Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'animals deal'.
Other Suggestions:
animals draw
animals death
animal deal
animals dead
animals deadly
Monsters
Curse of Strahd
attack.
Brothers and Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is
spell component, a ritual object, or a potion ingredient.
Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk amid the clutter of the witches' lairs, seldom wandering far from their vile masters.
Firbolg
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names, and instead identify the
sense and remarkable resourcefulness. During a bountiful summer, they store away excess nuts, fruit, and berries. When winter arrives, they scatter everything they can spare to ensure the animals of the
Magic Items
Infernal Machine Rebuild
of the conjuration school, as follows:
1/day: conjure animals, summon lesser demons
1/7 days: conjure minor elementals, conjure woodland beings, summon greater demon
1/month: conjure elemental
150 feet but lose all other movement.
You are blinded.
02
You can cast the speak with animals spell at will, but can use it to speak with only one animal of your choice.
All animals despise
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Wealth Wealth appears in many forms in a D&D world. Coins, gemstones, trade goods, art objects, animals, and property can reflect your character’s financial well-being. Members of the peasantry trade
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins. Starting Wealth by Class Class Funds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Firbolg Names Firbolg adopt elven names when they must deal with outsiders, although the concept of names strikes them as strange. They know the animals and plants of the forest without formal names
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
business as a front to deal in illegal exports, like tut-krogh caterpillar eggs or wynling wings. The Dyn Singh Merchant Collective hires the characters to pose as buyers. 2 A revenant appears at the
stat block) pose as merchants, release their pets when the characters pass by, and blame the party for the escape. They demand recompense for the lost animals. 4 Wynlings (see below) harass a community’s wagons every time they head to market. The locals hire the characters as guards.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Wealth Wealth appears in many forms in a D&D world. Coins, gemstones, trade goods, art objects, animals, and property can reflect your character’s financial well-being. Members of the peasantry trade
, measuring gold by the pound rather than by the coin. Only merchants, adventurers, and those offering professional services for hire commonly deal in coins.
Starting Wealth by Class Class Funds
Cleric 5d4 × 10 gp
Fighter 5d4 × 10 gp
Rogue 4d4 × 10 gp
Wizard 4d4 × 10 gp
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
with animals 3rd barkskin, spike growth 5th plant growth, wind wall 7th dominate beast, grasping vine 9th insect plague, tree stride Acolyte of Nature At 1st level, you learn one druid cantrip of your
: Animal Handling, Nature, or Survival. Bonus Proficiency Also at 1st level, you gain proficiency with heavy armor. Channel Divinity: Charm Animals and Plants Starting at 2nd level, you can use your
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
. Elmar Barthen, proprietor of Barthen’s Provisions in Phandalin, is brokering a deal with a wealthy Waterdhavian merchant to sell some of Pinchwit’s stock for a very lucrative profit. As a goatherd in
the employ of Dagult Neverember and the town of Leilon, Pinchwit’s profits are the town’s profits. However, part of the deal is that the goats must be brought to Phandalin. While Pinchwit is an
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Three Packs Three factions of awakened animals seek to control Faunel. These factions are roughly divided into predators, flying creatures, and herbivores. Razak or the locals at Camp Greenbriar
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
same priests who died alongside him in ages past. He resurrected these mummies and mummy lords with the heads of animals, painting them as spirits and harbingers of his fictitious gods of Har’Akir. As
grow discontent, Ankhtepot expects the priests to deal with discord swiftly. If they can’t, he sends his mummy servants to indiscriminately quell any uprising. Examples of such massacres fill Har’Akir’s
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Sisters of Strahd. Barovian witches have no scruples. They will deal with anyone in return for power. They will also betray anyone for the same reason. The only thing they fear is Strahd, and his
ritual object, or a potion ingredient. Barovian witches use the find familiar spell to call forth familiars. They are particularly fond of cats, though snakes and toads are also common. These animals lurk
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
corruption spreading through the local flora and turning animals into Aberrations.
