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Returning 35 results for 'backstory zemni found settlements'.
Magic Items
Dungeon Master’s Guide
Usually found in a box or pouch, this deck contains a number of cards made of ivory or vellum. Most (75 percent) of these decks have thirteen cards, but some have twenty-two. Use the appropriate
you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You can’t be located by any Divination magic, but a Wish spell can reveal the location
Monsters
The Book of Many Things
magic isn’t enough to sustain them, so they also hunt other living things. A talon beast thrives in the wilderness, but in its search for magic, it often prowls settlements, ruins, catacombs, or the
Underdark.
Many scholars agree there’s a link between talon beasts, the constellation of the Talons (see chapter 13), and the Talons card found in a Deck of Many Things, but it’s not
Monsters
Mordenkainen's Fiendish Folio Volume 1
. Long ago, a green hag gathered a small army of ogres to serve as her enforcers along the desolate coast she had claimed. The hag found the ogres' simple minds and brutal strength useful, but too often
villages and towns near her domain. If those settlements grew too strong, she sent her familiar, a cruel seagull, to harangue the crab folk with its cries and drive them to war. Today, by a stroke of
Monsters
Spelljammer: Adventures in Space
abilities to infiltrate the settlements of their intended victims.
On the Material Plane, psurlons have been known to work with mind flayer;mind flayers. Together, they collect victims to feed on; the
wherever they are found.
When a psurlon dies, other psurlons store the corpse in a safe place. As the corpse decays, the psurlons lay one or more eggs inside it. These eggs hatch 24 hours later, each one
Monsters
Spelljammer: Adventures in Space
Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their intended victims.
On
the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Astral Sea wherever they are found.
When a psurlon dies, other psurlons store the
Monsters
Spelljammer: Adventures in Space
returning to the Astral Plane. Psurlons prefer the flesh of humans and halflings but don’t mind feasting on other folk. They use their spellcasting abilities to infiltrate the settlements of their
the psurlons consume the rest of the prey. Githyanki despise psurlons because of this alliance and attack psurlon strongholds in the Astral Sea wherever they are found.
When a psurlon dies, other
Monsters
Fizban's Treasury of Dragons
of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.
A dracohydra can sometimes be found in the service of the spellcaster who created it, kept obedient by the rituals of their creation.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
force of nature, dragging ships down to the ocean’s depths and washing away coastal settlements. When called forth, a leviathan arises from a large body of water and takes on the form of a
gigantic serpent.
Usually found only on the Elemental Plane of Water, a leviathan sometimes swims through a portal to another world, where tritons, sea elves, and other aquatic folk attempt to contain it
Monsters
Fizban's Treasury of Dragons
and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using
witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders
Backgrounds
Sword Coast Adventurer's Guide
City of Skilled Hands.
Even if you’re not city-born or city-bred, this background can describe your early years as a member of law enforcement. Most settlements of any size have their own
than watch or patrol members are a community’s investigators, who are responsible for solving crimes after the fact. Though such folk are seldom found in rural areas, nearly every settlement of
Triton
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Species
Volo's Guide to Monsters
and worse, so you know you can count on them in a fight.
— Brego Stoneheart, sea captain
Tritons guard the ocean depths, building small settlements beside deep trenches, portals to the
foes when they found them and drove the rest into hiding.
With their foes banished to the deepest reaches of the sea, tritons settled in to watch for any sign of their return. Over time, the tritons
Monsters
Fizban's Treasury of Dragons
the back and tail to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples
the only witness to a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon
Backgrounds
Sword Coast Adventurer's Guide
of them stray as far from home as you have.
You might be traveling to discover what wonders are to be found outside the deserts and sword-like mountains of your homeland, or perhaps you are on a
locations discussed here, it is far more unnatural. You hail from one of the settlements in the Underdark, each of which has its own strange customs and laws. If you are a native of one of the great
Monsters
Fizban's Treasury of Dragons
. Now the sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up
plunder.
2
A young blue dragon is teaching a young dragon turtle to terrorize nearby settlements so the inhabitants will propitiate the dragon turtle with gold.
3
A young dragon turtle
Species
Acquisitions Incorporated
, the verdan found that they were often mistaken for smaller, green-skinned half-elves. Attracting curiosity but no real questions, they have thus been able to make their way reasonably freely in the
became the verdan covered an enormous area. As the verdan fled to the surface world, they emerged in culturally diverse locations. Some found themselves near dwarven strongholds, others near elven
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Unnatural Invasion A massive magical-mechanical golem, an unknown planar vessel, or some other rare threat has appeared in civilized lands. Though local settlements are safe for the moment, the
characters are charged with tracking down Kwalish and his laboratory in hopes that the secrets to disabling the imminent threat might be found there.
