear which came first
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
a tome of clear thought if they can get more information out of her githzerai prisoner, Ezria. Specifically, she wants to know why he’s in Undermountain and how many other githzerai are with him. A
successful DC 19 Wisdom (Insight) check reveals that Al’chaia has no intention of upholding her end of any deal. If the characters agree to question Ezria, Al’chaia and Zolcharrx escort them to the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
clear the debris blocking the way into the domains of the Pudding King. The Goldwhisker Clan Chipgrin doesn’t know about the Pudding King’s deal with Juiblex, but he knows the Pudding King can command the
lurking, any elemental brought to the battle runs the risk of being driven insane. Nomi and Gurnik agree that if the Steadfast Stone is cleansed and Ogrémoch’s Bane is banished, the Stoneheart Enclave
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
Saga of the Whirlwyrm Whether aboard the Courier or back on shore, the unusual nature of a whirlwyrm attack becomes clear. If the characters haven’t met Bkol, he witnessed their encounter with the
and that Tyrza rewards those who serve the gate-town. Bkol assures the characters it’s worth their while if they offer aid. If the characters agree to go to Grakenok and find out what’s happening, Bkol
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Oracle You possess a precious gift coveted not just by mortals but by the gods themselves: the gift of clear communication between the mortal and divine realms. As an oracle, you can perceive the
voices of all others. Occasionally, two gods agree to share the services of an oracle. Oracles who try to remain independent often find themselves pursued by the agents of evil gods who would bind them to
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Veterans The characters encounter three lawful neutral veterans wandering through the mist. Once it’s clear the characters aren’t monsters or violent marauders, the wanderers introduce themselves as
infiltrate the ruins, but the warforged made it clear they wouldn’t give up their stockpile without a fight. Kalyth doesn’t know that the warforged are peaceful pilgrims, nor does she know that the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
align with. Xoese-Addae, a consummate politician, keeps his opinions to himself. A Fraught Debate It should be clear that the characters’ mission puts them in the middle of a political and
that both court members agree to, winning the support of both. Ending the Debate Whichever High Council member the characters align with can get them directions to the Girscamen’s wreck with only a few
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
findings. The Zhentarim also have a black market network in the city that provides guides. Jobal is aware that this network exists and makes it abundantly clear that guides who fail to register with
guides are described in this section. Some will work for free if characters agree to certain conditions. Otherwise, guides charge 5 gp per day, and payment for 30 days up front is standard, even if
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
, the foliage parts to reveal a tranquil grove where a natural spring burbles. Rays of sunlight create a silvery glow about the crystal-clear pool.
This sacred spring is infused with primal magic
Skirmishers spar vigorously in this clearing. The sprites are Indifferent toward the characters but interested in testing their mettle against the party. Sparring with the Sprites. If the characters agree
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Meeting Volo Once the troll and the stirges are dealt with, Volo pushes against the tide of patrons staying clear of the monster to greet the characters, lavishing praise on them for their bravery
nights ago and was kidnapped — or worse. If you agree to track him down with all due haste, I can offer you ten dragons apiece now, and I can give you each ten times that when you find Floon. May I
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
hit point remaining) can be easily carried or led outside. Once outside, it takes him a few minutes to clear his lungs. Selwyn is frantic about the fate of his wife. A quick search of the burning house
shelter for the night. They had heard about other homesteaders gathering at the Dellmon Ranch to defend against the raiding parties and would like to go there. They ask the characters to escort them. If the adventurers agree, the group can reach Dellmon Ranch in a couple hours.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. If the weather is fair, characters can see pedestrians, picnickers, and frolicking children throughout the cemetery grounds. It’s clear that Istrid chose a safe, public place for the meeting
pp if the characters agree to help her lie low for a tenday — half to be paid once a deal is struck and half at the end of her stay. If they decline her offer and the party includes one or more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
githzerai steer clear of area 24d and the hallway that leads to it unless they need to use the trap to escape a greater danger. 24b. Resting Chamber The githzerai use this chamber to sleep and
pupil, Ezria, who he believes was captured while scouting the githyanki forces on level 16. If the characters agree to find Ezria, Yrlakka and his remaining pupils tag along unless the characters
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
