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Returning 35 results for 'allies some and curse'.
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allows some and cure
Monsters
Monster Manual
Coven Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using
Escape"} days. When the hag teleports away, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the
Monsters
Monster Manual
Pack Tactics. The werewolf has Advantage on an attack roll against a creature if at least one of the werewolf’s allies is within 5 feet of the creature and the ally doesn’t have the
, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.
Scratch. Melee Attack Roll: +5
Magic Items
Dungeon Master’s Guide
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
the devil’s allies and followers a few times before being able to confront the devil.
In the case of the Rogue card, the enmity is secret and should come from someone thought to be a friend or
monsters
again.
If the target drops to 0 Hit Points before the curse ends, Ez can take a Bonus Action on a later turn to curse a new creature.
Inspiring Rally. Ez chooses up to six allies within 60 feet. Each
travels alongside her.Bolster Allies. Ez chooses up to six allies within 60 feet. Each target that can hear her has Ez’s choice of (A) Advantage on the next attack roll it makes before the end
monsters
Pack Tactics. The gug has Advantage on an attack roll against a creature if at least one of the gug’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated
necropolises and charnel depths of the Underdark, or for reasons related to a curse that forces gugs to dwell underground.
Axe of the Dwarvish Lords
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Magic Items
Dungeon Master’s Guide (2014)
dwarf clans and brought peace. His axe ended grudges and answered slights. The clans became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered
mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed.
Curse
The axe bears a curse that affects any non-dwarf that becomes attuned to it. Even if the
monsters
Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.”
By the time Rudolph tracked down his missing son
, the curse had already taken hold: Erasmus had been transformed into Metus’s vampire spawn. Rudolph put an end to his son’s suffering by pounding a wooden stake through the youth’s
Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
/day each: animal messenger, charm person, Tasha's hideous laughter
1/day each: bestow curse, dispel magic
“Taste the sweetness, breath for breath. Keep the balance, death for death.&rdquo
or otters scurrying through the undergrowth, to deliver messages to allies or rivals across the marsh. Some witches animate bundles of sticks and roots to do their errands about the marsh for them
monsters
50 Hit Points. The curse can’t be removed until Harkon dies. Success: The target is immune to Harkon’s curse for 24 hours.
Swipe (Dire Wolf or Hybrid Form Only). Melee Attack Roll: +10
within 1 mile of Harkon have the Charmed condition. If Harkon pleases, these animals become Hostile to creatures other than Harkon and his allies.
Closing the Borders. While in his domain, Harkon can
monsters
);{"diceNotation":"6d6", "rollType":"damage", "rollAction":"Words of Silence", "rollDamageType":"Psychic"} Psychic damage, and the target is curses;cursed until the end of its next turn. Until the curse ends
and loss with her equally uncompromising siblings. Unlike most Darklords, Ramya struggles to control her domain, leading her to seek allies in opposing her siblings and their treacherous allies.
In
Kenku
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Species
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
city, alerting their allies to the approach of a guard patrol or signaling a prime opportunity for a robbery.
Since kenku can precisely reproduce any sound, the messages they carry rarely suffer
Ki-rin
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Monsters
Volo's Guide to Monsters
): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
concentrate for the change in weather to persist.
Within 3 miles of the lair, winds buoy non-evil creatures that fall due to no act of the ki-rin or its allies. Such creatures descend at a rate of 60 feet
monsters
control and has 10 Hit Points (use the Weretiger stat block). Success: The target is immune to Chakuna’s curse for 24 hours.
Scratch. Melee Attack Roll: +8;{"diceNotation":"1d20+8", "rollType
traps, and packs of feline allies.
Chakuna is no mere murderer. She hunts because she must to protect the people of Oselo from a more terrible fate. To that end, she prefers to target strangers in
monsters
Dragonlance and Ravenloft campaign settings. If you want to give Soth a unique relationship to the Domains of Dread, consider these possibilities:
The nature of Soth’s curse creates aspects of
Borders", "rollDamageType":"Necrotic"} Necrotic damage.Fearless Soldiers. Undead allies of Lord Soth have Immunity to the Frightened condition.Guilt of Sithicus. Few sleep soundly in Sithicus. Whenever a
monsters
disciples aided the inquisition by destroying Osybus’s physical form. As Osybus perished, he cursed his former allies: Their immortality would fail them eventually, and he would become one of the Dark
Powers.
To rid themselves of this curse, Osybus’s former devotees turned to the same Dark Powers with whom their master had communed. They received a mission: Provide a mighty noble to serve as
Vampire Spellcaster
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Monsters
Monster Manual (2014)
curse, nondetection
4th level (3 slots): blight, greater invisibility
5th level (1 slot): dominate personMultiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite
, acting as allies of the vampire and obeying its spoken commands. The beasts remain for 1 hour, until the vampire dies, or until the vampire dismisses them as a bonus action.The vampire can take 3
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
centipede;giant centipedes. The called creatures arrive in 1d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Keresta and obeying her spoken
classes
Basic Rules (2014)
his axe in wide swaths to cut through the ranks of orcs arrayed against him, shouting praise to the gods with every foe’s fall.
Calling down a curse upon the forces of undeath, a human lifts
spells relies on devotion and an intuitive sense of a deity’s wishes.
