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Returning 32 results for 'backstory all and reveal identified'.
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Magic Items
Dungeon Master’s Guide
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Monsters
Fizban's Treasury of Dragons
dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders
Monsters
Fizban's Treasury of Dragons
.
Emerald dragons’ preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach
the only witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
from a character’s backstory. As characters continue to adventure, they’ll find different goals to pursue, such as finding a lost relic, honoring an ancestor, avenging a fallen mentor, or defeating a
emerge during play, such as a character’s tendency to one-up a rude innkeeper or their oft-expressed fondness for displacer beast fur. Players often reveal their characters’ motivations through play. If
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
to communicate with her, you can allow the poor servant’s spirit to reveal some of this information: Yellowcrest Manor stands on Delzorin Street in Waterdeep’s North Ward. Lord Viallis and Lady Maria
City Guard after investigating the murders hinted at some sort of cult activity, but details of the killings were never revealed. No suspects were ever identified or charged. The Yellowcrest family had
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
d8 Complication 1 A bounty equal to your earnings is offered for information about your crime.* 2 An unknown person contacts you, threatening to reveal your crime if you don’t render a service.* 3
Your victim is financially ruined by your crime. 4 Someone who knows of your crime has been arrested on an unrelated matter.* 5 Your loot is a single, easily identified item that you can’t fence in
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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Species
Volo's Guide to Monsters
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
use for healing magic, and a sorcerer can meet most of the tribe’s other magic-related needs. Kobold shamans are very rare; priests of Kurtulmak, when they reveal themselves, are easily recognized
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
experience of traveling and fighting in Wildspace. Spelljammer Academy has been plagued by a rash of recent thefts, many of them targeting instructors. The thieves have yet to be identified or caught. In
Vibe. A character who speaks to Miken’s crewmates can encourage them to reveal their own insecurities regarding the upcoming training exercises to put Miken’s mind at ease. A successful DC 12 Charisma
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Airship Locations The following locations are identified on map 4.3. Map 4.3: Dragon Cult Airship View Player Version 1. Furnace In the middle of the upper deck is a 10-foot-tall, cylindrical
to reveal stairs leading down to the lower deck. Portholes on the landings look out to port and starboard. The porthole windows are latched shut from the inside, and each porthole is wide enough for
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
who succeeds on DC 16 Charisma (Persuasion) check can get Emad to reveal his illegal dealings. Characters dressed in a way that marks them as being from lands far from Akharin Sangar have advantage on
Burning Dunes. He knows the jar is magical, but he hasn’t been able to sell it or even have it identified due to the increased presence of the Brightguard in the bazaar. With citizens being detained
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location of your prison. You draw
appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool Vallez Gax, Harry Conway, Alex Diaz, Abigail Larson, Andrea Sipl Cards from a Deck of Many
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location of your prison. You draw
appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool You have Disadvantage on D20 Tests for the next 72 hours. Draw another card; this draw
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
of the hallway is another secret door that doesn’t require an ability check to spot from inside the hall. This secret door pulls open to reveal a similarly sized exhibit room in area V4. V4: Ancient
pulls open to reveal a similarly sized exhibit room in area V3. V5: Curator’s Office A solid oak desk stands on a plush carpet in the center of this office. In the southeast corner, a strange, human
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Masters’ Domain This sector is the central sanctum of the Red Wizards in charge of the Doomvault. Locations in the Masters’ Domain are identified on map 5.5. Map 5.5: Master’s Domain Temples of
Sense and detect evil and good reveal that this zone is thoroughly desecrated. 26. Temple of Light Glowing pillars brightly light this chamber of white marble. Each pillar is carved in the likeness of a
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
The Cellar The following locations are identified on map 2.2. Map 2.2: Haunted House Cellar and Caverns View Player Version 20. Wine Cellar Shoulder-height wooden bottle racks line the north and
to point the way, someone must make a successful DC 12 Intelligence (Investigation) check to find the secret door. The door is hidden behind some shelves that slide away to reveal the opening, which
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Court of Orestes Locations The area around the Court of Orestes and its interior locations are identified on map 4.16. Map 4.16: Court of Orestes View Player Version 1. Khystonos Riverbank When the
Guide, Athreos. All the mosaics are ruined now, but they can be repaired enough to reveal the gist of what they depicted if a creature spends an hour searching through the mud to find the missing pieces
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
whereabouts, or shed light on his intentions. Only if magic is used to coerce them do they reveal what they know: Stonky is planning to launch the Barn Door and all its books into space. The countdown has begun
DC 18 Intelligence (Arcana) check discerns that Stonky has identified 626 through 666 as an important range of numbers, but he doesn’t yet understand what those numbers refer to. B4. Observatory An
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Upper Level The following locations are identified on map 6.3. 1. Guardroom Ice Cavern One frost giant keeps watch here at all times to prevent any unauthorized use of the long
container moved will reveal a hole filled with 600 gp, four 250 gp gems, and a silver tube (worth 50 gp) that holds a spell scroll bearing a 3rd-level cure wounds spell. 7. Cavern This natural rock
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
Khundrukar, and they rarely encounter the other denizens of the cave system. Map 2.2: The Mountain Door View Player Version The following locations are identified on map 2.2. 1. End of the Trail The old
creatures larger than Tiny. They grant three-quarters cover to the orcs stationed behind them. The secret doors in area 3 provide access to these locations. The door slides aside to reveal a narrow passage
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
. Locations in the Abyssal Prisons are identified on map 5.3. Map 5.3: Abyssal Prisons Light. Dim light radiates from the walls, floors, and ceilings in this sector, a manifestation of strengthened
hall are scorched. Cracks in the panels reveal bare stone. Three mystic circles have been scribed in the floor, each edged with rough runes.
