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Returning 35 results for 'around some and contacts'.
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around some and contact
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Backgrounds
Guildmasters’ Guide to Ravnica
.
Contacts
The Orzhov Syndicate operates according to a strict hierarchy built on a network of connections among old, wealthy families. Your family might provide important contacts, while your family’s
activities in crime, banking, or debt collection could tie you to members of other guilds.
Roll twice on the Orzhov Contacts table (for an ally and a rival) and once on the Non-Orzhov Contacts table
Changeling
Legacy
This doesn't reflect the latest rules and lore.
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Species
Eberron: Rising from the Last War
in stable communities where changelings are true to their nature and deal openly with the people around them. Some are orphans, raised by other races, who find their way in the world without ever
with people around them. Does the character conceal their true changeling nature? Do they embrace it? Do they have connections to other changelings or are they alone and in search of companions
Backgrounds
Guildmasters’ Guide to Ravnica
cast ensnaring strike, for example, the vines created by the spell might appear as rune-inscribed glowing bands that wrap around the target and hold it in place.
Suggested Characteristics
Members of the Azorius Senate tend toward a demeanor of cold dignity and a pragmatic, orderly nature. Steeped in the law as they are, their ideals and priorities revolve around legal issues.
Personality
Backgrounds
Guildmasters’ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
1
I never raise my voice or lose my temper.
2
I feel the pains and joys of everyone around me, friend or foe.
3
I would rather make a friend than thwart an enemy.
4
I’m
Backgrounds
Guildmasters’ Guide to Ravnica
throw my weight around to make sure I get my way.
8
I enjoy breaking delicate works of art. And fingers, which are sort of the same.
Ideals
d6
Ideal
1
Guild. My
pleasure.
Contacts
The Cult of Rakdos is anything but organized. Individuals frequently move from one performance troupe to another. Almost all members of the cult know former castmates now
Backgrounds
Guildmasters’ Guide to Ravnica
. You can choose your secondary guild or roll to determine it randomly. This secondary guild membership determines a portion of your starting equipment and is also where most of your contacts come from
it might pull shadows or clouds of mist around you as you cast your spells. Using the encode thoughts cantrip described below, you can turn a creature’s thoughts (including your own
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
someone on the Daask Contacts table. Daask Contacts d6 Contact 1 Whyhyr (gnoll), a talented tracker, loves a good hunt and finding people who don’t want to be found. 2 Ralscar Shal (goblin) is a
likes devising new concoctions and finding people to test them on. 6 Teller (human) is one of the few humans with a position of influence in Daask. A grifter, Teller serves as a spy in the upper levels of the city where monsters aren’t able to move around freely.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
you’ll need a job that will help you prove your worth.
Today is your lucky day. This afternoon, you received a brief note from one of your contacts: “I heard today from someone who is looking for
the characters to identify or discover personal connections that might link them, such as common acquaintances or contacts, a shared background, or living in the same neighborhood. Once the characters
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
suggested characteristics (personality traits, ideals, bonds, and flaws). Each guild entry also provides personal contacts; suggestions for your alignment, race, and class; and a list of spells that you can
you. Bonds and Contacts As a benefit of your guild membership, you have contacts both inside and outside the guild. Contacts are useful resources in the urban environment of Ravnica, where a friendly
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
be a challenging role for a player character to fill, but an NPC could provide services to the party, making them worth keeping around. Face. Typically gifted with a high Charisma score and skilled in
soldiers or more-or-less reformed criminals. Networker. The Networker knows exactly who can get the party what they need. This character makes extensive use of contacts and friends to facilitate the
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
they were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
despite scant evidence of wrongdoing, Emad’s usual clients and contacts are wary of being seen at his shop until things settle down. Additionally, Emad will show the characters his secret room if he
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
collection of individuals thrown together by unforeseen circumstances. The Party Makeup table in this section offers suggestions for how you might compose your party. The tables of contacts in chapter 2
. Choose a guild and refer to its description in chapter 2 for suggestions on building the party around it. 2 Classic Party. Boros or Selesnya cleric (Life Domain), Azorius or Boros fighter (Champion
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
frighten them away, the children loiter around the alley, eating apples and picking through garbage piles. Fenerus’s House The door to Fenerus’s house stands open, and the place has been ransacked
Waterdeep and joined the Guild of Chandlers and Lamplighters. Until recently, Fenerus supplemented his income by spying for the city of Luskan and providing his contacts with information on the political
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
giff, reporting on his activities and contacts. When word of the recent altercation between the characters and the astral elves gets back to Hastain, the reigar decides to punish the characters for
Rock of Bral, but only after jettisoning the characters and crew and leaving them with enough flotsam and jetsam around them to provide only an hour or two of breathable air. Here ends chapter 4.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
existing enchanted items and might be willing to buy or trade adventurers’ spoils. 4 Moneychangers. These merchants deal in all forms of currency, acting as bankers, loan agents, and crucial contacts for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Acquisitions Incorporated grants your franchise a license to operate in a settlement, and in a territory around the settlement approximately 10 miles across. If your region includes a coastline, you are
of contacts, and safeguard the king and queen’s spoiled kids so the monarchs think of you positively. You can ship goods to two cities or other settlements outside your region. GROUP DYNAMIC
An
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
groups you dealt with during your previous employment. You can communicate with your contacts, gaining information at the DM’s discretion. Suggested Characteristics If you were happy with your previous
. Life goes much more smoothly when you follow the rules and work within a system. (Lawful)
3 Uncertainty. The more chaos that swirls around me, the more opportunities I can find to profit. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the nobility. Amphailans are by their nature suspicious of and quiet around folk who openly display wealth or status, having learned early in their lives that nobles are folk who like to throw their
weight around, to the detriment of anyone nearby without enough coin or a grand enough title to stand up to them. I find that these common folk are ideal sources of information about the very people
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
of a gardener, and she spends her time tending to the plants she’s cultivated around her home. However, should Asteria call for her aid, Euryale would venture across the multiverse without hesitation
, she often needs the aid of others to deliver messages, packages, and other communications. Euryale might enlist the characters to deliver something to one of her contacts, offering rare plants or gold
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
.” Maintaining a protective patina of efficiency around himself, the franchise, and the larger organization is his specialty. Secretarians talk to each other more than they talk to their own party members
mission, which come to you through your sending stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
SENDING STONE
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, how the mighty have fallen!
