Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'backstory monks value settlements'.
Other Suggestions:
backstory monks valued settlements
backstory monks values settlements
backstory monks valor settlements
Monsters
Quests from the Infinite Staircase
indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These derro believe such acts are sanctioned by their despicable god, Diirinka, who delights in
Ancient Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
.
7
Two Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility
, they use local settlements—and any competent visitors—as pawns in their struggle.
4
An ancient deep dragon has put the folk of a city to work building the dragon a metropolis to rule
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Fizban's Treasury of Dragons
Underdark settlements are about to go to war, having been carefully manipulated by a deep dragon. A desperate ruler offers a reward to anyone who can uncover the true cause of the hostility.
8
A
pride in breeding hell hound;hell hounds but can’t control them.
Deep Dragon Lairs
Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
serpent gods began to demand more and more sacrifices, the yuan-ti stepped up their raids on bordering settlements to meet this need.
Calm long-view schemers, innate deceivers, and immune to poison
or in daily life, the following principles guide the yuan-ti in all they do.
Other Lives Are Cheap
Yuan-ti put little value on humanoid lives, even those of their own slaves and cultists. They would
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
use for fishing, but it’s not a practical seagoing vessel. There are no other ships (or settlements) on the island. Leader. The monks’ leader is Hierarch Anish, an older aasimar man with a gentle
What the Residents Know Characters who strike up a conversation with any of the monastery’s residents can learn what they know about the following topics. Dead Falcons. The monks use trained falcons
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
such potions for sale. Settlements by Size Settlement Population Range Max. GP Value Village Up to 500 20 GP Town 501–5,000 2,000 GP City 5,001 and higher 200,000 GP Do I Need a Settlement Map
Settlements Sam Keiser Life in a city is full of fantastical surprises! Your campaign world is likely to include settlements that characters can visit. The characters might even adopt one of these
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Basic Rules (2014)
dwarves value their beards highly and groom them carefully.
Long Memory, Long Grudges
Dwarves can live to be more than 400 years old, so the oldest living dwarves often remember a very different world
trade. They dislike boats, so enterprising humans and halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
M4. Dormitories When not on duty, the monks reside in this series of ill-kept rooms. Each of these dormitory cells contains only a bed, a trunk for personal effects, and a table. All are crafted of
steady series of new residents over long years.
Creatures. A group of five monks led by an elder monk can be found here at any time, sleeping, eating, and taking part in decidedly non-monastic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnolls Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh. Demonic Origin
, pillaging settlements and leaving little behind but razed buildings, gnawed corpses, and befouled land. Gnolls choose easy targets for their raids. Armored warriors holed up in a fortified castle
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Order of the Gauntlet Any non-evil character can join the Order of the Gauntlet in Waterdeep. Clerics, monks, and paladins are especially welcome, particularly if they worship Helm, Torm, or Tyr. The
natives; others hail from distant settlements and have come to the city on temple business. Order of the Gauntlet support comes in these ways: If the adventurers require healing or other magic, a member
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
friendly with elves.
Firbolg rogues are typically scouts tasked with spying on neighboring folk to determine their intentions. They are most common among firbolgs whose homes border human settlements
enforcers of that god’s will.
Firbolg warlocks are rare, but some clans forge alliances and arcane pacts with powerful fey beings.
Firbolg monks are almost entirely unheard of, though a monastery might take in the young survivors of a devastated firbolg clan.
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Derro Raider Hostility and greed are guiding values for some derro. These derro indiscriminately raid settlements and rob travelers regardless of the apparent value of any goods they steal. These
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Orien House Orien caravans are the cheapest and often most dependable means to reach out-of-the-way locales and minor settlements; they’re also the most reliable way to transport heavy loads
were a Storehouse facility in your Bastion, using your level to determine the maximum value of items purchased and the profit you get from selling them. If you are level 9+, you instead can issue the Recruit order to House Orien as if it were a Teleportation Circle facility within your Bastion.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though some areas are off limits even to them. The chief unit of
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
halflings frequently handle trade in dwarven goods along water routes. Trustworthy members of other races are welcome in dwarf settlements, though some areas are off limits even to them. The chief unit of
dwarven society is the clan, and dwarves highly value social standing. Even dwarves who live far from their own kingdoms cherish their clan identities and affiliations, recognize related dwarves, and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
vanish into the wilderness and are never seen again. Those that can bear the loss of their tribe might take up residence among other races. Frontier settlements value the nature knowledge of their centaur
centaurs encounter settlements of other creatures built along their traditional routes. Reluctant Settlers. A centaur that can’t keep pace with the rest of its tribe is left behind. Some such centaurs
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
deities who teach the value of physical excellence and mental discipline. In the Forgotten Realms, the order of the Dark Moon is made up of monks dedicated to Shar (goddess of loss), who maintain secret
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed. They learn techniques to push and trip their opponents, manipulate ki
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
are summoned to the temple (see chapter 4). The Sacred Stone monks provide a guide to show them the way. If the party is antagonistic or doesn’t seem to be of potential value to the cult, Qarbo
right direction. All outside doors are locked after nightfall. M2. Basalt Hall At night, no one is here, but during the day, two Sacred Stone monks (see chapter 7) are stationed here. If the monks are
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