5 A band of hunting giants has driven its prey—enormous beasts—into pastureland. The local farmers seek help.
6
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
them. Level 3: Frenzy If you use Reckless Attack while your Rage is active, you deal extra damage to the first target you hit on your turn with a Strength-based attack. To determine the extra damage
restore your use of it. Path of the Wild Heart Walk in Community with the Animal World Barbarians who follow the Path of the Wild Heart view themselves as kin to animals. These Barbarians learn magical
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
The Three Packs Three factions of awakened animals seek to control Faunel. These factions are roughly divided into predators, flying creatures, and herbivores. Razak or the locals at Camp Greenbriar
the elephant Ophelia addresses hundreds of gathered animals nightly. Characters seeking Ophelia find her here. Ophelia uses the elephant stat block, with the following changes: Ophelia is lawful good
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
out and about. Reroll the result if it doesn’t make sense given the time of day. Random Urban Encounters d12 + d8 Encounter 2 Animals on the loose 3 Announcement 4 Brawl 5 Bullies 6 Companion 7
Contest 8 Corpse 9 Draft 10 Drunk 11 Fire 12 Found trinket 13 Guard harassment 14 Pickpocket 15 Procession 16 Protest 17 Runaway cart 18 Shady transaction 19 Spectacle 20 Urchin Animals on the Loose
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement through the webbing
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
expendable troops, including goblins, bugbears, orcs, evil humans, ogres, and giants.
Beast Trainers. Hobgoblins have a long history of training animals to service. Like the more civilized races, they
9 (−1)
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/2 (100 XP)
Martial Advantage. Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
you’ll find weapons that deal unusual damage types and spellcasting that functions in atypical ways. Such an exception is a special feature of a monster and represents how it uses the weapon or casts
from giants. Undead Giants. Undead forms of the giants of the ordning appear in this chapter: barrowghasts, cairnwights, firegaunts, frostmourns, spectral clouds, and tempest spirits. Gigantic Animals
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
to wait for 6d10 minutes for no clear reason. 3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items. 4 The guards don’t let anyone through the gate. Those wishing
have 1d6 thugs with them from a prior arrest and don’t want to deal with another problem. 4 The guards make arrests, but are called away mid process and let everyone go. 5 The guards merely walk by
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Into the Forest Neronvain’s stronghold lies thirty miles from Altand through dense, fog-filled forest. As they seek the wyrmspeaker and his dragon, the characters meet an old druid and must deal with
among them. A character with a torch can use an action to clear the webs within reach. As the characters advance, the webbing becomes thicker and shows birds and animals trapped within it. Any movement
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
of travelers to wait for 6d10 minutes for no clear reason.
3 The guards refuse to admit anyone with animals, unusual weapons, or obvious magic items.
4 The guards don’t let anyone through
guards just want everyone to disperse immediately.
