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Returning 18 results for 'artisans some and contact'.
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
":"damage", "rollAction":"Bite", "rollDamageType":"lightning"} lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15 feet of the
artisans prefer unique clockworks over perfectly functioning ones that copy too much from other creations. A clockwork can be customized by adding one of the following enhancements and one potential
Monsters
Icewind Dale: Rime of the Frostmaiden
all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar
to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to disturb her self-imposed isolation. Terrible blizzards have cut off Icewind Dale
Monsters
Icewind Dale: Rime of the Frostmaiden
clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her
weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that can harm her.
Auril’s worshipers know better than to
Elf
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Species
Basic Rules (2014)
magic allow them to support themselves without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is
Monsters
Icewind Dale: Rime of the Frostmaiden
artisans and their wondrous works, freezing them in magical ice for her pleasure alone.
Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction, inspiring
night while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
without the need for clearing and plowing land. They are talented artisans, crafting finely worked clothes and art objects. Their contact with outsiders is usually limited, though a few elves make a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, hunters, and laborers. Blue grungs work as artisans and in other domestic roles. Supervising and guiding both groups are the purple grungs, which serve as administrators and commanders. (Use the grung
Challenge 1/4 (50 XP)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-state peaceful and pristine. At the behest of the group, the characters investigate the activities of the Ashen Heirs and come into contact with the Silent Roar. Silent Roar Members of the Silent Roar
Ghorbani, and its agents are largely chaotic good artisans, philosophers, and merchants who have suffered under Atash’s isolationist policies. Silent Roar agents are usually patient and nonviolent, but
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
table to determine the general sort of organization you operate within. Guild Types d6 Guild 1 Crafters’ Guild. This conglomerate of artisans pools its resources and influence to ensure a steady
DM decides if the guild has tutors available for a given subject. Guild Contact Even as a member in good standing of the guild, you can’t simply stroll up to the guild master and demand their attention
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dedication to its goals strains the bonds between elements that must work together for the clan to prosper. Feuds between artisans drive wedges between families. Dwarf traders strike deals that fail to benefit
that can prove useful against the vagaries of the outside world, but that is likely to be the extent of their contact. Under normal circumstances, dwarves prefer to be left alone. Interacting with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Notable Locations Aerenal taunts visitors with its ancient secrets and trackless jungles. Pylas Talaear The gateway to Aerenal, this port city is the primary point of contact between Aerenal and the
Tairnadal, the warrior elves who seized control of Valenar. Although much of their population now resides in Valenar, many Tairnadal noncombatants—children, artisans, and the druids who raise their
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
takes on the color of its caste as it grows to adulthood. Green grungs are the tribe’s warriors, hunters, and laborers, and blue grungs work as artisans and in other domestic roles. Supervising and
)
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
their lives to steady work, refining their skills and improving their inner selves while they transform rock and ore into wondrous creations. Lifetimes of Glorious Labor Dwarf artisans regard the
akin to making first contact all over again. Establishing trade with this “new” human outpost would require forming new relationships, a process that could take weeks or months. The elves’ chaotic
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) lightning damage.
Lightning Flare (Recharges after a Short or Long Rest). Each creature in contact with the ground within 15
miss. To use this ability, the clockwork must be able to see the creature and the attacker.
Individual Designs Gnome artisans prefer unique clockworks over perfectly functioning ones that copy too
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
A Detour to Neverwinter Before the characters leave for the lighthouse, or while they are on the High Road traveling toward Neverwinter, Omin Dran makes contact with a “small favor.” Neverwinter is
you to do a little extra work for me. It shouldn’t be too taxing. I have a contact in Neverwinter who’s secured a cache of treasure. Her name is Oppal DeScart, and you can usually find her in a tavern
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
skilled artisans and their wondrous works, freezing them in magical ice for her pleasure alone. Auril was aligned with the gods Talos, Umberlee, and Malar. Together they wrought terrible destruction
while also granting spells to her devoted followers leaves Auril weak and vulnerable. In her self-inflicted weakened state, Auril is inclined to be cautious and avoid contact with other creatures that
compendium
- Sources->Dungeons & Dragons->Legends of Greyhawk: Secrets of the Free City
, dockworkers, disguised nobles, students, adventurers, smugglers, and many others mingling. By day, the River Quarter swarms with laborers hauling cargo to the artisans and bazaar of the Free City. Cargo
barrier. The Broken Fish Story Objective Old buildings, some nearly collapsing, dot this forgotten stretch of the River Quarter. The few souls who linger here avoid eye contact and hurry by with