search of these areas yields nothing of value. Abbot Kavoda. The abbot Kavoda tried to flee Little Lockford with his fellow monks, but he didn’t get far before one of Tockworth’s automatons chased him
unscrupulous and will do almost anything to survive, short of betraying each other. Other rooms in the abbey include sleeping quarters for svirfneblin monks, a private chamber for the abbot, and a privy. A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
Survivors’ Tales Of the three hundred residents of the village, more than half survived the raid — a different outcome than at other raided settlements, where the dragon hunted and killed the elves
the survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Survivors’ Tales Of the three hundred residents of the village, more than half survived the raid—a different outcome than at other raided settlements, where the dragon hunted and killed the elves to
survivors. The attack lasted only a short while, then the dragon unexpectedly retreated. The cultists followed, but as they fled, they took nothing of value from the village. This is a stark contrast to the dragon’s other raids, which were focused on capturing treasure.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
player’s character get out of a tough scrape. This exercise is a great opportunity for the players to contribute to the adventure’s backstory. Ask the players to give you the party’s marching order and
, several casks of salted pork, two kegs of strong ale, shovels, picks, and crowbars (about a dozen each), and five lanterns with a small barrel of oil (about fifty flasks in volume). The total value of the cargo is 100 gp. When you’re ready, continue with the “Goblin Ambush” section.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
to decide. 4 I have an interest in an unsuitable mate, which I can’t suppress. 5 I respect and emulate a great hero or ancestor. 6 An enemy destroyed something of value to me, and I will find where it
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Deep Dragon Lairs Deep dragons make their lairs in the recesses of the Underdark, often near the settlements of people with whom they have alliances or enmities. Their lairs are highly individual
, forms a suite used as guest lodgings for visiting dragons. Though any treasures with significant financial or sentimental value to the host dragon are stored away in the protected hoard, these
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
expect. Copper dragons and unicorns are typically chaotic good. Lawful neutral (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful
good-hearted and striving to help others where she can. Artemis is lawful evil, unconcerned with the value of sentient life but at least professional in his approach to murder.
As an evil character
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
creating nonplayer characters in chapter 4 of the Dungeon Master’s Guide to detail the majordomo, giving this individual a vibrant personality and backstory. The majordomo’s goals should be aligned
backstory that complements a franchise’s evolution over time. A sage might research how the franchise gains new capabilities. Or perhaps the majordomo was the pilot of a vessel capable of planar travel
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
with images of air and water elementals locked in furious battle, within which is a Galder’s bubble pipe (see appendix D). A suit of Heward’s hireling armor (see appendix D). Components of value to
tinkers, inventors, or artificers, worth 1,500 gp Kwalish’s lab notes, worth 2,000 gp from the Cartophile or any other sage The components and notes left behind by Kwalish are also of potential value to
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
the world. For no matter how thick its walls, skilled its archers, or brave its knights, few settlements have ever withstood a full-scale onslaught of orcs.
Every soldier who lives through a fight
until my enemies are dead, no matter the cost.
4
I understand the value of civilization and the order that society brings.
5
I don’t trust anyone.
6
I believe in living to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, since they both value structure and justice. Ephara works toward establishing judicial systems that enforce the laws and uphold the values that Heliod holds dear. Ephara is also on good terms with Thassa
difficult one from either perspective. Ephara approves of agriculture, a key ingredient for the development of cities, and both gods are concerned with defense of settlements. Even so, Karametra is tied
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
dragon family demands tribute from desert communities in exchange for protection.
2 Enraged at the loss of a wyrmling, a blue dragon is causing lightning storms to destroy coastal settlements and
Creatures In contrast to most chromatic dragons, blue dragons see value in relationships with other creatures, even if the power balance in those relationships is always weighted in the dragon’s favor
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
perfect household servants—if only they would stop trying to kill the dragon’s guests.
6 A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning
home in three years. The monks don’t appreciate the wyrmling’s pranks.
Young Crystal Dragon Connections d6 Connected Creatures
1 A young crystal dragon tries to protect a local
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
dwarves put special emphasis on diplomacy and trade as key elements in the clan’s survival. They appreciate the value of creating high-quality goods to trade with others, both to enrich the clan and to
ambitious assault to reclaim even a single miner captured by attackers. Even the cruel drow are reluctant to raid mountain dwarf settlements, since they know a single attack will ignite the flames of war
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
beloved pet and views the creature’s predations on local settlements as simply part of the natural order.
4 An adult bronze dragon swore an oath to a comrade who later became a vampire. The dragon
privateers who prey on pirates and accept government commissions if the dragon deems a cause worthy.
4 An ancient bronze dragon guards a merfolk monastery that’s risen mysteriously from the depths, prompting attacks by greedy coastal nations even as the monks warn of a coming apocalypse.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Government In the feudal society common in most D&D worlds, power and authority are concentrated in towns and cities. Nobles hold authority over the settlements where they live and the surrounding
settlements might also lie under its control. Forms of Government d100 Government 01–08 Autocracy 09–13 Bureaucracy 14–19 Confederacy 20–22 Democracy 23–27 Dictatorship 28–42 Feudalism 43–44 Gerontocracy
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
expect. Copper dragons and unicorns are typically chaotic good. Lawful Neutral. (LN) individuals act in accordance with law, tradition, or personal codes. Modrons and many wizards and monks are lawful
, fundamentally good-hearted and striving to help others where she can. Artemis is lawful evil, unconcerned with the value of sentient life but at least professional in his approach to murder.
As an