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Returning 28 results for 'bargains before devourer contracted raise'.
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Shifter
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
Shifters are sometimes called weretouched, as they are descendants of people who contracted full or partial lycanthropy. Humanoids with a bestial aspect, shifters can’t fully change shape, but
raise any of your scores above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
daughter who looks human until her thirteenth birthday, whereupon the child transforms into the spitting image of her hag mother. Hags sometimes raise the daughters they spawn, creating covens. A hag might
also return the child to its grieving parents, only to watch from the shadows as the child grows up to become a horror. Dark Bargains. Arrogant to a fault, hags believe themselves to be the most
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
10 Lying or perjury 11 Magical mayhem (d8) 1 Hauntings 2 Illusions 3 Infernal bargains 4 Mind control 5 Petrification 6 Raising or animating the dead 7 Summoning monsters 8 Weather control 12 Murder
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
: Each Gray Hand character gains 2 renown. Every character who participated in the raid receives a potion of resistance. In addition, Vajra covers the cost of any raise dead spells needed to bring back dead characters.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
: Each Gray Hand character gains 2 renown. Every character who participated in the raid receives a potion of resistance. In addition, Vajra covers the cost of any raise dead spells needed to bring back dead characters.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. If the characters rid Meloon of the intellect devourer in his skull, Vajra gives the party a wand of secrets. 5th “Xanathar is using intellect devourers to take control of Waterdavians in key
: Each Gray Hand character gains 2 renown. Every character who participated in the raid receives a potion of resistance. In addition, Vajra covers the cost of any raise dead spells needed to bring back dead characters.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
10 Lying or perjury 11 Magical mayhem (d8) 1 Hauntings 2 Illusions 3 Infernal bargains 4 Mind control 5 Petrification 6 Raising or animating the dead 7 Summoning monsters 8 Weather control 12 Murder
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
disaster 6 Utterly destroy a bloodline or clan 5 Passion (d4) 1 Prolong the life of a loved one 2 Prove worthy of another person’s love 3 Raise or restore a dead loved one 4 Destroy rivals for another
10 Lying or perjury 11 Magical mayhem (d8) 1 Hauntings 2 Illusions 3 Infernal bargains 4 Mind control 5 Petrification 6 Raising or animating the dead 7 Summoning monsters 8 Weather control 12 Murder
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
continue her duties for as long as she was contracted. Lonely Family. The Dolindars were all lonely, and there weren’t many of them. They didn’t like Evernight but couldn’t leave it for some reason
its turn, it takes 5 (2d4) slashing damage for every 5 feet it travels. A character can use an action to pull a lever behind the stone coffin to cause the blades to retract into the floor or to raise
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Mummy Lord Helge C. Balzer Those desperate to escape death sometimes make terrible bargains with wicked deities. Devoting their hearts to evil forces, these villains gain power over death and a
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pass by 6 A bugbear with an intellect devourer in its skull that tries to lure characters to area 21f 7 Preeta Kreepa (see area 21m) 8–10 Three hobgoblins and a hobgoblin captain keeping the peace and
checking visitors’ identification papers Combat behind closed doors probably doesn’t raise an alarm, but any loud disturbance in the streets is likely to put the entire settlement on alert. As it
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
portcullis between this area and area X24 can be raised with a successful DC 22 Strength (Athletics) check, or with a knock spell or similar magic. The lever to raise the portcullis is in area X24. Scrying
lever to raise and lower it is set into the north wall. Characters who peer through the bars of the portcullis can see the room’s contents: In the middle of the room, a blood-spattered chair made of
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
are removed, hidden springs raise the trunk’s false bottom to rise slightly, at which point the stone visage above the bed opens its mouth and belches a cloud of poisonous gas large enough to fill the
down, Grandolpha invites the characters to join her for dinner. The main course is a cooked intellect devourer, its brain-body stewing in its own juices. The characters can partake of the feast that
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
fulfill bargains. I regret to inform you that Iggwilv is unwilling to share her knowledge of these rituals with you at this time. Your coven has much work to do to earn her favor. Until then, she
far side of the narrow ledge. Normally, moving a lever up or down causes its cage to ascend or descend at a rate of 1 foot per second; at present, however, the mechanisms that raise and lower the