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Returning 35 results for 'are 8 some charged'.
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Monsters
Planescape: Adventures in the Multiverse
Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Arm"} to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4);{"diceNotation":"2d8+4", "rollType":"damage", "rollAction":"Arm
evil and goodWhen modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus. Nonatons
Monsters
Phandelver and Below: The Shattered Obelisk
attacks.
Corpse Swipe. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Corpse Swipe"} to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4);{"diceNotation":"3d10+4
poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points.
Tail. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Tail"} to
Monsters
Phandelver and Below: The Shattered Obelisk
Attack: +8;{"diceNotation":"1d20+8", "rollType":"spell", "rollAction":"Eye Beam"} to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4);{"diceNotation":"3d6+4", "rollType":"damage", "rollAction":"Eye Beam
a beholder, an oculorb can fire beams of energy from its eyes, but an oculorb’s eyes lack the more sophisticated magical nature of a beholder’s eyestalks. Instead, an oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire.
Monsters
Baldur’s Gate: Descent into Avernus
","rollAction":"Flail"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Flail","rollDamageType":"piercing"} piercing damage plus 36 (8d8
":"Matalotok"} to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8","rollType":"damage","rollAction":"Matalotok","rollDamageType":"bludgeoning"} bludgeoning damage, or 19 (2d10 + 8
Monsters
The Wild Beyond the Witchlight
Special Equipment. Ringlerun wields a staff of power. It has 20 charges when fully charged and regains 2d8 + 4;{"diceNotation":"2d8+4","rollType":"roll","rollAction":"Regain charges"} expended
to deal an extra 3 (1d6);{"diceNotation":"1d6","rollType":"damage","rollAction":"Staff of Power","rollDamageType":"force"} force damage.
Freezing Ray. Ranged Spell Attack: +8;{"diceNotation":"1d20+8
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Hit: 17 (2d8 + 8);{"diceNotation":"2d8+8", "rollType":"damage", "rollAction":"Flail", "rollDamageType":"force"} force damage plus 36 (8d8);{"diceNotation":"8d8", "rollType":"damage", "rollAction
(2d8 + 8);{"diceNotation":"2d8+8", "rollType":"damage", "rollAction":"Longsword", "rollDamageType":"radiant"} radiant damage, or 19 (2d10 + 8);{"diceNotation":"2d10+8", "rollType":"damage", "rollAction
Monsters
Mordenkainen Presents: Monsters of the Multiverse
);{"diceNotation":"1d6+4","rollType":"damage","rollAction":"Demon Staff","rollDamageType":"bludgeoning"} bludgeoning damage, or 8 (1d8 + 4);{"diceNotation":"1d8+4","rollType":"damage","rollAction":"Demon Staff
Spell (Costs 2 Actions). The drow uses Spellcasting.Among drow followers of Lolth, each noble house is led by a matron mother, an influential priestess of Lolth charged with carrying out the god
Monsters
Fizban's Treasury of Dragons
":"1d20+9", "rollType":"to hit", "rollAction":"Claw"} to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5);{"diceNotation":"1d6+5", "rollType":"damage", "rollAction":"Claw", "rollDamageType":"slashing
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
Monsters
Fizban's Treasury of Dragons
flesh.
6
I might be willing to exert myself to take out a mind flayer. Those disgusting creatures must be stopped.
7
I dream of seeing the deepest places in the ocean.
8
I find I
.
8
A deep dragon wants someone to manufacture a scenario that will get the dragon out of an old commitment to protect a city.
Connected Creatures
Deep dragons appreciate the company of
Goblin
Legacy
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Species
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
4
A gnome’s boot used as a hat
5
A pouch of toenail clippings from an allied ogre
6
A frog kept in a jar
7
Fragile helmets made from axebeak eggs
8
Nose rings
9
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her presence there can provide a connection for the characters when they visit the dwarven settlement in chapter 8. If Eldeth didn’t survive, she might have charged the characters with returning her
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 15 Initiative −1 (9)
HP 110 (13d10 + 39)
Speed 30 ft., Swim 20 ft.
Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 16 +3 +3 Mod Save Int 5 −3 −3 Wis 10 +0 +0 Cha 5 −3 −3
Skills
. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack. The shambling mound makes three Charged
Compendium
- Sources->Dungeons & Dragons->Monster Manual
AC 15 Initiative −1 (9)
HP 110 (13d10 + 39)
Speed 30 ft., Swim 20 ft.
Mod Save Str 18 +4 +4 Dex 8 −1 −1 Con 16 +3 +3 Mod Save Int 5 −3 −3 Wis 10 +0 +0 Cha 5 −3 −3
Skills
. Whenever the shambling mound is subjected to Lightning damage, it regains a number of Hit Points equal to the Lightning damage dealt.
