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Returning 35 results for 'backstory favorite four elves wynandir'.
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Monsters
Mythic Odysseys of Theros
Enthralling Performance. If the satyr performs for at least 1 minute, it chooses up to four humanoids within 60 feet of it who watched or listened to the entire performance. Each target must succeed
possible. This often means turning the same skills that make them famed celebrants toward battle, be it captivating performances or the aim developed through endless games of skill. Once a threat is overcome, though, satyrs are quick to engage in their favorite part of battle: the victory celebration.
Oath of the Ancients
Legacy
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Classes
Player’s Handbook (2014)
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with
.
TENETS OF THE ANCIENTS
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central
Species
Mordenkainen Presents: Monsters of the Multiverse
Planes, each genasi can tap into the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct
violent end on an adventure. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race
Species
Eberron: Rising from the Last War
Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future.
—From the Oath
of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
House Lyrandar
Leader: Esravash d’Lyrandar
Elf
Legacy
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Species
Basic Rules (2014)
high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful
.
— Margaret Weis & Tracy Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Species
Mordenkainen Presents: Monsters of the Multiverse
power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while others
of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Species
Mordenkainen Presents: Monsters of the Multiverse
the power of one of the elements. Air, earth, fire, and water—these are the four pillars of the Material Plane and the four types of genasi. Some genasi are direct descendants of a genie, while
. Members of some races, such as dwarves and elves, can live for centuries. If typical members of a race can live longer than a century, that fact is mentioned in the race’s description.
Height and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
The Elven Diaspora The primal elves cavorted on various planes of existence before the rift between Corellon and Lolth. Outside the glory of Arvandor, their favorite place was the Feywild, also
called Faerie — a realm of unbridled passion. It is to that place of splendors that the elves fled after they were flung from Corellon’s presence. It is in that place where they transformed from fey
Eladrin
Legacy
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Species
Mordenkainen’s Tome of Foes
Eladrin are elves native to the Feywild, a realm of beauty, unpredictable emotion, and boundless magic. An eladrin is associated with one of the four seasons and has coloration reminiscent of that
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Level 10: Muiral’s Gauntlet Muiral’s Gauntlet is designed for four 11th-level characters. Those who overcome this level’s challenges should gain enough XP to advance at least halfway to 12th level
. Prior to running Muiral’s Gauntlet, review the “Elves: Drow” entry in the Monster Manual, because dark elves feature prominently throughout this level of Undermountain.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen Presents: Monsters of the Multiverse
acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest. ELVES OF MANY REALMS
Created by the god Corellon, the first elves were Fey
beings who cavorted on various planes of existence, changing their physical forms at will. Outside the glory of Arvandor, their favorite place was the Feywild—a realm of unbridled passion. It was to
Monsters
Fizban's Treasury of Dragons
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
serves the dragon as a parlor.
Ice Sculptures. In each of the areas enclosed by the anterior spires and the grand spires, four ice sculptures (shown as circled stars on the map) depict dragons of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
Section by Section This material is divided into four sections, each addressing a different aspect of your character’s backstory. Origins. To find out who and where you came from, use the “Origins
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Khoravar The culture that has developed among Khorvaire’s native half-elves places a strong emphasis on hospitality toward other Khoravar. They don’t expect each other to put themselves in danger for
strangers’ sake, but when possible, half-elves do what they can to help others with information, shelter, and the like. Khoravar communities have weekly unity dinners where local news and events are
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Mark of Storm Sovereigns and Firstborn, grant me the four blessings promised to our people: dominion over the air, dominion over the water, fortune for my family, and fortune for my future
.
—From the Oath of Lyrandar
Wind and water welcome the half-elves who carry the Mark of Storm, and some learn to call on the power of the storm itself.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Marked for Death Agents of the Queen of Air and Darkness dispatch four fomorians to intercept the party. Riding in howdahs strapped to the fomorians’ backs are four wood elf wizards (use the drow
nothing to break their loyalty to the Queen of Air and Darkness. Effective roleplaying, magic, or a successful DC 18 Charisma (Deception or Persuasion) check enables the characters to convince the elves
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
accosted by four lawful evil astral elf warriors (see Boo’s Astral Menagerie) wearing cloaks and visors to conceal their identities. These elves (named Faarfryn, Helix, Kekarion, and Lannis) seek to
parrot to help cheer up downtrodden patrons. Krux’s demeanor brightens if the characters mention what’s happening to their home world or start to describe their encounter with the astral elves in
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a high cliff over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches
.
