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Returning 35 results for 'armor some and curses'.
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armor some and curse
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armor some and curve
armor some and corpses
armor some and course
Magic Items
Dungeon Master’s Guide
, a fact that is revealed only when the Identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until you are targeted by a Remove Curse spell or similar magic
While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or Slashing. The DM chooses the type or determines it randomly.
Curse. This armor is cursed
Kenku
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
enact it. Enraged, the entity imposed three dreadful curses upon them. First, the kenku’s beloved wings withered and fell away from their bodies, leaving them bound to the earth. Second, because
clang of a mace against armor or the sound made by a breaking bone. Non-kenku refer to the kenku by describing this noise. Examples of this type of name include Smasher, Clanger, Slicer, and Basher
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until
Armor of Vulnerability Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the type or determines it randomly. Curse. This armor is cursed, a fact that is revealed only when an identify spell is cast on the armor or you attune to it. Attuning to the armor curses you until
Armor of Vulnerability Armor (plate), rare (requires attunement) While wearing this armor, you have resistance to one of the following damage types: bludgeoning, piercing, or slashing. The DM chooses
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).
Armor of Vulnerability Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement) While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
armor curses you until you are targeted by a Remove Curse spell or similar magic; removing the armor fails to end the curse. While cursed, you have Vulnerability to two of the three damage types associated with the armor (not the one to which it grants Resistance).
Armor of Vulnerability Armor (Any Light, Medium, or Heavy), Rare (Requires Attunement) While wearing this armor, you have Resistance to one of the following damage types: Bludgeoning, Piercing, or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shield of Missile Attraction Armor (shield), rare (requires attunement) While holding this shield, you have resistance to damage from ranged weapon attacks. Curse. This shield is cursed. Attuning to
it curses you until you are targeted by the remove curse spell or similar magic. Removing the shield fails to end the curse on you. Whenever a ranged weapon attack is made against a target within 10 feet of you, the curse causes you to become the target instead.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Shield of Missile Attraction Armor (Shield), Rare (Requires Attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed
. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Shield of Missile Attraction Armor (Shield), Rare (Requires Attunement) While holding this Shield, you have Resistance to damage from attacks made with Ranged weapons. Curse. This Shield is cursed
. Attuning to it curses you until you are targeted by a Remove Curse spell or similar magic. Removing the Shield fails to end the curse on you. Whenever an attack with a Ranged weapon targets a creature within 10 feet of you, the curse causes you to become the target instead.
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse.
The Fates. Reality's fabric unravels and
own avatar of death. A creature slain by an avatar of death can't be restored to life.
Avatar of Death
Medium undead, neutral evil
Armor Class 20 Hit Points half the hit point maximum of its
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Shield, +1, +2, or +3 Armor (shield), uncommon (+1), rare (+2), or very rare (+3) While holding this shield, you have a bonus to AC determined by the shield’s rarity. This bonus is in addition to the
shield’s normal bonus to AC. Shield of Missile Attraction Armor (shield), rare (requires attunement)
While holding this shield, you have resistance to damage from ranged weapon attacks.
