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Returning 35 results for 'base bit deliver construct restraint'.
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Charlatan
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Player’s Handbook (2014)
them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather
, you promise to deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Backgrounds
Baldur’s Gate: Descent into Avernus
one that you’re perfectly willing to use for your advantage.
You know what people want and you deliver, or rather, you promise to deliver. Common sense should steer people away from things that
more than a bit of fat with a sprinkle of silver dust — can restore youth and vigor, and there’s a bridge in the city that just happens to be for sale. These marvels sound implausible, but
races
Mordenkainen Presents: Monsters of the Multiverse
existence, most often to the Material Plane. There they seek to bring a bit of their home plane’s splendor to other worlds.
Creating Your Character
At 1st level, you choose whether your character is a
;s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These
Monsters
Curse of Strahd
paraphernalia. On one of her less successful adventures, a werewolf bit off her right leg below the knee, and although she avoided being afflicted with lycanthropy, Ezmerelda was sidelined for months. She
he might need help and traveled for months to reach Strahd’s domain. She rode her wagon to Vallaki and learned about an old tower that seemed the sort of place van Richten would use as a base
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
restraint. In any case, temptation haunts dhampirs, and circumstances conspire to give them endless reasons to indulge.
While many dhampirs thirst for blood, your character might otherwise gain
your character’s creature type is.
Here’s a list of the game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
Tiny construct, unaligned
Armour Class 17 (natural armour)
Hit Points 60 (8d4 + 40)
Speed 40 ft., climb 40 ft.
STR
8 (-1)
DEX
18 (+4)
CON
20 (+5)
INT
1 (-5)
WIS
7 (-2
magic-items
Weighing approximately 10 pounds, this 1-foot-cubed turret is bristling with armaments. From its crudely chiselled ’bitey-bit’, to the side-mounted ’kannon-boom’, and the fore
, the turret regains 1 hit point and can be activated as normal.
Rolly Turrit
Tiny construct, unaligned
Armour Class 15 (natural armour)
Hit Points 44 (8d4 + 24)
Speed 35 ft.
STR
8 (-1
Monsters
Fizban's Treasury of Dragons
beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures. (Lawful)
Topaz
sun and have no desire to get wet, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Two Agents The two agents reside in or close to the characters’ current city or home base. If you are playing through Baldur’s Gate: Descent into Avernus, you can arrange for both agents to
reside in Baldur’s Gate, where they seek the characters out after they arrive. Lynx and Sir Ursas both send couriers to deliver invitations to their respective manors.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Two Agents The two agents reside in or close to the characters’ current city or home base. If you are playing through Baldur’s Gate: Descent into Avernus, you can arrange for both agents to
reside in Baldur’s Gate, where they seek the characters out after they arrive. Lynx and Sir Ursas both send couriers to deliver invitations to their respective manors.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
The Two Agents The two agents reside in or close to the characters’ current city or home base. If you are playing through Baldur’s Gate: Descent into Avernus, you can arrange for both agents to
reside in Baldur’s Gate, where they seek the characters out after they arrive. Lynx and Sir Ursas both send couriers to deliver invitations to their respective manors.
Magic Items
The Book of Many Things
02
Balance*
03
Beast
04
Book
05
Bridge
06
Campfire
07
Cavern
08
Celestial
09
Comet*
10
Construct
11
Corpse
12
Crossroads
13
, while leaving your hands free.
Celestial. You sprout a pair of softly luminescent, feathered wings from your back and gain a flying speed of 30 feet.
Construct. A homunculus appears in an
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles
. Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles
. Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
guardian is almost always a suit of plate armor. To add to its menace, animated armor is frequently enchanted with scripted speech, so the armor can utter warnings, demand passwords, or deliver riddles
. Rare suits of animated armor are able to carry on an actual conversation. Animated Armor
Medium construct, unaligned
Armor Class 18 (natural armor)
Hit Points 33 (6d8 + 6)
Speed 25 ft
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarves who were forced to abandon a sled loaded with iron ingots, which they were transporting from the mines at the base of Kelvin’s Cairn. The ingots belong to the Battlehammer clan and are stamped with
the clan’s iconic symbol, a foaming mug. The dwarves ask the characters to retrieve the sled and deliver the ingots safely to Blackiron Blades, for which each character will receive a gemstone as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarves who were forced to abandon a sled loaded with iron ingots, which they were transporting from the mines at the base of Kelvin’s Cairn. The ingots belong to the Battlehammer clan and are stamped with
the clan’s iconic symbol, a foaming mug. The dwarves ask the characters to retrieve the sled and deliver the ingots safely to Blackiron Blades, for which each character will receive a gemstone as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
dwarves who were forced to abandon a sled loaded with iron ingots, which they were transporting from the mines at the base of Kelvin’s Cairn. The ingots belong to the Battlehammer clan and are stamped with
the clan’s iconic symbol, a foaming mug. The dwarves ask the characters to retrieve the sled and deliver the ingots safely to Blackiron Blades, for which each character will receive a gemstone as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Monsters
Fizban's Treasury of Dragons
the sight of the vast beauty of the ocean. (Good)
6
Code of Combat. I despise most other dragons, but I meet them face to face without resorting to the base trickery I use on lesser creatures
, beyond enjoying a bit of sea spray in the air. But they love being able to see the water, so they build their lairs on the heights of seaside cliffs or near perfect sunbathing beaches where they can
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Magic Mouth 2nd-level illusion (ritual) Casting Time: 1 minute Range: 30 feet Components: V, S, M (a small bit of honeycomb and jade dust worth at least 10 gp, which the spell consumes) Duration
another creature. Then speak the message, which must be 25 words or less, though it can be delivered over as long as 10 minutes. Finally, determine the circumstance that will trigger the spell to deliver
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
characters go out into the wider world. Designed well, a home base can hold a special place in the adventurers’ hearts, particularly if they care about one or more NPCs who live there. To make a home base
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
characters go out into the wider world. Designed well, a home base can hold a special place in the adventurers’ hearts, particularly if they care about one or more NPCs who live there. To make a home base
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
settlement, start adding these local features so that it begins to feel a little more like a home base, albeit a temporary one. Let the settlement develop as the need arises. Home Base A settlement
characters go out into the wider world. Designed well, a home base can hold a special place in the adventurers’ hearts, particularly if they care about one or more NPCs who live there. To make a home base
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Decaton Modron The least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles sprout out from their
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Decaton Modron The least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles sprout out from their
rounded frames in all directions. Their heads contain ten eyes to readily observe the operations of surrounding base modrons. In emergencies, a decaton can discharge a bolt of electricity from each
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
read them like they were children’s books. It’s a useful talent, and one that you’re perfectly willing to use for your advantage. You know what people want and you deliver, or rather, you promise to
deliver. Common sense should steer people away from things that sound too good to be true, but common sense seems to be in short supply when you’re around. The bottle of pink-colored liquid will surely
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Avarice and her retinue enter the necropolis 12 hours after the party arrives. Avarice immediately claims the floating chamber above Skydock Spire (area Y28) as her base of operations, using her fly spell
to reach it, while the cult fanatics encamp around the base of the tower. Avarice’s goal is simple: conquer Ythryn and claim its treasures for herself. From her refuge, Avarice divides her expedition