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Returning 35 results for 'bar before driven construct revere'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Spelljammer: Adventures in Space
duplicate that looks just like the reigar. The duplicate obeys the reigar’s commands and uses the reigar’s statistics, except it is an unaligned Construct that doesn’t have a talarith of its
land. When the endless battles there grew tiresome, some reigar ventured to the Astral Sea and Wildspace in search of glory. Many are driven by artistic pursuits, but each reigar has their own notion
monsters
Monster Manual
vampire takes 20 Acid damage if it ends its turn in running water.Stake to the Heart. If a weapon that deals Piercing damage is driven into the vampire’s heart while the vampire has the
, one creature the vampire can see within 30 feet that isn’t a Construct or an Undead. Failure: 14 (4d6);{"diceNotation":"4d6", "rollType":"damage", "rollAction":"Sanguine Drain
races
Mordenkainen Presents: Monsters of the Multiverse
Hobgoblins trace their origins to the ancient courts of the Feywild, where they first appeared with their goblin and bugbear kin. Many of them were driven from the Feywild by the conquering god
in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
finds footprints in the dirt — evidence of nomadic tribes of goblins, grungs, and vegepygmies that revere the construct as a lesser god. They trim back the jungle vines and creepers that would
otherwise swallow the construct, and they leave offerings at its feet. The area around it for several miles is a “neutral zone” where these tribes allow each other to enter without triggering conflict
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Gods, Celestials, and Fiends The people of Eberron believe their gods are omnipresent — not bound to a single coherent form, but present in all places. If you revere the Silver Flame, its power is
outlook means that religion is driven by faith, as opposed to the concrete actions of deities. The faithful believe that their triumphs reflect the assistance of a divine influence. They don’t expect a god
Orc
Legacy
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races
Volo's Guide to Monsters
infirm. Orcs don’t revere their gods as much as they fear them; every tribe has superstitions about how to avert their wrath or bring their favor. This deep-seated uncertainty and fear comes forth
warriors go on their raids are weaker than their tribe mates or otherwise not suited for a life of battle. Worshipers of Luthic fall into this category, as do some of those that revere Yurtrus or Shargaas
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
revere the couatls. Unlike other rakshasas with their luxurious robes and fineries, zakya rakshasas are almost always clad in battle gear: well-worn scale mail, a razor-sharp longsword, and a heavy
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
.
The Dark Six and the Sovereign Host are opposite sides of the same coin. If you believe in one, you acknowledge the existence of the other. The only question is whether you fear the Six or revere them
of the Shadow.
The Dark Six inspire worship in different ways among diverse cultures. Temples to the Dark Six appear in Droaam, along with wild revels driven by the Fury. The Dark Six aren’t
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
revere the couatls. Unlike other rakshasas with their luxurious robes and fineries, zakya rakshasas are almost always clad in battle gear: well-worn scale mail, a razor-sharp longsword, and a heavy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
presented here. Zakya Rakshasa Zakya rakshasas are the bloodthirsty foot soldiers of the rakshasa horde. They are driven to free their fiendish rulers, seeking vengeance against the dragons and those who
revere the couatls. Unlike other rakshasas with their luxurious robes and fineries, zakya rakshasas are almost always clad in battle gear: well-worn scale mail, a razor-sharp longsword, and a heavy
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
two factions weakened them both. The mariners’ guild then sent a force ashore, and the remaining pirates were killed or driven off by the guild’ soldiers. The island, though now apparently abandoned
, and clear it entirely of threats so that the guild can construct a lighthouse on the site. Payment is made upon completion of the job, which will be verified by guild members. The mariners’ guild
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
students. Honors. The counterbalance to Detention, Honors is both bar, bookstore, and reading room. Many of the more respectable faculty members take their meals in Honors, and it’s a good place to find a debate on the cosmology of Eberron or the morality of the Last War.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
students. Honors. The counterbalance to Detention, Honors is both bar, bookstore, and reading room. Many of the more respectable faculty members take their meals in Honors, and it’s a good place to find a debate on the cosmology of Eberron or the morality of the Last War.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, either Vevette Blackwater or Agorn Fuoco, if they’re still alive (see chapter 8, area E8). Vault Keys (roll three times, once for each key) d6 First Key Second Key Third Key 1 Adamantine bar
Animated construct Beardless dwarf 2 Beholder eyestalk Bronze dragon scale Cask of dwarven ale 3 Drunken elf Gems worth at least 1,000 gp Gift from a queen 4 Invisible creature Painting of a dwarf miner
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
a lively debate on the current state of the Race of Eight Winds. Detention is run by a halfling who calls herself Brandy. She claims to be a excoriate, driven from House Ghallanda after refusing to
students. Honors. The counterbalance to Detention, Honors is both bar, bookstore, and reading room. Many of the more respectable faculty members take their meals in Honors, and it’s a good place to find a debate on the cosmology of Eberron or the morality of the Last War.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
stakes of an Eberron scene, so players feel that every decision matters. This could be driven by the consequences of failure: your actions protect your friends, your house, or your nation. It could
involve time: the alarm’s been triggered, and you only have 6 rounds before security arrives. Such things can even be incidental. Did you start a fight in an alley behind a bar? Now you notice the drunk ogre sleeping in the shadows. If she wakes up, this could get ugly.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
(named after the family that originally distilled it). Taproom. The taproom contains seating areas, including a row of stools next to a low bar made of carved basalt. Hanging above the bar are two soot
-stained lanterns with continual flame spells cast inside them. Half-drunk flagons of flat mushroom beer rest on the bar and on the tables, abandoned by patrons in their haste to evacuate Little Lockford
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Key Descriptions The keys listed in the Vault Keys table are further described below, in alphabetical order. Adamantine Bar The characters can purchase a 10-pound adamantine bar for 1,000 gp. The
genasi smiths Embric and Avi (see chapter 2, area T3) can acquire one if the characters think to ask them. Animated Construct Any creature of the construct type works as this key, provided the creature