Curse
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Bleak Cabal Void Soother A void soother cares for creatures struck by curses and the negative effects of the planes. These warriors go to dangerous planes and areas torn by conflict to provide relief
to those they find there. Bleak Cabal Void Soother Small or Medium Humanoid, Any Alignment
Armor Class 16 (breastplate)
Hit Points 55 (10d8 + 10)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
. These shears are frightful weapons, severing a foe’s destiny as well as its flesh. Fate hags often glimpse others’ destinies when truths are revealed to them, when they lay curses, and when they offer
slicing deeper as fate turns against the hag’s foes. Fate Hag Medium Fey, Typically Neutral
Armor Class 14 (natural armor)
Hit Points 71 (13d8 + 13)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
plus modifiers equals or exceeds the target's Armor Class (AC), the attack hits. The AC of a character is determined at character creation, whereas the AC of a monster is in its stat block. Modifiers to
Sometimes fate blesses or curses a combatant, causing the novice to hit and the veteran to miss. If the d20 roll for an attack is a 20, the attack hits regardless of any modifiers or the target's AC
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
communicate with the living, instead being entirely obsessed with their memories of death. These undead endlessly mutter to themselves, giving voice to final curses, regrets, pleas, and apologies. Those who
linger and listen to a gallows speaker might gain insight into any of its many deaths. Gallows Speaker
Medium Undead
Armor Class 12
Hit Points 85 (19d8)
Speed 0 ft., fly 40 ft. (hover)
STR
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Cleric Forge Domain 1st Clad in heavy armor, serves a god of the forge or creation Cleric Grave Domain 1st Opposes the blight of undeath Druid Circle of Dreams 2nd Mends wounds, guards the weary, and
with a being from celestial realms Warlock The Hexblade 1st Serves a shadowy entity that bestows dread curses Wizard War Magic 2nd Mixes evocation and abjuration magic to dominate the battlefield
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
destroy them. Gargantua Gargantuan Aberration, Typically Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 388 (21d20 + 168)
Speed 60 ft.
STR
27 (+8)
DEX
10 (+0)
CON
26 (+8
) bludgeoning damage.
Bonus Actions
Baleful Hex. The gargantua curses one creature it can see within 120 feet of itself. The target must succeed on a DC 19 Wisdom saving throw or have the incapacitated
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Two
to Qualinesti ambushes in fact smolder in the wyrm’s gut. It thinks I don’t hear, but it whispers curses in reply to my every command. Were it not one of our queen’s favored children, I would have
Dragon Army. Empowered by Takhisis herself, Ember’s innate fire can sear those nearby, and his breath weapon is a molten storm of ash and flame. In combat, Ember wears a set of magic plate armor that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Lycanthropes One of the most ancient and feared of all curses, lycanthropy can transform the most civilized humanoid into a ravening beast. In its natural humanoid form, a creature cursed by
character gains a Strength of 19 if his or her score isn’t already higher, and a +1 bonus to AC while in bear or hybrid form (from natural armor). Attack and damage rolls for the natural weapons are based on
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Erinyes Devil of Vengeance and Righteous Wrath Habitat: Planar (Nine Hells); Treasure: Armaments Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a
also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
make an attack roll, roll a d20 and add the appropriate modifiers. If the total of the roll plus modifiers equals or exceeds the target’s Armor Class (AC), the attack hits. The AC of a character is
roll when you attack using a weapon with which you have proficiency, as well as when you attack with a spell. Rolling 1 or 20 Sometimes fate blesses or curses a combatant, causing the novice to hit
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
knowledge and connections across the multiverse. Legends state that her garden in Cair Ophidian contains magical plants that can undo potent curses, including those inflicted by a Deck of Many Things. The
, and rare magical flora and fauna. Characters might seek her out when their own knowledge in these areas is insufficient. Euryale Medium Monstrosity (Druid, Medusa), Neutral Good
Armor Class 17
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
committed himself to unmasking the evils lurking amid the Land of the Mists, hunting monsters, ending curses, and providing others with tools to do the same. His reputation and writings have spread
17 +3 +3
Wis 18 +4 +7
Cha 15 +2 +2
Skills Arcana +6, Medicine +7, Perception +7, Religion +6, Sleight of Hand +5
Gear Hand Crossbow, Leather Armor
Senses Passive Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Vlonwelv that Melith has released a group of adventurers from her custody instead of killing them. After thanking Thirza for the information, Vlonwelv curses her daughter’s foolishness and awaits the