“This shield has the power to corrupt everything around it. The Hhune family of Baldur’s Gate has kept it for years now. Doubtless they’ll want it back, but this shield
shield with Sylvira, Gargauth telepathically contacts the character with the most influence in the party and suggests an alternative course of action: “Take me to the Nine Hells, and I’ll swear to serve
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
that amount if she’s brought in dead. Beltha has a distinctive tattoo around her left eye that looks like a shattered gear. Getting into the Inverse isn’t difficult, as many staircases, vents, and
drains lead to the underground. Beltha has previously met contacts at the Divine Machine tavern. Once their conversation is over, Aristimus wishes the party luck and leaves them to their business
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
actions invoke. Dark Sorority. Hags maintain contact with each other and share knowledge. Through such contacts, it is likely that any given hag knows of every other hag in existence. Hags don’t like each
seacoasts, and gloomy swamps. In time, the landscape around a hag’s lair reflects the creature’s noxiousness, such that the land itself can attack and kill trespassers. Trees twisted by darkness attack
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
on well-oiled hinges. S2: Atrium In this atrium, a glass staircase climbs ten feet to a balcony that wraps around the atrium’s perimeter. A sealed enclosure made of metal and glass holds a lift that
elegant crystal fountain adorns the middle of this court. The fountain’s centerpiece is a beautiful crystal statue of a knight wearing a helm and ornate armor, her hands clasped around the hilt of a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
foreign traders sell their wares. Tents and covered wagons provide some shelter against the cold wind, but not much. In a few places, campfires with people huddled around them crackle and smoke. One
mines, and he has contacts throughout the dwarfholds of the North, including Mithral Hall. One of the patrons of Kelvin’s Comfort is Sir Baric Nylef (see appendix D), a knight of Tyr and a member of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the casino (area 9), and musicians to the dance hall (area 14). Wealthy, well-dressed guests begin arriving around the same time as the workers. Guests are free to wander the ship but are advised to
gold-plated wooden sculpture of a goose that rests on a table in the aft end. Glasses of fine wine, free for the taking, are arrayed around it. An unflattering portrait of a fat, foppish, grinning man
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
fill. If you want to use a giant as a patron for a group of adventurers, you can use the perks, contacts, and roles described in the “Group Patrons” chapter of Tasha’s Cauldron of Everything alongside
Assignments d6 Assignment 1 Follow a map found in an ancient tome to a long-forgotten ruin in search of treasure or lore. 2 Find a new route around or across inhospitable terrain such as a desert
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, Mortlock. Mortlock has given Jabaz strict orders not to hang around the bathhouse after hours. Jabaz suspects that Mortlock is running some sort of shady business on the side, and that he’s using the
figures ripping apart a fifth figure, who is screaming. Characters who inspect the tapestry without touching it notice yellow mold growing around its edges. In fact, a 5-foot-square patch of yellow mold
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
with fresh provisions, nothing in this cellar gives away their presence. The barrels contain salted pork and beef, flour, sugar, apples, and ale. Moving barrels around to thoroughly search them is a
.
Three human bandits, all members of the Redbrands, are resting in this room. If they hear noise in area R1 (including loud voices or barrels being rolled around), they prepare themselves for a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Nadir, and it tries to keep at least three of the characters alive if it can. If the battle appears to be turning against the characters, Sgothgah contacts one of them telepathically (without identifying
the aboleth’s defenses around the Styes, and are just as much a threat to the district and its people as to it. If the characters are so inclined, Sgothgah says, it could use their help in driving them
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
never puts himself in a position where his foes can kill him without severe consequences. Several bodyguards (use the thug stat block) always watch over him. He also has extensive contacts and
first time, Sildar’s faith in himself was shaken. The Rockseeker family moved on after their troubled dealings in the town, but Sildar stuck around. Although he is getting on in years, Sildar still
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the chest in her bedroom (area V17); the other key unlocks the door to the vault (area V36). Obsidian Altar. The black altar weighs 800 pounds and has tiny Infernal runes carved in a ring around the
the cultists in area V33, who arm themselves but stay where they are. V33. Cultists’ Quarters This room is lit by two tall wrought-iron candlesticks each topped with nine flickering candles. Around