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Returning 35 results for 'back both deception correctly rooting'.
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Doppelganger
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Shapechanger. The doppelganger can use its action to polymorph into a Small or Medium humanoid it has seen, or back into its true form. Its statistics, other than its size, are the same in each form
target's mind, the doppelganger has advantage on Wisdom (Insight) and Charisma (Deception, Intimidation, and Persuasion) checks against the target.Doppelgangers are devious shapeshifters that take on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
one creature with his tail at a time.
Terror (Costs 2 Actions). Fraz-Urb’luu uses Phantasmal Terror.Fraz-Urb’luu is the Prince of Deception and Demon Lord of Illusions. He uses every
staff of power taken from him by those who imprisoned him and commands his servants to do likewise.
The Prince of Deception’s true form is like that of a great gargoyle, some 12 feet tall, with
Fraz-Urb'luu
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Out of the Abyss
Deception and Demon Lord of Illusions. He uses every trick, every ounce of demonic cunning, to manipulate his enemies—mortal and fiend alike—to do his will. Fraz-Urb’luu can create
the Abyss. He seeks the pieces of the legendary staff of power taken from him by those who imprisoned him, and commands his servants to do likewise.
The Prince of Deception’s true form is like
Monsters
Fizban's Treasury of Dragons
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like
dragon ages. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back
Monsters
Fizban's Treasury of Dragons
1
I repeat what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
Backgrounds
The Wild Beyond the Witchlight
with each passing day, your heart swells with a mixture of fear and joy at the prospect of one day venturing back to the Plane of Faerie—your home away from home.
Skill Proficiencies: Deception
under the Feywild’s spell and learned a little about the nature of the mercurial tricksters that dwell there.
When you finally returned to your home plane, you did not come back unchanged. You
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the lair, all Wisdom (Insight) checks have disadvantage, and all Charisma (Deception) and Charisma (Persuasion) checks have advantage.
Mirrors Everywhere. Flat surfaces within 1 mile of the lair that
, LightningChange Shape. Graz’zt transforms into a form that resembles a Medium Humanoid or back into his true form. Aside from his size, his statistics are the same in each form. Any equipment he is wearing or carrying isn’t transformed.
Criminal / Spy
Legacy
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Backgrounds
Basic Rules (2014)
.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One type of gaming set, thieves’ tools
Equipment: A crowbar, a set of dark common clothes including a hood, and a pouch
important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that ever lived.
5
I’m guilty of a terrible crime. I hope I can redeem myself for it.
6
Backgrounds
Sword Coast Adventurer's Guide
your companions.
Skill Proficiencies: Choose two from among Deception, Insight, Persuasion, and StealthTool Proficiencies: Choose two from among one type of gaming set, one musical instrument
to a generous benefactor.
2
My ill-gotten gains go to support my family.
3
Something important was taken from me, and I aim to steal it back.
4
I will become the greatest thief that
Backgrounds
Baldur’s Gate: Descent into Avernus
underbelly of civilization, and you have survived up to this point by flouting the rules and regulations of society.
Skill Proficiencies: Deception, Stealth
Tool Proficiencies: One
realizing the connection. You got the Guild to back off demands for your death by offering to make amends by working for the criminals, but even so the kingpin still plots a personal revenge.
2
The
classes
: Acrobatics, Athletics, Deception, Intimidation, Perception, Sleight of Hand, or Stealth
Weapon Proficiencies
Simple and improvised weapons
Tool Proficiencies
Choose one type of Gaming Set
comes from years of wanting and needing.
In back alleys, underground fight clubs, and poorer quarters, Pugilists don’t have time to consider the lofty ideals of philosophy or ponder the mysteries
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
attempts to interact with a crew member, the crew member greets them with the phrase, “We sail into a new era.” The correct response to this is: “She is coming.” If a character responds correctly or
attempts to deceive the crew member and succeeds on a DC 15 Charisma (Deception) check, the crew member welcomes them to the ship and informs them, “the time is almost at hand.” If a character does not
Monsters
Fizban's Treasury of Dragons
said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress visitors by
scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail to mirror the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
discuss an “advantageous opportunity” with someone named Verity Kye, who waits for them in the Brine Widow’s back room. ROLEPLAYING VERITY KYE
Verity Kye is bold, confident, and genuinely kind—though
not always nice. Quentin’s betrayal cut her two ways—the deception from a potential business partner hurt, but such treachery from someone she called a friend was unforgivable.
