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Returning 31 results for 'artists some and city'.
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Elf
Legacy
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
lighting on them might overthrow the balance. These glistening arches were the city’s only boundaries; there was no wall around Qualinost. The elven city opened its arms lovingly to the wilderness
Kenku
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
The map we found showed the entrance to the Priest King’s treasure cache right in the middle of the ruined section of the city. We approached our destination without issue, but as we arrived
at the burned-out building, a sudden cacophony erupted around us. Birds squawked, cats hissed, and dogs growled. Lidda hustled us back to the city’s safer avenues. Only when we were back within
Backgrounds
Sword Coast Adventurer's Guide
areas to help you succeed.
You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of
prey on the rich, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fireside Monastery The Fireside Monastery is the name of an ancient stone cloister about ten miles up the mountain from Evin and Theldin’s home city and five miles downslope from the Star Forge
. Ascetics and mystics from all walks of life seek enlightenment within the monastery’s halls, including a significant number of firbolgs (Humanoids believed to be distantly related to giants). The Fireside Monastery’s most famous aspirants are hardy firbolg martial artists who call themselves giant wrestlers.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
A Shady Living Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the class, making a living as burglars, assassins, cutpurses, and con artists. Often
classes
Basic Rules (2014)
avoiding danger, and a few learn magical tricks to supplement their other abilities.
A Shady Living
Every town and city has its share of rogues. Most of them live up to the worst stereotypes of the
class, making a living as burglars, assassins, cutpurses, and con artists. Often, these scoundrels are organized into thieves’ guilds or crime families. Plenty of rogues operate independently, but
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
City of the Dead I could write a book about the City of the Dead. It is such a fascinating place, filled with so much history and so many stories. But alas, there would be few buyers for Volo’s Guide
to the City of the Dead, since it would be of interest mainly to Waterdavians — and the topic is one about which they are already intimately knowledgeable. The City of the Dead is no drab cemetery
Compendium
- Sources->Dungeons & Dragons->Ravenloft: The Horrors Within
Composed of the city of Port-a-Lucine and its shining, fog-shrouded outskirts, Dementlieu is a realm where the truth is smothered by collective delusion. Everything in Port-a-Lucine appears to be
more than it is, and people behave as if the few examples of grandeur and prosperity were the norm. Beneath its facade, the city is rotten. Despite pervasive claims of happiness and success, the people
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
its name from the white manor house at its center, which houses the city’s largest enclave of gnomes. Free-spirited and home to hordes of artists, the neighborhood would likely attract trendy city
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
name from the white manor house at its center, which houses the city’s largest enclave of gnomes. Free-spirited and home to hordes of artists, the neighborhood would likely attract trendy city folk
Neighborhoods The following neighborhoods make up the Outer City. Blackgate. The Outer City settlement beyond the Black Dragon Gate, Blackgate serves those traveling to and from Waterdeep on the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
a host of temples including the Codex Vault, Khorvaire’s largest shrine to Aureon. Thurimbar This port city draws musicians and artists from across Khorvaire. It addition to its legendary clubs and
the oldest city in Zilargo. Many aristocrats of other nations come to study in the famous library and the gnome colleges of Korranberg. The ancestral citadel of House Sivis is located here, as well as
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
patrons for artists or adventurers, or take it upon themselves to teach smaller folk. The Exiles table offers ideas for adventures featuring exiled giants in a variety of such roles. Many giants who wander
the affairs of a criminal gang operating in a major city and eventually discover the gang’s leader is a giant whose headquarters is a huge warehouse at the city’s outskirts. 2 Adventurers discover a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Central Plateau The power and wealth of Sharn are concentrated in Central Plateau. Whether you’re looking to deal with powerful merchants, city councilors, dragonmarked barons, or the ambassadors of
Sharn, Aurora deals in magic items, exotic finds from Xen’drik, and other wonders. Platinum Heights, Upper Central City Archive This enormous edifice holds the historical and legal records of Sharn and
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
to help you succeed. You might be a cunning thief-catcher, prowling the rooftops to catch one of the myriad burglars of the city. Perhaps you are someone who has your ear to the street, aware of the
, whether pickpockets or con artists. The community where you plied your trade might have been one of Faerûn’s great metropolises, such as Waterdeep or Baldur’s Gate, or a less populous location, perhaps
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Boromar Clan The Boromar Clan is the most powerful criminal organization in the city of Sharn. From its humble start as a gang of smugglers and thieves, the Boromars have risen to become one of the
most influential forces in the city. They have a stranglehold on the smuggling trade and own the majority of the gambling halls in the city, while most of the fences and thieves in Sharn either work
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Some of the god’s most devout followers work as architects, artists, or philosophers, all striving to serve the public good. Ephara’s Favor Ephara seeks champions who will defend her cities fiercely
fight off tyrants and establish freedom in your city.