— Margaret Weis & Tracy Hickman,
Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
statistics, roleplaying hooks, and your imagination. You choose a race (such as human or halfling) and a class (such as fighter or wizard). You also invent the personality, appearance, and backstory of
rogue who likes hand-to-hand combat, or a sharpshooter who picks off enemies from afar. Do you like fantasy fiction featuring dwarves or elves? Try building a character of one of those races. Do you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
over the fabled city of Qualinost.
Four slender spires rose from the city’s corners like glistening spindles, their brilliant white stone marbled with shining silver. Graceful arches, swooping from
Hickman, Dragons of Autumn Twilight
Elves are a magical people of otherworldly grace, living in the world but not entirely part of it. They live in places of ethereal beauty, in the midst of ancient
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Poisons come in the following four types: Contact. Contact poison can be smeared on an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
points remaining and is grateful for any healing the characters can provide. Savid lives with the other dusk elves of Barovia in the Vistani camp outside Vallaki (chapter 5, area N9). He was searching the
woods for a missing Vistani girl named Arabelle when a wandering mob of needle blights accosted him. He was forced to take refuge in the mansion. Savid, who is more than four hundred years old
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and they have no connection to any larger organization. Any professional criminal in Sharn, however, is likely to be affiliated with one of four organizations. The Boromar Clan is the most entrenched
and widespread of the four, and has dominated the business of crime in Sharn for centuries. The group called Daask is on the rise, directly challenging the Boromars. The Tyrants and House Tarkanan are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
later, after the saplings grew tall and mighty, an ancient green dragon dug a lair in the redwoods’ roots, poisoning the grove and surrounding forest. The elves called the dragon Death-at-Sunset, for
named Ethvarn and her allies slew Death-at-Sunset. Ethvarn died in the assault. The surviving elves pulled back from Redwood Grove, leaving only a few wardens in an outpost called Redwood Watch. Over
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
2. Hall of War Four pillars carved with serpent reliefs support the 20-foot-high ceiling of this large room, in the middle of which is an 18-foot-high statue of a coiled cobra, facing north. Torches
-kawsh) and four yuan-ti broodguards (see appendix D) are stationed here. Two basilisks chained to hooks in the western alcoves are trained not to look their yuan-ti masters in the eye. Chewed bits of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Poisons Given their insidious and deadly nature, poisons are illegal in most societies but are a favorite tool among assassins, drow, and other evil creatures. Poison Types Poisons come in the
following four types. Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Other Foes If the characters dispatch the fomorians and the elves, you can have other creatures loyal to the Queen of Air and Darkness home in on them. Level-appropriate creatures that might serve
the queen include an archmage with a death slaad bodyguard, a pair of elf vampires, a team of four assassins, or an adult green dragon. After the failure of the first group to deliver the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Poison Given their insidious and deadly nature, poisons are a favorite tool among assassins and evil creatures. Zuzanna Wuzyk Zarak applies poison to his dagger Poisons come in the following four
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
settlement. Four-fifths of the district’s residents are human, with the remainder split between gnomes, dwarves, halflings, half-orcs, half-elves, and a smattering of other humanoids. The Styes is ruled by a
group of four corrupt officials called “the council.” The four councillors are Mr. Dory (see appendix C), Rashlen (NE male elf assassin), Sliris (NE female wererat), and Thornwell (LE female human
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
visitors have arrived, though neither creature makes any effort to greet them. The room contains the following: Pedestals. Four white marble pedestals stand near the west and east walls. Atop each
pedestal is a corked flask made of opaque green glass.
Servants. Four living unseen servants (see appendix A) are dusting the pedestals and flasks, using dusters made of cockatrice feathers.
Green
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
have a favorite marble bust or onyx cameo to converse with, while an ancient dragon might have lively dialogues with an entire gallery of paintings, statues, and tapestries. A brass dragon who
the god’s name and baby-talks to
7 A large tapestry depicting a party of elves riding stags through the woods; the dragon has named all the stags and offers condolences on their being saddled and
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
The Forgotten Realms The Forgotten Realms is a world of high fantasy, populated by elves, dwarves, halflings, humans, and other folk—one of many such worlds in the vast multiverse of the D&D game. In
Hotenow. NUMBER OF PLAYERS
You can run Dragons of Stormwreck Isle for one to five players. If you have four or five friends ready to play with you, each person can take one of the characters provided
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
. Enormous claw marks mar the walls.
Hiding in an alcove along the northwest wall are four elves (Medium Guards) from Redwood Watch: Darrin, Jherris, Lyrienne, and Rayna. The elves are Hostile toward the
characters. As soon as the characters venture more than 10 feet into this area, the elves begin combat, screaming at the characters to leave and never return. Helping the Elves. After Armin