Actions
Multiattack. The shambling mound makes three Charged
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Increasing Power A hoard item left to steep in a dragon’s hoard absorbs power from the hoard. Older dragons’ hoards are charged with more magic and can empower hoard items to higher states
dragon’s hoard for 8 hours rises one state (from Slumbering to Stirring, Stirring to Wakened, or Wakened to Ascendant), as long as the steeping begins within 1 hour of the dragon’s death and occurs within
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Increasing Power A hoard item left to steep in a dragon’s hoard absorbs power from the hoard. Older dragons’ hoards are charged with more magic and can empower hoard items to higher states
dragon’s hoard for 8 hours rises one state (from Slumbering to Stirring, Stirring to Wakened, or Wakened to Ascendant), as long as the steeping begins within 1 hour of the dragon’s death and occurs within
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
drives out the intruders bent on plundering the relics it is charged with guarding. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2)
WIS
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Skills Perception +8
Damage Resistances acid, fire, lightning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
electrically charged storm clouds for at least 10 minutes. Once charged, the balloon can stay airborne for 8 hours, moving at up to 8 miles per hour. If the balloon loses its charge while aloft, it plummets
balloon, the harnessed cloud must be charged with electrical energy. This can be accomplished by dealing more than 20 lightning damage to the cloud from a single source, or by surrounding it with
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
drives out the intruders bent on plundering the relics it is charged with guarding. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover
)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2)
WIS
19(+4)
CHA
16(+3)
Saving Throws Wis +8
Skills Perception +8
Damage Resistances acid, fire, lightning
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
electrically charged storm clouds for at least 10 minutes. Once charged, the balloon can stay airborne for 8 hours, moving at up to 8 miles per hour. If the balloon loses its charge while aloft, it plummets
balloon, the harnessed cloud must be charged with electrical energy. This can be accomplished by dealing more than 20 lightning damage to the cloud from a single source, or by surrounding it with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack and two Tail attacks, or it makes four Tail attacks.
Corpse Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature
, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points.
Tail. Melee Weapon Attack: +8 to
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
attack and two Tail attacks, or it makes four Tail attacks.
Corpse Swipe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage. If the target is a creature
, it must succeed on a DC 16 Constitution saving throw or have the poisoned condition for 1 minute. While poisoned in this way, a creature can’t regain hit points.
Tail. Melee Weapon Attack: +8 to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
Truth or Spellcasting.
Arm. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Nonaton Modron When modrons act against the will of Primus, nonatons are charged with bringing those rogue units into line. These inspectors also interrogate captured trespassers of Mechanus
Truth or Spellcasting.
Arm. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage, and if the target is a Medium or smaller creature, it has the grappled condition
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Guard The City Guard is Waterdeep’s army, charged with protecting the city’s walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail
(with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.
Dagger. Melee or Ranged Weapon Attack: +4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
uncovers part of a brass dragon’s hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back.
8 A brass dragon, tired of the increasing
Connections d6 Connected Creatures
1 A young brass dragon and a young blue dragon fight over territory.
2 A young brass dragon frequently visits a couatl who is charged with guarding an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City Guard The City Guard is Waterdeep’s army, charged with protecting the city’s walls and gates, government buildings, harbor, and officials. The City Guard also patrols the roads to Amphail
(with disadvantage against a target within 5 ft.), reach 10 ft., one target. Hit: 8 (1d12 + 2) piercing damage, or 11 (1d12 + 5) piercing damage while mounted.
Dagger. Melee or Ranged Weapon Attack: +4
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
uncovers part of a brass dragon’s hoard, and various people and creatures carry off parts of it. The dragon wants every scattered coin and trinket back.
8 A brass dragon, tired of the increasing
Connections d6 Connected Creatures
1 A young brass dragon and a young blue dragon fight over territory.
2 A young brass dragon frequently visits a couatl who is charged with guarding an
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
instance. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
relics it is charged with guarding. Sacred Guardians. Creating an eidolon requires a spirit of fanatical devotion — that of an individual who, in life, served with unwavering faithfulness. Upon death, a
instance. Eidolon
Medium undead, any alignment
Armor Class 9
Hit Points 63 (18d8 − 18)
Speed 0 ft., fly 40 ft. (hover)
STR
7(−2)
DEX
8(−1)
CON
9(−1)
INT
14(+2
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack
hands, and Ringlerun can expend 1 of the staff’s charges to deal an extra 3 (1d6) force damage.
Freezing Ray. Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 27 (6d8) cold damage
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
reflects the variety of climes these giants inhabit, with thalassic treasures like pearls and seashells found alongside electroplated metals and jewelry charged with the might of a maelstrom. In
likeness of a god 6 A slightly bent silver crown kept as a trophy 7 A lopsided chunk of luminous stone 8 A bronze war horn, its flared bell shaped like a charging ram 250 gp Art Objects d8 Item 1 An
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
oculorb unleashes powerful waves of energy charged with negative emotions, cowing its foes with despair and ire. Oculorb Large Aberration, Typically Chaotic Evil
Armor Class 13 (natural armor)
Hit
Points 127 (15d10 + 45)
Speed 0 ft., fly 60 ft. (hover)
STR
13 (+1)
DEX
10 (+0)
CON
17 (+3)
INT
14 (+2)
WIS
15 (+2)
CHA
19 (+4)
Saving Throws Int +6, Wis +6, Cha +8
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
staff of power. It has 20 charges when fully charged and regains 2d8 + 4 expended charges daily at dawn. If its last charge is expended, roll a d20. On a 1, the staff retains its +2 bonus to attack
hands, and Ringlerun can expend 1 of the staff’s charges to deal an extra 3 (1d6) force damage.
Freezing Ray. Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 27 (6d8) cold damage