Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'around some and cool'.
Other Suggestions:
around some and call
around some and core
around some and could
around some and come
around some and coil
Monsters
The Book of Many Things
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of its turn. If it takes cold or radiant damage, this trait doesn
embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6);{"diceNotation":"1d6", "rollType":"damage", "rollAction":"Burning Corpse", "rollDamageType":"fire
Shifter
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Eberron: Rising from the Last War
world around them. Do they embrace their primal instincts or the path of civilization?
The Beast Within
Early in childhood, a shifter forms a bond with a beast within, a totemic force that shapes their
personality: a feline shifter may be cool and distant, driven by predatory instincts, while a shifter with a lupine spirit might be drawn to find and protect a pack. When a shifter fully embraces this beast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Other Quests Chapters 1 and 2 are structured around quests, some of which touch on the major story arcs of the adventure while others merely show off other cool aspects of the setting. In chapter 1
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, ending at an archway beyond which lies a shallow cave. Characters who have a light source can see brown mold covering the walls, floor, and ceiling around the archway and the cave beyond. Growing
throughout this area, keeping the wine cellar cool, are ten patches of brown mold (see “Dungeon Hazards” in chapter 5, “Adventure Environments,” of the Dungeon Master’s Guide). The characters are safe from the mold as long as they keep their distance.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
.” The debate is intense but stops short of physical violence. If the characters don’t interrupt, the gish eventually backs down and withdraws to area 9 to cool his heels. Eshant and Theru attack intruders
carries a potion of greater healing in a crystal vial worn on a thin platinum chain (25 gp) around his neck.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
around pillars and tree trunks from which it launches itself like a javelin, striking with great force and accuracy. Jaculis are found in damp climates, and their preferred habitats are rain forests
and cool dungeons. The shed skin of the jaculi is coveted for use in crafting boots of striding and springing and cloak of invisibility. Jaculi
Large beast, unaligned
Armor Class 14 (natural armor
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
appear within 6 miles of the observatory. Clear Nights. The weather around the observatory is always cool and calm. During the day, fog covers the area within 6 miles of the observatory, making the
challenge rating of monsters encountered around the observatory: Alien Hot Spot. The observatory is an alluring destination for alien stargazers. Extraterrestrial Aberrations are much more likely to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
characters spoke to Yalerion Highscroll or Valor, they’re able to find Amberdune Books with relative ease. Otherwise, they can make a DC 10 Charisma (Persuasion) check to ask around the Wide. On a
mulled wine, hot cider, and strong teas for 2 sp each. In the summer, the sign is repainted to read “Heath’s Cool Drinks” and the stall serves chilled fruit juice and iced tea. Wizards of the Wide, a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
moves? What parts do characters see before the whole comes into view? Up Close. What does it smell like? How does it breathe? Does it cool the air around it or bring heat wherever it goes? How does it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pool liquid steel. Despite being liquefied, the metal is cool to the touch. A detect magic spell reveals a strong aura of transmutation magic emanating from each pool. No matter how much metal is
pool and forms a hard coating around anything dipped in it. Prying off the hardened metal coating requires a successful DC 23 Strength (Athletics) check. Those who know how can draw metal from the
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
blue or violet. They lack external ears, their noses are broad and flat, and they are partially amphibious. Cool Rationality Despite being talkative, vedalken keep their personal lives private, and they
they are skilled at not displaying it. Cool rationality guides their actions, they make and follow careful plans, and they are patient enough to do nothing when the ideal outcome relies on such
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
available to operate the balloon and its weapons alongside the characters. STICKING WITH WHAT THEY’VE GOT
If the characters’ mobile headquarters is something cool enough that they would rather use it
walking robot can be toppled by rough storm winds or damaged by lightning and hail. The area around a teleporting headquarters such as a tavern that lets characters travel to other taverns can become the site of the Six’s airship attack, and so forth.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
left will love and worship him. Despite his extreme self-indulgence, Graz’zt isn’t blind to what goes on around him. He can curb his lust when he needs to plot against an enemy or counter an attack
. When he must contend with an enemy, he fights with a detached, thoughtful demeanor, channeling his frustration at being distracted from pleasurable pursuits into the actions of a cool, efficient killer
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
following boxed text to the players: As darkness descends on the city, you see windows light up the towers around you from bottom to top. A cool wind whisks between you, drowning out the other noises
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that protrudes from the north wall.
