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Returning 35 results for 'bards broken devout constructed related'.
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Monsters
Monstrous Compendium Vol. 4: Eldraine Creatures
shards of broken glass.
Faerie borrowers often adorn themselves with purloined trophies: stolen keys and needles filed into swords, and buttons and scraps of paper fashioned into clothing. Though
. While often seen as foolish, ouphes are magically connected to the natural world and know more about the secret lives of trees, mushrooms, and moss than most mortals. While ouphes are related to Eldraine
Monsters
Waterdeep: Dragon Heist
”), but in terms of statistics they are similar. The statue known as the Swordmaiden is too broken to be animated, and only the wielder of the Blackstaff can animate the other seven.
Landmarks
little danger — but any structures attached to a walking statue are destroyed the first time it animates.
Constructed Nature. A walking statue doesn’t require air, food, drink, or
Backgrounds
Ghosts of Saltmarsh
it.
6
A pipe, an ale, and the smell of the sea: paradise.
7
I have an endless supply of cautionary tales related to the sea.
8
I don’t mind getting my hands dirty
.
4
I repair broken things to redeem what’s broken in myself.
5
I will craft a boat capable of sailing through the most dangerous of storms.
6
A kraken destroyed my masterpiece; its
classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation
Dwarf
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
friend. In spite of the added discomfort, the dwarf’s long, pointed, often-broken nose and gray-streaked though still-fiery red beard came as a welcome sight to Drizzt. “Knew I’d find
identities and affiliations, recognize related dwarves, and invoke their ancestors’ names in oaths and curses. To be clanless is the worst fate that can befall a dwarf.
Dwarves in other lands are
Backgrounds
Baldur’s Gate: Descent into Avernus
gaming set, vehicles (land)
Equipment: An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common
Fist or the Watch. If you do, you have responsibilities related to your post. For as long as you perform these responsibilities, you gain benefits. If you stop performing your responsibilities, though
Kobold
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
sightings.
Able Scavengers
Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use. They prefer to scavenge objects that
retaliation usually prevents them from trying to directly harm the gnomes, but they might spit in the milk, balance dishes on tables so they’re easily knocked over and broken, or scatter sewing
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Ghost Trap Gremorly’s ritual forces any Humanoid who dies within the keep to return as a ghost that’s unable to pass beyond the keep’s walls. The ritual can be broken by disassembling, moving, or
trap is broken, all the ghosts in the keep can leave except Gremorly, who remains to haunt the observatory. Side Effects When the characters first arrive at Harrowhall, a thick and unsettling fog covers
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
critical factor, of course; the best ones make the best music, and some bards are continually on the lookout for an improvement. Perhaps just as important, though, is the instrument’s own entertainment
value; those that are bizarrely constructed or made of exotic materials are likely to leave a lasting impression on an audience. You might have an “off the rack” instrument, perhaps because it’s all you
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Grassroads The Grassroads is a network of cleverly constructed wood-and-reed bridges standing 15 to 40 feet above the ground. Approximately every 5 miles along the walkways, collections of 10
characters stop at such a lean-to waypoint, roll on or choose from the Lean-To Items table to see what they find. Lean-To Items d10 Item 1–4 Nothing 5 1d4 cones of panela 6 A guitar with one broken
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Background Remarkable individuals from all walks of life seek their destinies among the lands of Theros, from devout servants of the gods, to triumph-hungry athletes. (NOAH BRADLEY)
While the
character’s backstory, consider how the gods have influenced your life. The gods are pervasive in the stories and cultures of Theros, and even their devout followers shouldn’t feel bound to choose a faith
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
ruins beneath the glittering cavern vault. Broken statues stand in the midst of empty plazas, staring sightlessly into the darkness. A huge step pyramid rises at the edge of the precipice, and from the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
classes
Basic Rules (2014)
turns a devout warrior into a blessed champion.
The Cause of Righteousness
A paladin swears to uphold justice and righteousness, to stand with the good things of the world against the encroaching
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deity or her worshipers. Since many of Ephara’s most devout followers are scholars, they commonly use magically constructed creatures in their plans. The vast majority of villains associated with Ephara
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deity or her worshipers. Since many of Ephara’s most devout followers are scholars, they commonly use magically constructed creatures in their plans. The vast majority of villains associated with Ephara
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
deity or her worshipers. Since many of Ephara’s most devout followers are scholars, they commonly use magically constructed creatures in their plans. The vast majority of villains associated with Ephara
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Persuasion (or sometimes Intimidation) and Religion can be useful for this character. Many clerics fill this role, but devout bards can also be effective Teachers. Some Teachers bring skills from the
Build Your Group Religious orders attract people from all walks of life. It can be fun to play against type—to make a devout character with the criminal or charlatan background, for example
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
communication and cooperation between members of different cultures or species. Such Khoravar often become mediators, diplomats, translators, or bards. Others are fascinated by their distant connection to
. House Medani holds the Mark of Detection, and offers services related to investigation, threat assessment, and security. House Lyrandar carries the Mark of Storms. Lyrandar has long dominated the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Arcane Workshop Map 4.1 depicts an arcane workshop, of a sort commonly constructed by the fabricators of House Cannith. These facilities are well stocked with raw materials, artisans’ tools, and
magical reagents. Most of them have small libraries containing works related to the workshop’s signature creations. Arcane Workshop Features Arcane workshops have many features in common, from workbenches