black tentacles, fly, greater invisibility, lightning bolt, mage armor, magic missile, misty step, sending, shield, sleep, spider climb, web, and witch bolt. 11c. Arch Gate to Level 2 Drow. Two male
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
time stop? No. Commanding the newly created creatures with your bonus action does end time stop, however. Can you extend the duration of armor of Agathys by gaining more temporary hit points? The spell
armor of Agathys, you just slew a monster, and your Dark One’s Blessing can now give you 4 temporary hit points. If you take those temporary hit points, they replace the ones from armor of Agathys and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
on the Material Plane claims a territory to watch over, and one ki-rin might safeguard an area that encompasses several nations. Ki-rin
Large Celestial, Typically Lawful Good
Armor Class 20
(natural armor)
Hit Points 153 (18d10 + 54)
Speed 60 ft., fly 120 ft. (hover)
STR
21 (+5)
DEX
16 (+3)
CON
16 (+3)
INT
19 (+4)
WIS
20 (+5)
CHA
20 (+5
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
is found. Ki-rin
Huge celestial, lawful good
Armor Class 20 (natural armor)
Hit Points 152 (16d12 + 48)
Speed 60 ft., fly 120 ft. (hover)
STR
21(+5)
DEX
16(+3)
CON
16(+3
domain of a ki-rin. Curses, diseases, and poisons affecting good-aligned creatures are suppressed when those creatures are within 3 miles of the lair. A ki-rin can cast control weather while it is within
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Mordakhesh the Shadowsword—Rak Tulkhesh’s exarch among the Lords of Dust, who commands a host of fiends exerting the overlord’s will across Khorvaire. Rak Tulkhesh
Huge fiend, neutral evil
Armor
Class 23 (natural armor; 25 versus ranged attacks)
Hit Points 478 (33d12 + 264)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
29 (+9)
DEX
19 (+4)
CON
27 (+8)
INT
21 (+5
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
duergar guard, the sounds of battle alert the leader, Nimira. She is a duergar with the following changes, which increase her challenge rating to 3 (700 XP): Her AC is 17 (splint armor). She has 52
. Desecrated Shrine Durgeddin made his last stand in Khundrukar’s shrine, laying enemies low until the orcs finally overwhelmed him. Orc shamans pronounced dire curses over his remains to ensure that their
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
can reveal the location of your prison. You draw no more cards. Euryale. The card’s medusa-like visage curses you. You take a −2 penalty on saving throws while cursed in this way. Only a god or the
enmity, leaving the adventurer guessing who is likely to become a betrayer.
Avatar of Death
Medium undead, neutral evil
Armor Class 20
Hit Points half the hit point maximum of its summoner
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
-like visage curses you. You take a -2 penalty on saving throws while cursed in this way. Only a god or the magic of The Fates card can end this curse. The Fates. Reality’s fabric unravels and spins anew
a wish spell or divine intervention can end the NPC’s hostility toward you. Avatar of Death
Medium undead, neutral evil
Armor Class 20
Hit Points half the hit point maximum of its summoner
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Dexterity check with thieves’ tools to pick). The dwarves keep their funds here — about 1,000 gp in coins and gems, guarded by four suits of animated armor and a rug of smothering left in the vault
. Every story of the oceans courses through his mind, and he in each moment curses and blesses mortals for their endless follies, heroism, and hatreds.
When the sea reaches its limit at the shore, so
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
that have been stricken with planar curses, glimpsed mind-shattering expanses, or ventured into the howling darkness of Pandemonium. Alix Branwyn Factol Lhar (chaotic good, orc gladiator) surveys the
steel, Sarin is a decisive factol who promotes honor, dignity, and peace in word and deed. Faction Attire. Most Hardheads wear the faction’s standard-issue armor, a distinctive suit of red plate with
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
corpse. Both githyanki died centuries ago, so their knowledge of the gardens is outdated. They act belligerent but answer questions honestly. They also warn of curses that will befall anyone who disturbs
Attunement to its throne-like helm. Ozzadraz is currently attuned to it. Sarcophagus. The sarcophagus’s creators painted it to look like a red-scaled, bipedal draconic figure wearing black armor and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
his forge, in various stages of completion, are three giant-sized swords, some pieces of armor, and several axe and spear heads. Treasure. The weaponsmith has in his possession a special +2 mace, made
½ feet high. It is rough, and a human in armor could not hope to pass along its length; even a halfling would have to struggle to get through it. Treasure. A loose stone in the floor to the east of the