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Returning 35 results for 'back both defeat commit rebuke'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
","rollAction":"Mace"} to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Mace","rollDamageType":"bludgeoning"} bludgeoning damage.Defensive Rebuke. If a
, as hobgoblins place the norkers at the bottom of the goblinoid ranks, yet the norkers' ferocity, tough hides, and sharp fangs allow them to rise up and defeat goblinoids that underestimate the norkers
Monsters
Mordenkainen's Fiendish Folio Volume 1
make a single melee attack.Defensive Rebuke. If a creature within 5 feet of the norker makes a melee attack against it, the norker can use its reaction to cause 6 piercing damage to it.Cruel, vicious
defeat goblinoids that underestimate the norkers' strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and weapons make them dangerous
Monsters
Mythic Odysseys of Theros
can innately cast the following spells, requiring no material components:
At will: fire bolt (see “Actions” below)
3/day: burning hands
1/day each: hellish rebuke (see “Reactions” below), scorching
Rebuke (2nd-Level Spell; 1/Day). When the oread is damaged by a creature within 60 feet of the oread that it can see, the creature that damaged the oread must make a DC 14 Dexterity saving throw, taking 16
Monsters
The Wild Beyond the Witchlight
heritage, he might pass for an ugly, beardless dwarf were it not for his rotting tusks and grayish pallor. The only thing he loves is money, and he wouldn’t hesitate to stab allies in the back if they
of his hapless prey. If defeat seems likely, he quaffs his potion of invisibility and flees.
League of Malevolence
The League of Malevolence is an odious assemblage of villains united in one purpose
Monsters
Infernal Machine Rebuild
living, commanding individuals to perform evil deeds of the undead's choosing or be destroyed. If its commands are not obeyed, an eye of fear and flame throws back its hood to reveal its skull—set
remains unknown.
Cruel Puppet Masters. An eye of fear and flame often chooses to appear during times of uncertainty, such as after a group's devastating defeat or when an individual contemplates some
Yuan-ti Pit Master
Legacy
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Monsters
Volo's Guide to Monsters
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't
rebuke, invisibility, misty step, unseen servant, vampiric touchMultiattack (Yuan-ti Form Only). The yuan-ti makes two bite attacks using its snake arms.
Bite. Melee Weapon Attack: +5;{"diceNotation
Yuan-ti Malison (Type 3)
Legacy
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Monsters
Monster Manual (2014)
Shapechanger. The yuan-ti can use its action to polymorph into a Medium snake, or back into its true form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn&rsquo
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Monsters
Mythic Odysseys of Theros
work well together, sharing the unified goals of overcoming their foes and getting back to the task at hand.
Returned have escaped the Underworld and dwell among the living once more, but their
.
Returned Masks. Adventurers who defeat Returned foes might marvel at their fortune in claiming such rich spoils after a battle. The mask of a Returned is worth approximately 100 gp, based on its
Monsters
Curse of Strahd
than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the Abbot's choice).
In a new form, the
in a flesh golem bride, but he enjoys corrupting this once angelic being and driving the Abbot to commit further acts of depravity.
The Abbot's Traits
Ideal. “I want to rid Barovia of its sickness. By
classes
Xanathar's Guide to Everything
conquest seared on the upper arm.
Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
classes
Xanathar's Guide to Everything
conquest seared on the upper arm.
Douse the Flame of Hope. It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies’ will to fight is shattered
.
Oath of Conquest Features
Paladin Level
Feature
3rd
Oath Spells, Channel Divinity
7th
Aura of Conquest (10 ft.)
15th
Scornful Rebuke
18th
Aura of Conquest (30 ft.)
20th
Invincible Conqueror
Aarakocra
Legacy
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races
Elemental Evil Player's Companion
back into the air. Those that make it to a world in the Material Plane find it a strange place. They sometimes forget or ignore vertical distances, and they have nothing but pity for those earthbound
it hard not to pluck the treasure and bring it back to their settlement to beautify it. An aarakocra who spends years among other races can learn to inhibit these impulses.
Confinement terrifies the
classes
snatch victory from the jaws of defeat, even when outarmed and outnumbered. Even when they ultimately fail, Pugilists go down swinging.
Pugilists tap into their inner strength in the form of moxie. This
comes from years of wanting and needing.
