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Monsters
Journeys through the Radiant Citadel
even creatures double their size. They supplement their diets with metal, whether it’s worked or ore, and they have a particular taste for gold. This diet lends aurumvorax fur its golden sheen
.
Alone or in small groups, aurumvoraxes dig deep in search of precious metals. Such exploration often leads them into conflict with subterranean settlements. As defenders of such communities often
Monsters
Journeys through the Radiant Citadel
particular taste for gold. This diet lends aurumvorax fur its golden sheen.
Alone or in small groups, aurumvoraxes dig deep in search of precious metals. Such exploration often leads them into conflict with
subterranean settlements. As defenders of such communities often wear metal armor, aurumvoraxes prioritize attacking armored foes—whether that armor is metal or not.
Monsters
Fizban's Treasury of Dragons
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Elf
Legacy
This doesn't reflect the latest rules and lore.
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Species
Basic Rules (2014)
, bronze, and almost bluish-white, hair of green or blue, and eyes like pools of liquid gold or silver. Elves have no facial and little body hair. They favor elegant clothing in bright colors, and they
have been known to retreat from intrusions into their woodland homes, confident that they can simply wait the invaders out. But when the need arises, elves reveal a stern martial side, demonstrating
Backgrounds
Baldur’s Gate: Descent into Avernus
clockwork, shimmering cloth of gold, a trained speaking bird, or some other small wonder—and told you that it came from Baldur’s Gate. You’ve come to see the source of such wonders
, and perhaps learn to create them.
Feature: Wanderer
You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other
Monsters
Fizban's Treasury of Dragons
d4;{"diceNotation":"1d4","rollType":"roll","rollAction":"Connected Creatures"}
Connected Creatures
1
An ancient dragon turtle and an ancient gold dragon meet once a year to trade moves
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
of Yeenoghu with 2d6 + 3 gnolls 11–15 2d4 displacer beasts 16–20 1d6 + 2 veterans 21–25 A pool of clear, still water. Gold coins litter the bottom, but they disappear if removed from the pool. 26–30
1d4 + 1 green hags with 1d3 owlbears 31–35 1d6 + 2 werewolves 36–40 A small woodland shrine dedicated to a mysterious cult named the Siswa 41–45 1d6 + 2 phase spiders 46–50 2d4 yuan-ti malisons 51–52
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
their diets with metal, whether it’s worked or ore, and they have a particular taste for gold. This diet lends aurumvorax fur its golden sheen. Alone or in small groups, aurumvoraxes dig deep in search
of precious metals. Such exploration often leads them into conflict with subterranean settlements. As defenders of such communities often wear metal armor, aurumvoraxes prioritize attacking armored foes—whether that armor is metal or not.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
love of fine craftsmanship and an eagerness to trade. Significant settlements of gold dwarves exist in the Great Rift, the area surrounding the Dragon Coast, as well as in the Old Empires of eastern
Gold Dwarves Gold dwarves are common in the lands to the south and east. They are formidable warriors, proud of their long traditions, with strong ties to clan. They are gruff and haughty and have a
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
typically artisans, especially weaponsmiths, armorers, and jewelers. Some become mercenaries or bodyguards, highly sought after for their courage and loyalty.
Gods, Gold, and Clan
Dwarves who take
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
flourish during and after tragic times in elven history. While communities of moon elves can be found in mainland Faerûn, many moon elves live in the settlements of other races, staying for a few
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
ore are considered works of art in themselves — as much a part of a clan’s legacy as any treasure chamber heaped with gold and gems. The mountain dwarves’ militancy and the need to protect their
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
-seekers come pouring in by the dozens. Trieltan folk tend to see these occasional influxes of gold-hungry seekers the way other settlements look upon periodic plagues of locusts: aggravating, inevitable
Trielta Hills In the rolling terrain of the Trielta Hills, scattered with small settlements of gnomes and halflings, life seems pastoral and idyllic. Halfling farmers tend to their plots, and gnome
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
into its cover is a polished oval mirror with a delicate gold frame styled like locks of hair, which appear to spill down around the face of anyone who looks into the mirror. The book is filled with
beautiful illustrations of woodland scenes, art, and jewelry. Delicate handwriting accompanies the illustrations, in the form of short prayers and meditations dedicated to seeking self-worth, techniques
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
appearance is mostly inherited, in small settlements all the yuan-ti look somewhat alike, while larger settlements see more intermixing, which produces a wider range of results. Yuan-ti Snake Body Type
, gold, and red 37–42 Black, red, and white 43–45 Blue 46–48 Blue and black 49–51 Blue and gray 52–54 Blue and yellow 55–60 Brown 61–66 Brown and green 67–73 Green 74–79 Green and tan 80–84 Green and
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and gems in an underwater cave (at the bottom of the map), the entrance
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
before draining down nearby lava tubes. During especially active periods, the waters surge up into the nearest halls and corridors before draining away.
Underwater Cache. The dragon stashes gold and
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
payment under the door one gold coin at a time. ADVENTURE LOCATIONS AND ENCOUNTERS
This adventure encourages characters to explore locations marked on the DM’s map of the Sword Coast. When the
at the Loggers’ Camp might be able to escape from the burrowing monsters by jumping in the nearby river. Similarly, characters who are willing to negotiate with the wererats in the Mountain’s Toe Gold
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
on what they know about a dead gold dragon’s lost hoard.
