Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 22 results for 'allies shields'.
Goblin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
overtures toward healing the old wounds between our order and the Beacon of the East. If we knights are to meet this threat, we need the sharp eyes and strong shields of Kalaman as allies.
To aid
swelled by hobgoblins, minotaurs, ogres, and mysterious hooded mercenaries, all seeking a share of the spoils. Our allies in Nordmaar have fallen silent, and desperate travelers say the people of Khur
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
shields, the dwarves carry warhammers that they wield with two hands (1d10 + 1 bludgeoning damage on a hit). Without shields, these guards have AC 14. Once combat erupts, the oni casts invisibility on
itself, gathers its glaive from behind the dais, and uses the statue of Sharindlar for cover while casting spells, doing its best not to affect its allies. The oni reveals its true form only if doing
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
allies. If characters choose to bypass this group, a detour can get them around it with no difficulty. They could run into these stragglers again on their way back to Greenest. If characters attack, then
unless they give away their presence on purpose (by hailing the camp, for example), they gain a surprise round. The humans spend their first turns retrieving their weapons and shields. The kobolds
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
other divisions of the Citadel. Sometimes they recruit local talent, often under false pretenses, to help them accomplish their missions in foreign lands. Allies. By their nature, espionage agencies
must be cautious in choosing their allies, and the King’s Dark Lanterns is no exception. Its most trustworthy allies include the following facets of the Brelish government: King Boranel. The King’s Dark
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
elves can sometimes prove helpful or trustworthy. Once lizardfolk forge ties with outsiders, they are steadfast and fierce allies.
Great Feasts and Sacrifices. Lizardfolk are omnivorous, but they have a
cooked and eaten by the tribe, or are sacrificed to Semuanya, the lizardfolk god.
Canny Crafters. Though they aren’t skilled artisans, lizardfolk craft tools and ornamental jewelry out of the bones of their kills, and they use the hides and shells of dead monsters to create shields.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Languages Common
Proficiency Bonus +2
Bonus Proficiencies. Levna is proficient with simple and martial weapons, shields, and all armor.
Pack Tactics. Levna has advantage on an attack roll against
a creature if at least one of her allies is within 5 feet of the creature and the ally isn’t incapacitated.
Actions
Greatsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
(Squares), Three-Quarters Cover (Squares) Flanking on Squares. When a creature and at least one of its allies are adjacent to an enemy and on opposite sides or corners of the enemy’s space, they flank
the creatures’ spaces. If the line passes through opposite sides or corners of the enemy’s space, the enemy is flanked. Flanking on Hexes. When a creature and at least one of its allies are adjacent to
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
for dwarves, two steel shields, three war picks, nine javelins, two climber’s kits, and four mess kits. Underground Tunnel. This 5-foot-high tunnel is 20 feet underground and has a 20-foot-long
pulling the lever a second time. This trap is designed to isolate a single enemy in the western part of the room, blocking it from its allies with the spikes. Creatures can see through the gaps between
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
lizardfolk would be more useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmir’s orders, but Borngray has taken small
of the bullywugs, overrun the castle, and are poised to kill Borngray and Pharblex in battle—Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
useful, more reliable, and more appropriate allies than the repulsive bullywugs are. He cannot alter the arrangement without countering Rezmir’s orders, but Borngray has taken small steps to restore
, overrun the castle, and are poised to kill Borngray and Pharblex in battle — Pharblex judges that the ideal time to forsake old allies and court new ones has arrived. He offers just about anything in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
floor is covered with pelts, and the walls are hung with tapestries and trophies: two shields, an axe, four swords, a flail, and a hammer. All these items are sized for giants. A ledge on the south
. 10B. East Arsenal. The eastern wing has another supply of throwing rocks, five massive clubs, nine fire giant helmets, two chain shirts, eight shields, and eight studded leather jacks—all giant-sized
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
all, riding out on the field, banners taught and snapping, breastplates and shields agleam with the symbol of Elturgard, and each bearing a holy symbol of his or her god — armor for the soul. We have
to be a vampire. The extent of the vampire’s network of charmed servants, undead allies, and willing sycophants took the Hellriders by surprise. An undead plague swamped Elturel, and although its
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
avoid making allies or enemies, they regularly offer their balanced perspectives to other factions as neutral advisors and mediators. Market Ward Locations Presented here are some noteworthy sites in
cloaks, and horned gorgon shields 2 Celestial-owned bookstall carrying holy texts, illuminated manuscripts, and divine stationary 3 Boutique where a darkweaver (see Morte’s Planar Parade) with an eye for
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the foresight to declare a successor, often a child or other family member the boss has been able to trust. But such a declaration doesn’t always prevent a mad scramble for influence and allies, or
secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
of that wraith can hear the horn, prompting the wraith’s allies in area V8 to join the fight. A horn blown in the dungeon level can’t be heard from the keep above and vice versa. V5: Scrying Chamber A
humans). A seventh veteran is resting in the tent to the north and rushes to help their allies when a fight breaks out. The veterans defend the keep with their lives, knowing that to do otherwise
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
anyone using the greataxe as a weapon. T7: Armory Other than a few broken shields and warped crossbow bolts on battered shelves and hooks, nothing remains in this room.
Six dust mephits lair here with
and maybe even making allies. Talking with the Drow. Unless the characters speak Elvish or Undercommon, the drow call their leaders in area T15 to translate. Whether they talk or fight, their leaders
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
action to raise or lower the drawbridge or the portcullis in area 1. 3: Armory This room is filled with shortswords, crossbows, shields, and maces placed here by the folk who owned the keep before
spirit confuses them. If the characters defeat Gremorly and these helmed horrors have not yet been destroyed, they become allies to the characters and defend this room on their behalf. Treasure. If a
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
itself.
Adamantine shields cover the observatory’s windows. A large chunk of stone from another building has crashed through the roof and embedded itself in the floor like a jagged stone knife. This
action that would directly benefit one of their allies. Bewitched’s Script. The cursed character hears the voice of an imaginary fey creature whispering in their ear. Whenever presented with a choice, the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
reverence. Gods demand reverence. Allies and enemies earn respect. Most surface elves revere Corellon. Beyond that, all is uncertain.
The Mysteries of Arvandor. Only those long-lived scholars who
weapons and gear used by her followers, such as silver arrowheads, knife blades, and wooden shields, are often decorated with a stylized image of Sehanine’s eye with rays coming out of it — a warning to
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
25 ep, a dagger in a scabbard, and a leather whip. The officer carries the key to the chest and he wears a silver collar (15 gp). 6. Armory Shields of all sizes hang on the walls here, with javelins
the characters unless they see the sahuagin prisoner traveling with them. If they hear combat in either area 50 or area 52, they respond and help defend their potential allies. In this case, they leave