Clerics combine the helpful magic of healing and inspiring their allies with spells that harm and hinder foes. They can
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gorba Daardenrian, Glitter, Falthrax Loderr, and Sylvarie Silversong from the hags’ curse. (See “Destroying the Paintings” earlier in the adventure for more information.) Gorba and Glitter are eternally grateful to the characters and might become lifelong allies of the party, at your discretion.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, van Richten has hunted monsters and armed others with the knowledge they need to confront evil. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse
a wicked vampire. In the process of hunting the vampire, Rudolph came under a terrible curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the decades since
Compendium
- Sources->Dungeons & Dragons->Monster Manual
curse stole their wings and transformed their voices. Now kenku slip through the shadows of cities and the Shadowfell, trying to recover what they’ve lost. To some, this means seeking an end to their
curse; others search for magic or contraptions to enable them to fly and sing again. The curse affecting kenku allows them to vocally communicate only by mimicking sounds they’ve heard. Kenku can
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with the knowledge they need to confront the dark. Though he’s made many devoted allies, he keeps them at arm’s length, fearing the threat of his curse. When not traveling, van Richten lives out of his
their criminal operation, and brought Irena to justice, but not before suffering her curse: “Live you always among monsters, and see everyone you love die beneath their claws.” In the weeks that
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
curse a new creature.
Inspiring Rally. Ez chooses up to six allies within 60 feet. Each target that can hear her can take a Reaction to move up to its Speed without provoking Opportunity Attacks
DC 15):
At Will: Light, Mage Hand
1/Day Each: Dispel Evil and Good, Lightning Bolt, Magic Circle
Bonus Actions
Bolster Allies. Ez chooses up to six allies within 60 feet. Each target that can
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits the cursed
creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
allies, and they threw back their enemies and enjoyed an era of prosperity. This young dwarf is remembered as the First King. When he became old, he passed the weapon, which had become his badge of office
your intended destination is underground, there is no chance of a mishap or arriving somewhere unexpected. You can’t use this property again until 3 days have passed. Curse. The axe bears a curse that
Compendium
- Sources->Dungeons & Dragons->Monster Manual
sphinx makes three Claw attacks. It can replace one attack with a use of Curse of the Riddle.
Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 7 (2d6) Radiant damage
.
Curse of the Riddle. Intelligence Saving Throw: DC 15, one creature the sphinx can see within 60 feet. Failure: 21 (6d6) Psychic damage, and the target is cursed with a riddle. The cursed target has
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
treacherous siblings, Arijani and Reeva. The Darklord’s curse manifests both in her deathless desire to rule Kalakeri and in her siblings’ endless rebellions. Both sides escalate their atrocities against
one another, drawing the powerful and the innocent alike into their squabbles. As the maharani’s siblings court allies, the Darklord’s forces hunt and execute renegades, adding skulls to the grim Tower of Traitors.
Compendium
- Sources->Dungeons & Dragons->Monster Manual
(excluding the hag and its allies) within 1 mile of the lair subtract 1d10 from any ability checks they make when they take the Influence action. Meddlesome Magic. Whenever a creature other than the hag or its
allies finishes a Long Rest while within 1 mile of the lair, the next time that creature casts a spell using a spell slot, it also casts Confusion centered on itself. The spell uses the creature’s
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Sunstar’s Traits Ideal. “Vampirism is a curse that must be eradicated—from myself most of all.” Bond. “I will suffer nobly, enduring my curse so I can bring about an end to history’s greatest scourge
. He aids characters hunting vampires and recruits allies to protect him from others of his kind. Consider the following plots when featuring Jander Sunstar in an adventure: Jander needs assistance in
Strahd von Zarovich
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monsters
Curse of Strahd
","rollType":"roll","rollAction":"Children of the Night"} rounds, acting as allies of Strahd and obeying his spoken commands. The beasts remain for 1 hour, until Strahd dies, or until he dismisses
curse spell cast on the target restores its natural shadow, but only if its undead shadow has been destroyed.
Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Horror in Kartakass Kartakan adventures often include the following elements. Harkon’s Curse Harkon Lukas can create a copy of his signature necklace once per month on the night of the full moon
ability checks and saving throws while you wear this necklace. Curse. This necklace is cursed. Attuning to the necklace curses you; this curse can’t be removed until Harkon Lukas dies. As long as you
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
efforts of you and your allies. If you deal your Divine Strike damage to a creature on your turn, you can curse that creature until the start of your next turn. The next time one of your allies hits
the cursed creature with an attack, the target also takes 2d8 psychic damage, and the curse ends. You can curse a creature in this way only once per turn.
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
distract them for a time—than the characters. Darklords might become fascinated by characters, viewing them as potential allies, protégés, tools, or challenges to overcome. In such cases, the
the characters escape, secrets, or treasures, or the villain might promise not to harm innocents or the characters’ allies. Darklords might serve as typical quest givers, but they tend to be more
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
continues to plague them. Fomorians make alliances with other creatures when it suits them, but they are disloyal by nature and betray their allies on a whim.
Curse of the Evil Eye. Fomorians can
, however, for the fomorians brought their doom upon themselves with the evil that rules their hearts and minds. Fey Curse. The elves remember when the fomorians were among the most handsome of races
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
stability and prosperity until a barbarous civil war and a queen’s dying curse brought low what centuries never could. Once an unrivaled power known throughout the world for its rare resources and vibrant
and assassination, Maharani Ramya was restored to the world to avenge herself against her treacherous siblings, Arijani and Reeva. Ramya’s curse manifests in both her deathless rage and in the