other mundane chores. The moment the characters make it clear that they are here to rescue Maccath, the kobolds make a dash for area 12. They alert the ice trolls unless they are stopped. Maccath’s
that she won’t leave Oyaviggaton without bringing along as much of the Arcane Brotherhood’s stolen property as she can. If the characters agree, Maccath shares the following information: Arauthator is
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, and other mundane chores. The moment the characters make it clear that they are here to rescue Maccath, the kobolds make a dash for area 12. They alert the ice trolls unless they are stopped
, saying that she won’t leave Oyaviggaton without bringing along as much of the Arcane Brotherhood’s stolen property as she can. If the characters agree, Maccath shares the following information: Arauthator
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
muddy river on the Material Plane, characters might appear beside a clear and winding brook whose waters glitter like diamonds in the Feywild. In the heart of a dismal marsh might lie a portal leading
spell can be used to remove the effect on up to ten creatures. Some powerful Fey have the ability to grant such wishes and might do so if the beneficiaries agree to subject themselves to a Geas spell and
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
cave have not yet been defeated, the scavengers encourage the characters to clear them out, but they won’t participate in combat themselves. Carrionclay Discovery No one in Heart’s Hollow knows about
it safe. She’ll even reveal her true nature to the characters if she needs to convince them she’ll be a worthy guardian, but she won’t threaten or harm them. If the characters agree to give her the egg
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
large groups of people. If the characters approach them with Kalaman’s troops in tow, the sea elves retreat. Their current leader, Ishvern Stargazer, approaches only if it’s clear no one’s pursuing
traditions, but they know little of the deed’s religious ties or the god Habbakuk. If the characters agree, Ishvern leads them to the shrine’s entrance. Yearkal’s Return. If the characters know of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
one large, hollow room. Just inside the entrance is a clear pool of water that ranges in depth from 2 to 5 feet. Phosphorescent fungi illuminate the pool with soft, dreamy hues. Short, frog-like
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Supernatural Gift (Charm)
Two heroic steeds find you worthy and agree to serve you. This charm has 2 charges. As an action, you can expend 1 charge to summon a warhorse wearing plate barding (AC 18
destroyed. Sarlamir speaks as he attacks, making it clear he’s compelled by Soth’s magic. In a hollow voice, the armored skeleton proclaims the following: The cursed knight, Lord Soth, calls to
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
and blocking the exit. Alstare doesn’t immediately attack the characters but instead questions them. If it becomes clear they’re enemies of the Red Dragon Army, he offers a deal. In exchange for the
with evidence they’ve completed this task, Alstare tells them how to access the treasure vault (area S13) using the statue in area S12. If the characters agree to help Alstare, he also immediately
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
). She would even agree to release Felgolos from custody. She has no honor, however, and will break her word or attempt to reclaim what’s hers as soon as the children are safely returned to her. If any
. Lounge Sansuri retires to this opulent chamber when she needs to relax and clear her mind. A 5-foot-tall table of varnished wood stands in the middle of the room. Arranged atop it are several items: a
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
corridor. P14b. A +1 Warhammer lies near a heavy plank door in this clear stretch of corridor. P14c. A tiny ring made of fine silver lies on the floor in the center of this corridor. The ring is a cursed
Protection sits on the floor of this clear section of corridor. P14m. A trail of gold pieces on the east side of this corridor leads to the north archway, where it ends. The total value of the coins is
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
banquet, three male hill giants, drawn by the scents of roasted hog and grilled corn, barge into town. Some townsfolk hurl food at the giants, slowing them down long enough for other citizens to clear
Long Road. It’s clear that the giants mean no harm to the townsfolk. If the characters defeat the giants or drive them off before they can grab food, Tylandar Roaringhorn (NG male Chondathan human noble
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
also insist that the masks be turned over to them. If the characters demand payment, the dwarves frown but agree to pay up to 200 pp for each mask. Once the dwarves learn about an entrance to Tyar
.
The piles of fur are beds used by the ogres in area E5. If the characters make a racket here, the guards in area E7 investigate. The hobgoblins in area E10 also come once it’s clear the noise isn’t
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
performing the consecration ritual. These dwarves know the location of the chapel (area 11) and can lead the characters there if the characters agree to help. Otherwise, the ghosts won’t leave the
make it clear the ghost trap ritual can be found in that book. In one passage, Gremorly gloats over attuning himself to a Staff of Withering. A food bowl on the floor is inscribed with Gus’s name. In