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Returning 9 results for 'awake slot'.
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Spells
Xanathar's Guide to Everything
takes damage or someone uses an action to shake or slap it awake. If a target remains unconscious for the full duration, that target gains the benefit of a short rest, and it can’t be affected by
this spell again until it finishes a long rest.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.
Sleep
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Spells
Basic Rules (2014)
unconscious until the spell ends, the sleeper takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the
aren’t affected by this spell.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
monsters
awake, but this causes him to vacillate between bouts of exhaustion, jitters, and paranoia.
Hazlik knows that his domain is being ripped apart by magical disasters—many of his own creation. He
spell using a level 5+ spell slot, it rolls on the Wild Magic Surge table in the Player’s Handbook to create a magical effect.
Magic Nightmares. While in his lair, Veneficus, Hazlik can cast
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains
using a spell slot of 4th level or higher, you can target one additional willing creature for each slot level above 3rd.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
takes damage, or someone uses an action to shake or slap the sleeper awake. Subtract each creature’s hit points from the total before moving on to the creature with the next lowest hit points. A
cast this spell using a spell slot of 2nd level or higher, roll an additional 2d8 for each slot level above 1st.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that she simply was not told of their presence. With this pretense established, she tries to learn the characters’ true intentions, casting charm person on the party using a 5th-level spell slot
hours when Ammalia is home and awake, her location in the villa can be determined randomly: d100 Ammalia’s Location 01–70 She’s tending to her butterfly garden (area C25). 71–90 She’s smoking on the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
are gleaming, fruitful places, where dream and reality blur together and where the weary can find rest. I don’t dream because I don’t sleep. I’m always awake so no one can ever sneak up on me.
If
short rest, you can cast one of the following spells, without expending a spell slot or requiring material components: dream (with you as the messenger), scrying, or teleportation circle. This use of
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
(Performance) check using an instrument within 5 feet of the shrine, performing a song dedicated to Oghma. Touch the shrine and expend a spell slot of 1st level or higher. Once one of the two options
failed check, 1d4 of the cultists wake up. Awake cultists are hostile but easily cowed. A character can use an action to make a DC 12 Charisma (Intimidation) check. On a successful check, all awake