Verity has little
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
discuss an “advantageous opportunity” with someone named Verity Kye, who waits for them in the Brine Widow’s back room. ROLEPLAYING VERITY KYE
Verity Kye is bold, confident, and genuinely kind—though
not always nice. Quentin’s betrayal cut her two ways—the deception from a potential business partner hurt, but such treachery from someone she called a friend was unforgivable.
Verity has little
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
discuss an “advantageous opportunity” with someone named Verity Kye, who waits for them in the Brine Widow’s back room. ROLEPLAYING VERITY KYE
Verity Kye is bold, confident, and genuinely kind—though
not always nice. Quentin’s betrayal cut her two ways—the deception from a potential business partner hurt, but such treachery from someone she called a friend was unforgivable.
Verity has little
Monsters
Fizban's Treasury of Dragons
what others have said back to them to make sure I have remembered it correctly.
2
I might not like you, but I will endeavor to treat you with respect, if not kindness.
3
I like to impress
. Eventually, the scales become translucent and shimmer in the light, rippling as the dragon moves. The dragon’s horns and spines hover above the body, moving and shifting along the back and tail
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
was trapped in the Underworld, but he learned how to forsake his identity to prevent Erebos from detecting what he was doing. He crossed back over the Rivers That Ring the World wrapped in the tattered
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
was trapped in the Underworld, but he learned how to forsake his identity to prevent Erebos from detecting what he was doing. He crossed back over the Rivers That Ring the World wrapped in the tattered
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Inquisitive As an archetypal Inquisitive, you excel at rooting out secrets and unraveling mysteries. You rely on your sharp eye for detail, but also on your finely honed ability to read the words and
a Wisdom (Insight) check against a creature you can see that isn’t incapacitated, contested by the target’s Charisma (Deception) check. If you succeed, you can use your Sneak Attack against that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Phenax God of Deception Phenax is the masked patron of lies and cheats. He is Heliod’s ethical antithesis, governing the spheres of gambling, deception, and betrayal. Phenax was once a mortal who
was trapped in the Underworld, but he learned how to forsake his identity to prevent Erebos from detecting what he was doing. He crossed back over the Rivers That Ring the World wrapped in the tattered
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
Defending the Throne Room Goblin Unit D7 is assigned to the throne room as it contains the lone entrance to the treasure room, area D8, through the secret door in the back wall. The only fixtures are
pieces can figure out how to put it back together with a successful DC 15 Intelligence check. There are no bolts with it, but five bolts can be found in the various crates. Keeping It Spontaneous
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
giant’s behalf. When the ettin wants to talk to himself, one head gives the message to his steward, who runs off to deliver it to the other steward, who runs back to deliver it to the other head, and back
remains, the companion boggle having been disposed of in area 7. Both stewards are thus now the same creature, who works hard to make sure this is never discovered. The boggle intuits (correctly) that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z2. Storage Closet The door to this back room hangs loosely on broken hinges. The cramped chamber beyond smells strongly of sour fish and vinegar. It is filled with discarded ropes, canvas tarpaulins
offered to escort him. The two were jumped by five thugs as they left Fillet Lane and headed north on Zastrow Street. Renaer feels guilty that Floon was taken, since he believes (correctly) that they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Traits d8 Trait
1 I repeat what others have said back to them to make sure I have remembered it correctly.
2 I might not like you, but I will endeavor to treat you with respect, if not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z2. Storage Closet The door to this back room hangs loosely on broken hinges. The cramped chamber beyond smells strongly of sour fish and vinegar. It is filled with discarded ropes, canvas tarpaulins
offered to escort him. The two were jumped by five thugs as they left Fillet Lane and headed north on Zastrow Street. Renaer feels guilty that Floon was taken, since he believes (correctly) that they
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Traits d8 Trait
1 I repeat what others have said back to them to make sure I have remembered it correctly.
2 I might not like you, but I will endeavor to treat you with respect, if not
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Z2. Storage Closet The door to this back room hangs loosely on broken hinges. The cramped chamber beyond smells strongly of sour fish and vinegar. It is filled with discarded ropes, canvas tarpaulins
offered to escort him. The two were jumped by five thugs as they left Fillet Lane and headed north on Zastrow Street. Renaer feels guilty that Floon was taken, since he believes (correctly) that they
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. The Deception, Intimidation, Performance, and Persuasion skills reflect aptitude in certain kinds of Charisma checks. Deception Your Charisma (Deception) check determines whether you can convincingly
hide the truth, either verbally or through your actions. This deception can encompass everything from misleading others through ambiguity to telling outright lies. Typical situations include trying to