In back alleys, underground fight clubs, and poorer quarters, Pugilists don’t have time to consider the lofty ideals of philosophy or ponder the mysteries
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
advantage on saving throws against being frightened. He speaks Common and Halfling, and he knows thieves’ cant. Development If the characters defeat Roscoe or slip past him, they can make their way up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
advantage on saving throws against being frightened. He speaks Common and Halfling, and he knows thieves’ cant. Development If the characters defeat Roscoe or slip past him, they can make their way up
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, guards the cellar. He hides in the northwest storeroom, ready to jump out and scare away anyone who heads for the stairs. Not eager to commit murder, Roscoe allows retreating characters to flee back
advantage on saving throws against being frightened. He speaks Common and Halfling, and he knows thieves’ cant. Development If the characters defeat Roscoe or slip past him, they can make their way up
Orc
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
raid just as another group returns, laden with severed heads, sacks of loot, and armfuls of food. Warriors also serve as scouts, bringing back detailed reports about the surrounding area so that the
haul as much food and booty as possible back to the tribe’s den, every tribe has a sturdy war wagon. Since orcs are poor crafters, most of their wagons are stolen from human or dwarven
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
arrangements with the Summer Queen, a powerful archfey, to have the characters brought back to life at no charge to the party, provided the characters didn’t commit any despicable acts she’s aware of
classes
Basic Rules (2014)
of steel, cutting down one enemy after another.
After tumbling away from a cone of freezing air, an elf finds her feet and draws back her bow to loose an arrow at the white dragon. Shrugging off the
whistles to the hawk that circles high above him, calling the bird back to his side. Whispering instructions in Elvish, he points to the owlbear he’s been tracking and sends the hawk to distract
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dweomercore prevent it from escaping area 47. The arcanaloth offers adventurers safe passage through Dweomercore if they defeat the devil and send it back to the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dweomercore prevent it from escaping area 47. The arcanaloth offers adventurers safe passage through Dweomercore if they defeat the devil and send it back to the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dweomercore prevent it from escaping area 47. The arcanaloth offers adventurers safe passage through Dweomercore if they defeat the devil and send it back to the Nine Hells.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Return to the Cathedral The characters can make their way back to the relative safety of the cathedral in the High Hall. If they helped defeat the devils that attempted to take the cathedral earlier
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Return to the Cathedral The characters can make their way back to the relative safety of the cathedral in the High Hall. If they helped defeat the devils that attempted to take the cathedral earlier
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Return to the Cathedral The characters can make their way back to the relative safety of the cathedral in the High Hall. If they helped defeat the devils that attempted to take the cathedral earlier
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
allow them to rise up and defeat goblinoids that underestimate the norkers’ strength and ferocity.. For this reason, norkers are likely encountered away from their brethren. Their natural armor and
. Given their ancient defeat and terrible treatment at the hands of other goblinoids, the norkers have developed a peculiar sect of Maglubiyet worshipper. They call him the Great Scourge and believe
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha’s Clockwork Key The clockwork key embedded in Skabatha’s back rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion If the characters defeat Anthradusk and return to Eldemere, she commends them for their bravery—thanking them on both her own behalf and Cozmioko’s. She’s certain the brass dragon is now
at peace. If the characters bring back any relics from Haskasori, Eldemere directs them to buyers. Regardless of what or how much the party returns with, these antiquarians pay an amount equal to the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Toward Web’s Edge Irina Nordsol Alustriel’s Chime of Exile might help the characters defeat Vecna After stepping through the portal, the characters emerge deep in the Underdark in Faerûn. The rod
corridor outside the hidden entrance to Web’s Edge. There is no light source, and the invisible portal back to Sigil remains open.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha’s Clockwork Key The clockwork key embedded in Skabatha’s back rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Skabatha’s Clockwork Key The clockwork key embedded in Skabatha’s back rotates quickly when she’s in a good mood and slows down as her mood sours. When she is furious, the key comes to a dead stop
. When the key stops turning, Skabatha attacks objects or creatures indiscriminately until something lifts her spirits and quells her rage, such as the defeat of an enemy or some other triumph, whereupon
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Toward Web’s Edge Irina Nordsol Alustriel’s Chime of Exile might help the characters defeat Vecna After stepping through the portal, the characters emerge deep in the Underdark in Faerûn. The rod
corridor outside the hidden entrance to Web’s Edge. There is no light source, and the invisible portal back to Sigil remains open.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion If the characters defeat Anthradusk and return to Eldemere, she commends them for their bravery—thanking them on both her own behalf and Cozmioko’s. She’s certain the brass dragon is now
at peace. If the characters bring back any relics from Haskasori, Eldemere directs them to buyers. Regardless of what or how much the party returns with, these antiquarians pay an amount equal to the