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Returning 35 results for 'ascends'.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K24. Servants’ Quarters Broken furniture and torn cloth are strewn about this twenty-by-forty-foot room. Dim light comes from a pair of dirt-caked windows in the northeast corner. A narrow staircase with no railing ascends along the north wall. The stairs lead to area K34.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
their world, the characters fought their way to the imperial citadel orbiting Xaryxis, where the next emperor of the Xaryxian Empire was declared!
Regardless of which sibling—Xeleth or Xedalli—ascends
Monsters
Fizban's Treasury of Dragons
out by a giant sea worm the dragon turtle killed. The original entrance at the level of the shelf floor ascends through a weed-choked tube that opens into the main chamber. Here, the dragon turtle
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
west wall ascends into darkness. The staircase climbs 40 feet to area K45. The door in the west wall opens into area K32.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
quickly steepens and ascends to a height of 150 feet above the landscape. Boulders form jumbled heaps at the bases of the cliffs. The level shelves and top of the plateau are covered in long grass, and brush and scrubby trees grow in patches.
Map 2.1: Raider Camp View Player Version
Monsters
Fizban's Treasury of Dragons
mountain in a local range, transforming it into a series of gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair
Monsters
Fizban's Treasury of Dragons
that ascends the mountain to encourage travel to and from the lair.
The lair has the following features:
Ice Bridge. The crowning glory of this infrastructural marvel is a wide bridge of ice that
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
13. Second-Floor Hall This hall starts at a balcony overlooking the foyer (area 2), the floor of which is 10 feet below. One of the doors in the hall opens to a stairway that ascends to area 20
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
DC 14 Strength (Athletics) checks. A character ascends 10 feet with each successful check. If they fail a check, they make no progress. If they fail a check by 5 or more, they fall to the ground and must start the process over.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
this place.
Gnomengarde has five cave entrances perched atop ledges with sheer, rocky slopes. Climbing to a cave requires a successful DC 13 Strength (Athletics) check. A narrow footpath ascends the northeast slope, making it an easy climb to that cave entrance without a check.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
three shambling mounds, which rise up and attack any other creatures in the room. After 1 hour, the shambling mounds revert to dead compost. The shaft in the ceiling ascends 15 feet to area 45. To scale the smooth walls of the shaft, a character needs a climbing gear or magic.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
the staircase’s landings, a wistful traveler can find the door to the destination of their dreams. Adventure awaits behind every door. Kamila Szutenberg A luminous branch of the Infinite Staircase ascends to a celestial door guarded by a vigilant sphinx
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Shadowfell set into a gothic archway; gargoyles perch on its landing, exuding roiling mist from their open mouths. A slippery ramp of deep-blue ice ascends to a frozen portal to the Paraelemental Plane
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
ascends through the body of the flying fortress to a 10-foot-diameter, spherical iron cistern directly below the command deck. The pipe is 400 feet long from top to bottom and has access hatches leading to
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
west wall is a steel plate that has an iron lever protruding downward. See the diagram below. The shaft (area K31a) descends 90 feet from here to area K61, and ascends 40 feet to area K31b. Another 40
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
27. Stairs This corridor ascends from south to north in a series of short, gently sloped staircases. Pressure Plate. The 10-foot square indicated on the map is the location of a pressure plate (see
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
rocks to navigate this obstacle. The character must succeed on three DC 14 Strength (Athletics) checks to leap from rock to rock. A character safely ascends or descends 10 feet with each successful
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
child entwined in a pair of snakes; and a stoic woman grasping a sword and a sheaf of wheat.
On the south side of the ziggurat, a ramp with stairs ascends to the monument’s highest tier.
The
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
is a great plaything, and one day he will be its master. All other creatures and things will be allowed to exist only if they give him pleasure. When he ascends to dominate the cosmos, all who are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
will grant them personal power. They believe that she is poised to become a god of death, and that when she ascends to divinity, they will be granted immortality or at least the eternal life of undeath.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
staircase ascends the wall across from it. Shrieks and cackles from somewhere higher up cause the old mill to shudder.
The ceiling here is 8 feet high. If the characters explore the room, read: Small
Compendium
- Sources->Dungeons & Dragons->Heroes of the Borderlands
ascends to a modest library.
A human woman in a wheelchair emerges from an adjacent office and politely greets you.
The greeter is the guildmaster, Toryn.
Helder Almeida Toryn
Human
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
, and the other six are closed.
A narrow staircase ascends the circular wall. Near the foot of the stairs is a painted wooden box three feet on a side. A crank protrudes from one side of it, causing it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
-carved staircase that ascends to a higher level. The walls are a dense tangle of tree roots and brambles, nestled among which are five animated portraits: one of a svelte, dark-haired woman and the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
4. Giant Doors A 40-foot-long flight of steps leading east ascends 20 feet to a landing, next to which stands a pair of 30-foot-tall granite doors carved with images of giant gods locked in battle
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
gleaming spires. Though visitors are rare, the dragon has built a roadway that ascends the mountain to encourage travel to and from the lair. The lair has the following features: Ice Bridge. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Encounters d100 Encounter 01–07 An empyrean ascends the staircase to a goodly realm. Flowers sprout from the steps behind it as it walks. The empyrean waves politely at the party. 08–14 A section
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
(area Q4) to rest. The white wyrmlings Gelym and Tyzar perch outside the Bear’s Head Q3. Eggshells in Cells Characters who pass through the bear’s head portico step onto an icy ramp that ascends 5
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Emperor Xavan ascends to godhood, after which the fortress will return to the Astral Sea. (True) Xedalli conceals one important fact from the characters: one doesn’t need to be a member of the imperial family to destroy Xaryxis, if one has a ring of shooting stars like the one Xedalli wears.
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
Ravenloft and place it in the mausoleum of Argynvostholt, the dragon’s spirit ascends to the highest tower of the mansion and transforms into a beacon of light that flashes across Barovia. The light of
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Alustriel invites dignitaries into her sanctum, she holds business and political discussions in this parlor. The grand staircase ascends to area S4. Dais. The dais in the center of the garden is the site
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
better qualified for rulership, and the player selects the Skill Expert feat for their character. Eventually the ruler dies or steps down, and when the character reaches level 11, the character ascends to
Orc
Legacy
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Species
Volo's Guide to Monsters
Luthic. He predicts that the war will end with Luthic the only deity standing, as the cave mother ascends to rule her warrior children.
Life in the Tribe
Orcs survive through savagery and force of
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
arranged. Other furniture includes a cabinet full of glass decanters and wine goblets, and a six-foot-tall gilded harp standing in the northwest corner. A staircase in the northeast corner ascends to the