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Returning 18 results for 'allies some and crafting'.
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allies some and creating
Monsters
Forgotten Realms: Adventures in Faerûn
formative influence.
Manshoon made many enemies and sought to preserve his power by crafting several clones. A magical accident decades ago caused all his clones to activate at once and fight against
duplicate himself, his allies, and even his rivals. Manshoon knows that keeping people guessing about hidden identities makes them easier to manipulate.
Manshoon usually wears a mask and concealing
classes
Empowered by Ancestral Spirits
You were born with a strong, otherworldly connection to the spirits of your ancestors and to the honored dead. You can call on these spirits to aid you and your allies
assisted by their ancestral spirits. The Mage Armor spell may be the spirit of a dead blacksmith crafting spiritual armor for you, while the Magic Missile spell may be fired by the spirit of your clan
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Javelin", "rollDamageType":"piercing"} piercing damage while under the effect of Enlarge.
Call to Attack. Up to three allies within 120 feet of this duergar that can hear it can each
passion rarely manifests as mirth. They bring an emotional intensity to their lives, whether they’re exploring neighboring tunnels, defending their homes, engaging with their families, or crafting
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
. Flock leaders enforce discipline and minimize conflicts, but they fail at effective planning or crafting long-term schemes.
Although unable to speak in their own voices, kenku can perfectly mimic any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
their character. In addition to their various mechanical benefits, the features of each company position are intended to offer players and DMs the opportunity to collaborate on crafting campaign narrative
. Sometimes this is straightforward, as when a feature allows a character to learn useful information about enemies or allies, as with the obviator’s Read the Opposition feature. Sometimes this calls
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
, Cartographers can highlight threats, safeguard allies, and carve portals to distant locations.
Level 3: Tools of the Trade You gain the following benefits.
Tool Proficiency. You gain proficiency with
have both).
Scroll Crafting. When you scribe a Spell Scroll using the crafting rules in the Player’s Handbook, the amount of time required to craft it is halved.
Level 3: Cartographer Spells When you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
first goal is to find a way to break out of the mundane dreamscape and enter the wider plane. The second challenge in crafting a dream adventure is how to bring all the characters in a party together in
from the rest and takes 3d6 psychic damage. If you want to establish more severe consequences, you can. A dreamer killed by a quori could be trapped in Dal Quor while the quori possesses their body, forcing their allies to try to rescue them from their nightmares.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
what springs from our mercy and forbearance. Who knows what horrors the dwarves are crafting — or breeding — in their mountain halls? We cannot stand by and let this vileness continue. For the good of
with endless hordes of aberrations. As a Mror adventurer, you could help your family reclaim lands from the Realm Below, or you could lead your allies into the deep in search of wealth and glory.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. But it was the Great Forge that was the burning heart and true treasure of the city. Deep beneath the settled levels of Gauntlgrym, dwarven crafting and elven magic bound the slumbering primordial
, and Drizzt Do’Urden, gathered many allies from the surface world and nearby Underdark communities and retook the city. They prevented Maegera from being unleashed upon Faerûn, and set about attempting
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Dwarves pursue perfection.
This chase is foolish. There is no one pure truth of anything.
Minds as Rigid as Stone Although the dwarves’ obsessive pursuit of perfection in the arts of crafting leads them
and chaos can’t possibly be reliable allies. In particular situations, of course, the benefits of cooperating with humans or elves can override the dwarves’ concern about the shortcomings of those races
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
benefits.
Tool Proficiency. You gain proficiency with Smith’s Tools. If you already have this proficiency, you gain proficiency with one other type of Artisan’s Tools of your choice.
Weapon Crafting
Friendly to you and your allies and obeys you. It vanishes if you die. The Defender in Combat. In combat, the defender acts during your turn. It can move and take its Reaction on its own, but the
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
proficiency with one other type of Artisan’s Tools of your choice.
Wand Crafting. When you craft a magic Wand, the amount of time required to craft it is halved.
Level 3: Artillerist Spells When you
.) You can activate both of them with the same Bonus Action, ordering them to use the same activation option or different ones. You can’t create a third cannon while you have two. Shimmering Field Projection. You and your allies have Half Cover while within 10 feet of your Eldritch Cannon.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
tools, while the crafting a magic item activity can cover the construction of the portalometer. The details of the portalometer are left to the imaginations of the players (including coming up with a
characters are working on locating the ritual site, they might use the explore territory franchise activity to interact with local customers and allies to strengthen the franchise. A group of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Important NPCs Use the Adventure Villains, Adventure Allies, and Adventure Patrons tables to help you identify these NPCs. Chapter 4 can help you bring these NPCs to life. Adventure Villains d20
mastermind 17–18 Humanoid raider or ravager 19 Humanoid under a curse 20 Misguided humanoid zealot Adventure Allies d12 Ally 1 Skilled adventurer 2 Inexperienced adventurer 3 Enthusiastic
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
was crafting a unique ritual — one that somehow drew on the energy of faerzress to channel incalculable arcane power. When Gromph performed this ritual, the walls between the planes shuddered. Then
characters lasts. The archmage won’t countenance an army being housed within his home, but he opens it to the adventurers and their allies as they need it. Most important of all, Vizeran can offer a plan to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-detailed cast of NPCs. Some of these NPCs fall neatly into the categories of allies and patrons, but most are likely to be characters or creatures whose attitudes toward the adventurers remain undecided
heavily involved in negotiation could have ideals, bonds, and flaws. If it’s helpful, roll on the Adventure Allies or Adventure Patrons tables (in the “Location-Based Adventures” section, earlier in
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
gods are thought to be all male or all female; in some they are animals, or constructs made by Garl Glittergold. Some gnomes say Garl has five allies, while others tally eleven. A consensus of sorts
, but also of fire and glass-work and alchemy. Rock gnomes attribute their knack for crafting devices and alchemical objects to Flandal’s superlative skills in those areas. Gaerdal Ironhand The Shield
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, or crafting bold new works. The bonds of friendship and kinship are strong, though navigating the inevitable outbursts of frustration and despair is not always easy. Similarly, duergar tend to be very
., one target. Hit: 7 (1d6 + 4) piercing damage, or 11 (2d6 + 4) piercing damage while under the effect of Enlarge.
Call to Attack. Up to three allies within 120 feet of this duergar that can hear it