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Returning 35 results for 'barons before declare claim remove'.
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Magic Items
Dungeon Master’s Guide
column of the Deck of Many Things table when randomly determining cards drawn from the deck.
Before you draw a card, you must declare how many cards you intend to draw and then draw them randomly. Any
, which must be cleared out before you can claim the keep as yours.
Void. Your soul is drawn from your body and contained in an object in a place of the DM’s choice. One or more powerful beings
Monsters
Dragonlance: Shadow of the Dragon Queen
is alive. When she dies, a creature can remove the gem as an action. The gem then functions as a gem of seeing.Multiattack. Kansaldi makes two Pike attacks and uses Flame Burst.
Pike. Melee Weapon
. This gem smolders and glows red whenever Kansaldi uses her magic, and her followers claim it allows her to see through any lie.
Highlord Verminaard follows visions from the Dragon Queen on a
races
Eberron: Rising from the Last War
)
Represented by the hippogriff, House Vadalis plays an important role in daily life, offering meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally
rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
backgrounds
Eberron: Forge of the Artificer
way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses.
Monsters
Planescape: Adventures in the Multiverse
Boundless Movement. The shator ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
claim. On the rare occasions that shators find themselves on the Material Plane, they manipulate mortal leaders and philosophers, using them as mouthpieces to spread poisoned words and tempt souls toward
magic-items
The Book of Many Things
have only thirteen cards, but the rest have twenty-two.
Before you draw a card, you must declare how many cards you intend to draw, then draw them randomly. Any additional cards drawn have no effect
energy. You have disadvantage on initiative rolls. This effect lasts until you finish a long rest, but it can be ended early by a Remove Curse spell or similar magic.
End. This card is an omen of
Deck of Many Things
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
in the hands of monsters, which you must clear out before you can claim the keep as yours.
Vizier. At any time you choose within one year of drawing this card, you can ask a question in meditation and
Monsters
Bigby Presents: Glory of the Giants
claim: they are Annam’s grandchildren, and they occupy a privileged place among giants. On some worlds, these scions ruled the first empires of giants until Annam retreated into seclusion. On
. The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
only thing that can stand in your way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference
), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
only thing that can stand in your way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference
), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
only thing that can stand in your way is the deep rift within your own house. The sooner the three barons sort out which of them is the true head of the house (and you, no doubt, have your preference
), the sooner House Cannith can claim its rightful position of leadership among all the dragonmarked houses.
Magic Items
Lost Laboratory of Kwalish
draw a card, you must declare how many cards you intend to draw and then draw them randomly (you can use an altered deck of playing cards to simulate the deck). Any cards drawn in excess of this number
servants before you can claim the monastery as yours.
Vizier. At any one time you choose within the duration of the adventure, you can ask a question in meditation and mentally receive a truthful
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of
creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature — an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of
creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature — an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content; they’re more interested in discovering new monstrosities than engaging in politics. The current head of
creature—an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has crafted monsters of its own. Some rumors even insist that Vadalis is trying to magebreed better humans.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
House Vadalis The ranches of House Vadalis play a key role in daily life, producing meat, mounts, and more. Vadalis isn’t one of the most powerful houses, but its barons are generally content
has found ways to create magical creatures. Typically, this results in a superior version of a mundane creature — an animal that is stronger, faster, and smarter. But rumors claim that Vadalis has
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
Shu they don’t intend to attack Rigus. Shu’s demand to remove the walking castle is nonnegotiable, though, and the distance he insists on is a day’s travel away. The Castellan can drop the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
Shu they don’t intend to attack Rigus. Shu’s demand to remove the walking castle is nonnegotiable, though, and the distance he insists on is a day’s travel away. The Castellan can drop the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
feet away from the walking castle. “I am Corporal Piang Shu, representative of the Crown Generals of Rigus,” he shouts in a commanding voice. “Declare yourselves, and remove your war machine beyond
Shu they don’t intend to attack Rigus. Shu’s demand to remove the walking castle is nonnegotiable, though, and the distance he insists on is a day’s travel away. The Castellan can drop the characters
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Lhazaar Principalities Capital: Regalport Noted for Ships, fish, mercenaries, merchants, pirates This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Lhazaar Principalities Capital: Regalport Noted for Ships, fish, mercenaries, merchants, pirates This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
The Lhazaar Principalities Capital: Regalport Noted for Ships, fish, mercenaries, merchants, pirates This loose confederacy of pirate lords, merchant princes, and sea barons holds the northeastern
domain has its own traditions, values, and goals—and each has a long list of vendettas and feuds with other princes. Beyond this, anyone who can win the support of enough ships and people can claim a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Capital: Taer Valaestas Noted for Elves, mercenaries, horses In the midst of the Last War, an army of warrior elves seized this region from Cyre, invoking a claim to the land from long before
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Capital: Taer Valaestas Noted for Elves, mercenaries, horses In the midst of the Last War, an army of warrior elves seized this region from Cyre, invoking a claim to the land from long before
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Valenar Capital: Taer Valaestas Noted for Elves, mercenaries, horses In the midst of the Last War, an army of warrior elves seized this region from Cyre, invoking a claim to the land from long before
elves will continue this provocation… that their main interest is conflict with a worthy foe, and that they want Darguun or Karrnath to declare war. Valenar is a feudal kingdom. The elves are warrior
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Cannith Since the destruction of Cyre and the headquarters of House Cannith in the Last War, the house has functioned as three distinct organizations while the three Cannith barons vie for
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Cannith Since the destruction of Cyre and the headquarters of House Cannith in the Last War, the house has functioned as three distinct organizations while the three Cannith barons vie for
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
House Cannith Since the destruction of Cyre and the headquarters of House Cannith in the Last War, the house has functioned as three distinct organizations while the three Cannith barons vie for
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
, the clan lords joined together to form the Iron Council and to declare the independence and sovereignty of the Mror Holds. One question remained: What had become of the ancient dwarves? The answer
, which resolves disputes and issues affecting the entire nation. Each hold includes a number of lesser clans, who owe fealty to the noble line. Those who occupy land above have the right to claim the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
Kansaldi’s command and ordered her to claim the Kalaman region in the Dragon Queen’s name. Kansaldi pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
followers claim it allows her to see through any lie. Highlord Verminaard follows visions from the Dragon Queen on a campaign south. In his absence, he left a powerful contingent of the Red Dragon Army under
Kansaldi’s command and ordered her to claim the Kalaman region in the Dragon Queen’s name. Kansaldi pursues these orders with a fanatic’s zeal. For her, there is no possibility of defeat—there is only