4 Your family members have all been architects, going back several generations, and all worshiped Ephara.
5 You are a highly skilled
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
The Guild The organization known simply as the Guild unites cutpurses, loan sharks, killers, thugs, con artists, grave robbers, cat burglars, and every other type of criminal in the city. The Guild
operates under the noses of the Watch and the Flaming Fist by adroitly keeping its illicit activities quiet. Each city neighborhood falls under control of one or more kingpins, crime bosses who report
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
were drawn; for example, Thrane retains control of the ancient Aundairian city of Thaliost, seized during the war. Physical Damage The borders between nations demonstrate the impact of generations of
family thriving, or were its members scattered or slain during the conflict? Refugees and Shortages Refugees live in every major city, including tens of thousands of exiles produced by Cyre’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
, town, or city in your campaign. Defining Traits 1d20 Trait 1–2 Fortified outer wall 3–4 Lots of gardens, parks, and greenery 5–6 Lots of mud, filth, and litter 7–8 Sprawling cemetery 9–10
19–20 Impressive structure (such as a keep, temple, circle of standing stones, or ziggurat) Claims to Fame 1d20 Claim to Fame 1 Delicious food 2 Rude people 3 Friendly folk 4 Artists or writers 5
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Upper City Gazetteer Despite its well-policed streets and decorous homes, the Upper City harbors secrets both marvelous and scandalous. Some of its most notable locales are described below in
City began suffering brutal attacks by a silent murderer wearing an archaic, threadbare patriar’s cloak. Many have glimpsed this pale killer, but no one has ever been able to confront or follow the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
cases. A connection with the Finders Guild is viewed as a mark of high quality, a guarantee that a particular agency numbers among the best in the business. In the city of Sharn alone, four inquisitives
with the Mark of Finding lead agencies in different parts of the city: Kurt Karr’Aashta’s Investigations in the neighborhood of Deathsgate, Information Acquisition in Underlook, Thuranne Velderan’s
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Upper City Gazetteer Despite its well-policed streets and decorous homes, the Upper City harbors secrets both marvelous and scandalous. Some of its most notable locales are described below in
City began suffering brutal attacks by a silent murderer wearing an archaic, threadbare patriar’s cloak. Many have glimpsed this pale killer, but no one has ever been able to confront or follow the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
locations. Outer City Random Encounters d20 Encounter 1–6 No encounter 7–10 Harmless interaction (roll on table G) 11–16 Denizens (roll on table H) 17–20 Threat (roll on table I) Table G: Outer
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Outer City Gazetteer Dreams both flourish and die in the Outer City, which many say holds the best and worst of Baldur’s Gate. The following are some of the best known and most infamous Outer City
locations. Outer City Random Encounters d20 Encounter
1–6 No encounter
7–10 Harmless interaction (roll on table G)
11–16 Denizens (roll on table H)
17–20 Threat (roll on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
locked and accessed from inside the back of her mouth, as a container for her most private treasures. Lynx’s Manor Lynx resides in a narrow, multistory house in a fine part of the city. While she claims
artists or subjects, however, Lynx describes each painting based on where she stole it from. Servants. The house is also occupied by a dozen servants—all cultists of Zariel disguised in stolen livery
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
(detailed later in this chapter), planes on which they operate, common members, common nicknames, and their roles in the City of Doors. Athar Who Claim the Gods Are Frauds Factol: Terrance Headquarters
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
their tremendous wealth to support the arts, groups of freelance adventurers, or important causes. Such dragons’ minions might include artists painting frescoes in their lairs, musicians composing
who seems to have inexhaustible wealth and an endless supply of useful information. (Companion)
5 A city council asks the characters to help put an end to a deadly war between two criminal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
true usefulness. Many an invention is celebrated just for being beautiful to behold or for being complex and intricate in its construction, and the artists who create such things are as esteemed as
emerge (for meals or other reasons), they are often deep in thought and oblivious of their surroundings. In the safety of the burrow, they seldom come to harm because of this vulnerability. But even city
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
beneath them: every shipwreck, every offering, and the wealth and knowledge of every seaside city swallowed by a giant wave are added to Sashelas’s ever-expanding library of lore. Knowledge that has
of memory, many artists and poets worship Sashelas. They seek his creative insight by spending time floating on the waves, then return to shore to write down or sketch out the gifts bequeathed to them.