Smiths. Two sweaty, unarmored duergar are working the forge, smelting iron. Both wear tinted goggles and thick gloves.
Buckets. Piled around the forge are buckets
molten iron with a long-handled ladle and pours it into two iron molds, which Brok clamps shut. They then take the clamped molds to area 16c to cool. Afterward, they return to the forge with two empty
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
High Observer soon after, and one of his first declarations was that Bridgefort be rebuilt and given a new name in honor of lost Tamal. A flurry of activity occurred around Boareskyr Bridge at that
caravans camping at the bridge and pilgrims visiting it continues, but now people stay in a caravan ground around a small village that has grown up outside the fort. Activity around the area is overseen
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
of this chapter. Past the heavy iron door that is the tower’s only visible entrance, a short tunnel extends through five feet of solid rock into a cool, dark chamber. As you enter, a floating orb of
pale violet light brightens before you, revealing an opening in the vaulted ceiling and a spiral stone staircase with no railing, climbing up into darkness.
Around the stairs, the light reveals a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
count Lady Morwen as a friend and a benefactor.
A cool autumn breeze blows through the streets as you make your way to the keep. As you dine on hot, spicy soup and tenderly cooked pheasant, you can
see a dozen men and women gathered around a crackling bonfire. The folk are in good spirits. A few of them sing and dance around the fire while others find happiness in their flasks and wineskins. Three
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
: Burning Corpse. When the creature dies, its body is reduced to a pile of smoldering embers in the space where it fell. The ashes take 1 minute to cool. Until then, a creature takes 3 (1d6) fire damage when
, telepathy 120 ft.
Challenge 22 (41,000 XP) Proficiency Bonus +7
Heat Regeneration. If the temperature around it is 100 degrees Fahrenheit or higher, Aurnozci regains 15 hit points at the start of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
the world-building is done for you. However, this means your players might know as much about the setting as you do. You can get around this by changing key aspects of the setting to better serve
Your Campaign Setting Called? Choose an evocative name for your setting. It can be a word or phrase that reflects the theme and tone of the game, or just a made-up name that sounds cool to you. Keep a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
, that weighs 1 pound and is worth 150 gp. Pelota Ball. The ball, made of rubber wound around a balsa core, is used in the game of pelota. It is the same size as the depression in the wall, which is one
of the goals on this playing field. The ball is cool to the touch. If it is picked up, it suddenly jerks free of the holder’s grasp and rebounds off the south wall, then speeds 30 feet to the north
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
for how scared you are most of the time
4 Everything, because everyone else around you will eat their words one day!
5 The top seven places to eat fried rat skewers in every settlement
raucous applause, which you play back liberally
Need to Know At rank 2, your insight grants you preternatural knowledge of the creatures around you. As an action, select one humanoid you can see
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, defending themselves as necessary. P2: Main Worship Hall The air is cool and still in this vast limestone chamber. Three pillars line each side of the room, and corridors lead to the east and west
years old and has a calm, determined manner. Around her, five more members of the Tears of Athis (neutral good scouts) use a sticky paste to carefully repair the room’s plaster walls, which they hope
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
characters offer the wrong passphrase, he slams the peephole shut and alerts the other Ashen Heirs in area A2. Windcatcher. A sand-green windcatcher rises from the temple’s roof and directs cool air through
-glass magic lanterns set around the ceiling, each embossed with the phases of the moon. At the room’s center, a brown-skinned man with glowing eyes reclines upon a cushion. An attendant wearing a mask
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
floor of the room. The flowing liquid appears to be cool.