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Halflings Small populations of lightfoot halflings can be found in most human-dominated settlements of the North. Scattered throughout the fertile valleys of the North are small clusters of
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Gnolls Gnolls are feral humanoids that attack settlements along the frontiers and borderlands of civilization without warning, slaughtering their victims and devouring their flesh. Demonic Origin
. The origin of the gnolls traces back to a time when the demon lord Yeenoghu found his way to the Material Plane and ran amok. Packs of ordinary hyenas followed in his wake, scavenging the demon lord’s
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
have a jail to hold accused criminals awaiting trial, but few settlements have prisons to incarcerate convicted criminals. A person found guilty of a crime is usually fined, condemned to forced labor for a period of several months or years, exiled, or executed, depending on the magnitude of the crime.
frontier town might rely on adventurers or its citizenry to apprehend criminals and fend off attackers. Trials In most settlements, trials are overseen by magistrates or local lords. Some trials are
Monsters
Fizban's Treasury of Dragons
sword must be found, and only a dragon turtle remembers where it is.
7
A dragon turtle has taken up residence in a subterranean lake, and the steam has been driving other creatures up out of
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
world’s oceans and established protectorates to watch over deep sea trenches, portals, undersea caves, and other locations where their enemies might lurk. They defeated their foes when they found
stewardship over the sea floor from their initial settlements and built outposts to create trade with other races. Despite this expansion, few folk know of them. Their settlements are so remote even merfolk and sea elves rarely encounter them.
Monsters
Fizban's Treasury of Dragons
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
a murder but doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An
Monsters
Fizban's Treasury of Dragons
dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic abilities to
doesn’t want to be found or identified.
2
An emerald dragon seeks heroes to participate in a dramatic reenactment of a legendary battle involving dragon riders.
3
An emerald dragon
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
population of tieflings is found in Neverwinter. Since the Ashmadai, a violent cult dedicated to Asmodeus, is also active in the city, mistrust of tieflings isn’t unusual even here, since folk never know if
a tiefling is a member of the Ashmadai or was drawn to Neverwinter by the opportunity to blend in that a metropolis provides. Small and scattered groups of tieflings are found elsewhere across Faerûn
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
four outposts at the foot of the Barrier Peaks were destroyed by unusual attacks. The grand duke of the Duchy of Geoff, which encompasses these and other settlements, issues an urgent plea for aid. He
calls on the characters to venture into the mountains and confront this threat at its source. Scientific Enterprise. Rumors speak of strange, metallic devices found in ancient wreckage discovered in the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hard hit by
. Recovered Goods. If the characters return the stolen goods found in area 8 of the Cragmaw hideout (or if they left the goods but reveal where they can be found), Linene gives them a reward of 50 gp and promises to help the adventurers any way she can.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
desired. Villages rely heavily on trade with other settlements, including larger towns and cities. Merchants pass through regularly, selling necessities and luxuries to the villagers, and any successful
attention of adventurers. These merchants can’t provide the services normally found in a city. For instance, when the characters are in need of a library or a dedicated sage, a trainer who can handle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
flourish during and after tragic times in elven history. While communities of moon elves can be found in mainland Faerûn, many moon elves live in the settlements of other races, staying for a few
elves among other races, and since then they have traditionally gotten along well with their non-elf neighbors. They mingle with other people while their kin remain in hidden settlements and secluded
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
crossing can be found between Ironford and the Stone Bridge. When the player characters set out to travel to another location, they either know how to get there or they don’t. All settlements are known
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
. Some found themselves near dwarven strongholds, others near elven enclaves, and others near the widespread human settlements of Faerûn. Without a cultural identity or memory of their own, the verdan
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
stopped in their tracks by the daunting defenses of the gate quarter. More than one reckless attack by orcs, trolls, or giants was driven back from the gate. In time, those savage foes found other ways
underneath the Sacred Stone Monastery, linked by the Ancient Stair. Earth cult raiders can strike at the surrounding settlements and retreat to the safety of the Black Earth temple with ease. Marlos
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
, he found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
found himself face to face with Neronvain in the thick of battle and begged for his life, offering anything in return. Neronvain took the warden up on his offer, agreeing to spare Galin and leave
Altand intact in exchange for information on other settlements that would become the targets of the cult’s next round of raids. Galin does not know the identity of the green wyrmspeaker, or the location
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
bandits. Thri-kreen can often be found scavenging the ground beneath the pathways for items dropped from above. They then trade these items for panela—cones of brown sugar cooked in mills across Atagua
. El Caparazón Hundreds of farming villages dot the Llanos, bordered by sugarcane fields and orchards of cacao trees. El Caparazón (“The Shell”) is the largest of these settlements and the capital of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
merchant company based in the city of Yartar, over a hundred miles to the east. They ship finished goods to Phandalin and other small settlements throughout the region, but this outpost has been hit
in area H8 of the Cragmaw hideout (or if they left the goods but reveal where they can be found), Linene offers a reward of 50 gp and promises to help the adventurers any way she can. She warns the characters that the Redbrands are trouble and advises them to avoid the Sleeping Giant tap house.