Connected Creatures Green dragons see other living beings as objects to subjugate, torment, or eat. Solitary by nature, they seldom
Creatures
1 A young green dragon and a treant vie for influence over a woodland region.
2 A young green dragon forces a group of dryads to collect treasures for the dragon’s hoard, threatening
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Peoples of the North The Savage Frontier, or the North, is a harsh and untamed wilderness dotted with fortified settlements and the lairs of terrible monsters. In hundreds of bloodcurdling tales of
civilizations such as Illefarn and Eaerlann, the ancient kingdoms of the gold elves; Delzoun, a long-buried nation of dungeon-dwelling dwarves; and Netheril, a fallen empire of human spellcasters. Throughout
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Trial of Trust Derwyth received advance notice of the characters’ arrival from woodland creatures in Cernant Valley. She has used her Tree Shape trait to disguise herself as a tree in the yard (area
derro is that they live underground, shun the light of day, and are feared for their ruthless attacks on nearby settlements. Derwyth marks the star’s landing point on the characters’ map; it corresponds
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
among the roots or make lairs inside trees large enough to be hollowed out without compromising their structure. Green dragons take great interest in woodland settlements when seeking lair sites. Though
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. Gundren was clearly excited and more than a little secretive about his reasons for the trip, saying only that he and his brothers had found “something big,” and that he’d pay you ten gold pieces each
player’s character get out of a tough scrape. This exercise is a great opportunity for the players to contribute to the adventure’s backstory. Ask the players to give you the party’s marching order and
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
backstory that complements a franchise’s evolution over time. A sage might research how the franchise gains new capabilities. Or perhaps the majordomo was the pilot of a vessel capable of planar travel
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
run roughshod over their settlements and plunder their farmsteads. Alliance members call on adventurers of every stripe to attack and kill giants on sight, promising rewards of 200 to 500 gold pieces
ominous shadows on the settlements of the North. Caravans and farmsteads have come under attack. Frost giant longships have begun terrorizing the Sword Coast. Various organizations throughout the North
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the following items of value: A porcelain chamber pot with gold filigree (50 gp) A crystal wine decanter (125 gp) and goblet (25 gp) An embroidered tapestry depicting a woodland realm of the elves (250 gp)
, reading a book while sipping wine from a thin crystal goblet. Other items in the cell include a crystal decanter of wine and a bowl of figs on a small table, a gold-embroidered wall tapestry
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Magic Item Special Features You can add distinctiveness to a magic item by thinking about its backstory. Who made the item? Is anything unusual about its construction? Why was it made, and how was it
owner. 4 Ornament. The item honors a special event. Inset gemstones, gold or platinum inlays, and gold or silver filigree adorn its surface. 5 Prophecy. The item features in a prophecy: its bearer is
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
stone being their favorite of all gems. Forest gnome settlements often escape notice. Roving hunters can wander through without ever suspecting they are walking through anything but wilderness. A
’ pets, but the gnomes treat them more like trusted neighbors. When strangers approach a woodland inhabited by forest gnomes, the gnomes often know about it while such visitors are still miles away
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Frostmaiden, indeed.
“I will pay you a hundred gold pieces to apprehend Sephek Kaltro, ascertain his guilt, and deal with him, preferably without involving the authorities. When the job is done
, return to me to collect your money.”
For the benefit of characters who are new to Ten-Towns, Hlin can explain that certain settlements (Bryn Shander, Easthaven, and Targos) are making humanoid
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creatures
1 A young dragon turtle serves as a mount for a sahuagin baron in exchange for plunder.
2 A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the
inhabitants will propitiate the dragon turtle with gold.
3 A young dragon turtle serves as a mobile rookery for a flock of pteranodons and eats fish they drop.
4 A young dragon turtle has
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Special Features You can add distinctiveness to a magic item by thinking about its backstory, in much the same way you would for a location. Who made the item? Is anything unusual about its
wielded this item. Anyone who’s familiar with the item’s history expects great deeds from the new owner. 4 Ornament. The item was created to honor a special occasion. Inset gemstones, gold or platinum
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
small compound that includes stables and other outbuildings. The folk who live here year-round are hunters, trappers, gold prospectors, gem seekers, smallholders and their families, and it is they who
throughout the many levels of the great valley, with many a footpath between them. These clusters are separated by clearings, meadows, and small woodland groves — natural spaces just as much a part of
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
kingdom of Synnoria, the home of the Llewyr elves, plus a few small shield dwarf settlements, and the ruins of Caer Corwell, the former Ffolk settlement on Gwynneth. High King Derid wants to reclaim the
Northlanders, who herd sheep, fish the nearby waters, and occasionally go raiding or pirating. Dozens of separate settlements are their own mini-kingdoms with little that unifies them besides a shared
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
and players develop the villain’s backstory together. As a DM, you might ask a player: When you fought in the Last War, Halas Martain served in your unit… until he betrayed you. What did he do
Environmental Elements. In a tavern, this list could include Chandelier, Plate Glass Window, Roaring Fireplace, Tray of Drinks, Drunk Patron. If you’re fighting in an ancient tomb the list could be Pile of Gold
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
paths. There are no stations in the expanses between these settlements, and House Orien rules prohibit lightning rail pilots from stopping anywhere but at a station. Stations throughout Khorvaire
have a similar look and feel, to ensure that each one lives up to the high expectations of House Orien’s patrons. White and gold everbright lanterns continually illuminate each station. When a train