Between the waterways, stepped pyramid-temples rise skyward in mute paean to the gods of ancient Olman. Three of the pyramids appear to have
bones of Tlacaelel, for the doppelganger has eaten the flesh. Scattered around the interior are the ornaments once worn by the corpse. These items include a stone box, two jade bracelets (worth 20 gp
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, the Thornapple’s baked clay walls create a cool interior. Dozens of tables are filled, and a huge stage across from the entrance is being set for a performance. From behind a long, well-stocked bar
cloud of pink ash appeared around her, and her servants began attacking her and each other. Zenia remembers a figure bumping into her before she felt ill. Zenia describes feeling sick during the attack
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
creatures pass through the tunnel again. M2: Fallen Shop Mismatched bones lie scattered around this large chamber. Though the cavern itself is natural, its ceiling has caved in—and with it, part of a
character doesn’t speak to the dragon, the dragon’s bones manifest around the skull as a complete skeleton. Together, they animate as a lesser death dragon (see appendix B) and attack. M8: Wizard’s Workshop
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
sulfur. The scent comes from four doorways spaced evenly around the room. Each doorway is filled with rusty-orange mist. Between the doorways are four levers set into the walls.
A skeleton lies in the
) score of 15 or higher detect a cool, fresh breeze from the east. P14e. The words “Knock First” have been carved in Common into a heavy plank door. The bandits in the room beyond (see area P16) wrote
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
accomplices to deliver the same professional precision she does. She has a short temper and no patience for new recruits, but she rarely loses her cool when it counts. Christopher Burdett Wanewort
arms, twining around her legs, or following in her wake. She pampers these imp-cats like spoiled children. Augustus has asked Wanewort to find someone who can cast the Wish spell, but he hasn’t told her
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
hold countless tomes. Dust drifts through the cool air, heavy with the scent of aged parchment. Layout. The Great Library is built around a central main hall with six open-arch wings, each dedicated
ramp and into the library’s cool, musty insides.
A dragonborn woman sits at the high desk in the main hall, her nose buried in a book. Her green eyes narrow the moment she is approached, sharp in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
faint snuffling echoes from around the corner, and you see a hulking badger burrowing its face hungrily into a sack of food. The badger looks at you, snorts with happy friendliness, and returns to
rope holds a crude name tag around the giant badger’s neck; the name tag says “Bessie” in Goblin. Bessie burrowed into the outpost through the pantry one day and has been the enclave’s “best girl” ever
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
Quarter has a variety of sounds and smells, from yelling workers, animals, and cargo being moved around. The smells of the area are as varied as the people who live there. Smells of unusual foods
(History) check jogs Geld’s memory. On a success, he shares the following: “The old Cargo Street used to cut clean to the water, but now it winds around property and dead-end warehouses. Folks still
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
feeds it, following that character around the house and using its Detect Invisibility trait to warn of invisible imps nearby. V6. Pantry Food and drink is stored on shelves in this musty room. V7
allows the chandelier to be lowered and raised. The rope is tied around a hook mounted on the east wall near the wine cabinet. Treasure. The cabinet contains a set of eight red crystal goblets (25 gp
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Vault Locations The following locations are keyed to map 6.3. Dyson Logos Map 6.3: Three Moons Vault View Player Version V1: Entrance Around the corner from where Riffel leaves the party is the
touches the seemingly solid sphere discovers that it is made from harmless, viscous silver liquid that is cool to the touch. Each time the sphere is touched, Lord Soth hears a faint pinging noise. Soth
Compendium
- Sources->Dungeons & Dragons->Heroes’ Feast: Saving the Children’s Menu
floor, serving as a toddler bed, and wagon wheels, barrels, and rocks are scattered around as toys. A character can access this area by climbing the shelving along the west wall of the main hall and
here is only 6 feet high. This underground area is dark and cool, and it smells of earth. Two doors lead to areas 7 and area 8. 7: Cheese Storage Room Arthur’s cheese storage room holds shelves of