Locked Doors. These steel double doors are locked. Tarul
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a6
Locations on the Second Level The following locations are identified on map 6.6. 1. Hall of the Dead This dark hall contains twenty huge sarcophagi standing upright against the walls, and four even
reveal that each of these burial vaults contains only the remains of a king or a queen, moldering garments, a few corroded weapons, and similar worthless items (wererat grave robbers stole anything of
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
Blood Pens The Red Wizards are breeding and raising monsters in their own foul nurseries. Locations in the Blood Pens are identified on map 5.4. Map 5.4: Blood Pens Vermin Halls The vermin-summoning
important functions in the Blood Pens. Also within are oil of etherealness and a potion of poison disguised as a potion of healing. A bundle of entwined branches opens like a coffer to reveal 100 pp and a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
otherwise noted, these caverns are dark. Locations in the Far Realm Cysts are identified on map 5.6. Map 5.6: Far Realm Cysts Lake of Madness An aboleth dwells in a watery crevasse, seething at its
, Thaxalia’s hatred for the Red Wizards inspires the beholder to question the characters’ purpose in the dungeon. If they reveal their goals, the beholder suggests an alliance, extolling its plans for revenge
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Fortress Level 1 The following locations are identified on map 6.1. Modify the read-aloud text as necessary to account for the movement of the sahuagin around the fortress. Map 6.1: Sahuagin Lair
.
Elmo’s mind is as clouded in death as it was in life, and any attempts to communicate with him magically reveal nothing new. SLAVES OF THE SAHUAGIN
The slaves are all unarmed and in a weakened state
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a1
identified on map 1.2. 42. Central Garden Luminescent fungus, shedding violet light, clings to the walls and ceiling of this wide cavern. The air is damp, chilly, and redolent with the odors of loam and
.
Investigating. Viewed in white light, the circular tile is red. A detect magic spell can reveal that the tile and statue give off an aura of transmutation. The runes on the tile’s inner edge read, in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
identified on map 5.11. Map 5.11: Temples of Extraction Creatures. The Thayans here are the most loyal and fanatical servants of Szass Tam. They all know that no one is authorized to be in this sector
, Mennek can reveal two pieces of lore. Suffering Aura. Whenever a creature in this room deals damage to one or more creatures, it must make a DC 15 Wisdom saving throw. If the saving throw fails, the
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
driven out. The city’s only resident is Kwalish, but the inventor has developed potent defenses to defend the entrance to his lab. The following locations are identified on the map below. View
). Temple. If enough statues are moved or broken open, they reveal a pit beyond, where a sheer drop of 25 feet leads down into this former temple. The space below the statues is a huge temple gone to ruin
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
locations are identified on map 7.2. Map 7.2: Hermitage First Floor View Player Version 1. Pier and Beach A short wooden pier extends out into the water, connected by a path to an open archway in the
the potato bin are built into the brick of the hearth’s rear face. These slats can be removed to reveal a hollow behind the kitchen fireplace. A ladder within leads down to a secret cellar (area 25
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
View Player Version The following locations are identified on map 2.5. FAST-FLOWING WATER
The underground river that cuts through this level of the dungeon presents a serious hazard. Those who fall
(Investigation) check enables a character to deduce that the doors aren’t what they seem, through small clues showing that they are unused. The same check focused on a statue can reveal a small line on
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
succeed on a DC 16 Intelligence (History) check can recognize one of Iggwilv’s costumes from a woodcut of her that they saw once in a book, where she was identified as “Iggwilv, the Witch Queen of
time for wastrels. Nemesatra and Trizzian won’t reveal the purpose of their mission. They view the characters as pawns, ordering them to share any information they uncover about Zybilna’s past. Once the