3 The guards already have 1d6 thugs with them from a prior arrest and don’t want to deal with another problem.
4 The guards make arrests, but
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, the High Moor is a raised area extending for many miles of heath, lichen-covered outcroppings, and hidden gullies. Herd animals wander the land, from sheep to rock ponies to the occasional rothé. These
off by the hobgoblins one year, leading to more sheep grazing, which brings the trolls out (the local trolls enjoy mutton, it seems), which brings intrepid adventurers to deal with the growing menace
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Selesnya they are voices of memory and history, preserving old ways and keeping alive the legends of ancestral heroes. They feel a close kinship with wild animals, perhaps because of their own horse-like
plants or animals, printed mottoes, braids and beads worn in the hair and tail, or even specific patterns of woven fabric. Male Names: Bonmod, Boruvo, Chodi, Drozan, Kozim, Milosh, Ninos, Oleksi
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
animals and monstrous beasts lairing in the Mere of Dead Men. As the adventurers interact with the villagers, helping them rebuild and fighting off the immediate dangers, the specters of these two
larger threats begin to grow and take shape. Over the course of the trilogy (Storm Lord’s Wrath, Sleeping Dragon’s Wake, and Divine Contention), the adventurers must deal with the two main forces of evil
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
to twice without expending a spell slot) Divination C Jump Transmutation — Longstrider Transmutation — Speak with Animals Divination R *In the Special column, C means the spell requires
mastery properties of Scimitars and Longswords. (You have selected Longbows and Shortswords, which have the following mastery properties.) Slow. If you hit a creature with this weapon and deal damage
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, Longsaddle is a dusty, noise-filled place, with the sounds of the animals competing with the shouts of farmers hoping to sell their goods. At all other times, it’s a quiet, almost sleepy hamlet
serves as the local slaughterer and butcher for folk wishing to take meat, rather than live animals, away from Longsaddle. Rumor holds that the sausages have much improved down the years but buyers are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
picking up tiny mushroom structures or visiting forest animals. Kopoha’s feats and boasting quickly irritate the pixies. A character can make this more entertaining by succeeding on a DC 12 Charisma
anxious. A character must succeed on a DC 14 Strength (Athletics) check or Charisma (Persuasion) check to help Kopoha either win or deal with her loss gracefully. If the characters fail, Kopoha throws
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
terrifying monsters and lets the characters and Melchis deal with this threat.) Stage 1 ends when Melchis and the characters row a launch ashore. Stage 2. Melchis leads the characters into the jungle
Artifact. The Horns of the Beast—a jagged crown made from the horns of demons and wild animals—rests on a pedestal in the northwest corner of the ruins. Melchis immediately attempts to seize the Artifact
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
illusion dissolves into a cloud of bats that quickly fills the chamber. At the start of each turn, the bats deal 7 (2d6) piercing damage to each creature in the haunted zone. After 5 turns, the bats
damage and exits the haunted zone. The Crying Room The floor of this bedroom is littered with creepy dolls, monstrous stuffed animals, and misshapen toys. The two children you saw outside the house stand
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
above the slot expended.
Lamannia, the Twilight Forest. When you use a spell slot to cast a spell that conjures or summons a Beast, an Elemental, or a Fey (including Conjure Animals, Conjure
.
Shavarath, the Battleground. When you score a Critical Hit, you can expend the Charm (no action required) to deal an extra 10 damage of one of the types dealt by the attack.
Syrania, the Azure Sky
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
picking up tiny mushroom structures or visiting forest animals. Kopoha’s feats and boasting quickly irritate the pixies. A character can make this more entertaining by succeeding on a DC 12 Charisma
anxious. A character must succeed on a DC 14 Strength (Athletics) check or Charisma (Persuasion) check to help Kopoha either win or deal with her loss gracefully. If the characters fail, Kopoha throws
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
one weapon you are holding to surge with divine power for 1 minute. On a hit, the weapon deals an extra 1d8 radiant damage. (Depending on your god, it might deal a different damage type—necrotic for
specific mission. When that mission is complete, they return to Nyx. While certain deities are associated with sending favored animals as their emissaries—such as the stag often associated with
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
AC is 17; barkskin isn’t relevant in this case. Does the blinding smite spell deal extra radiant damage on every successful attack I make while I’m concentrating on the spell, or only on the first
. You can’t move farther than 30 feet away from the caster of compelled duel by any means, including teleportation. Is the damage dealt by a beast from conjure animals considered magical? The stat
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
furniture. She is the exact opposite of Beyd Sechepol in temperament: impatient with people but exacting about her wagon and doting on her animals. Eldkin Agetul (Female Shield Dwarf Guard). Agetul has made
deal dishonestly. Her aunt, a wise woman, believes this trip will be good for her. Oyn Evenmor (Male Human Merchant). Evenmor is an independent wagon master hauling exotic birds to the lucrative markets