Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'based bringing during certain released'.
Other Suggestions:
base binding during certain release
base binding during certain revealed
basher binding during certain release
bored binding during certain release
basher binding during certain revealed
Spells
Player’s Handbook
. The creature resembles a Fey creature of your choice marked by the chosen mood, which determines certain details in its stat block. The creature disappears when it drops to 0 Hit Points or when the
Force damage.
Bonus Actions
Fey Step. The spirit magically teleports up to 30 feet to an unoccupied space it can see. Then one of the following effects occurs, based on the spirit’s chosen mood
Cube of Force
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. Each face has a different effect. If the cube has insufficient
the barrier. Walls, floors, and ceilings can pass through at your discretion.
6
0
The barrier deactivates.
The cube loses charges when the barrier is targeted by certain spells
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
creature trapped in its demiplane, that creature is released when the fractine splits, reappearing in an unoccupied space as close to the new fractines as possible.A fractine is a bizarre, two
surfaces substituting for the mirror needed to cast certain divination spells. While being used in this way, the fractine siphons magical energy from the spellcaster—not enough to cause harm
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Dragon’s Resistance. The kobold has resistance to a type of damage based on the color of dragon that invested it with power (choose or roll a d10;{"diceNotation":"1d10","rollType":"roll
unworthy of their status and are desperate to prove themselves deserving of it. But they also have the ability to rally in the face of certain death, inspiring others to follow them into battle.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
violet eyes. In a breeze or when aloft, the creature’s scales and hair appear to blaze with a holy, golden fire.
Beyond their coloration, ki-rins vary in appearance based on the deity each one
to inspire and strengthen the side of good or to rescue heroes from certain death.
Ki-rins are attracted to the worship of deities of courage, loyalty, selflessness, and truth, as well as to the
monsters
miles of the tar-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it hostile tar elementals
.
Fossils. The rocks in the area abound with the fossils of extinct species, dinosaur bones, and even fossilised eggs.
Rotten Eggs. Millenia of slow decomposition is released to the surface in wafts of
monsters
-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it hostile tar elementals.
Fossils. The rocks
in the area abound with the fossils of extinct species, dinosaur bones, and even fossilised eggs.
Rotten Eggs. Millenia of slow decomposition is released to the surface in wafts of sulphurous gas
Monsters
Mordenkainen Presents: Monsters of the Multiverse
remnant of celestial matter imbued with life-giving magic. The collision released a storm of chaotic energy and sent countless islands spinning away into the void. Within some of them, bits of the god&rsquo
ocean to the void of the Astral Plane. Anything on or within a certain distance of a morkoth’s isle is drawn with it in its journey through the planes. Thus, people from lost civilizations and
races
Mordenkainen Presents: Monsters of the Multiverse
Harengons originated in the Feywild, where they spoke Sylvan and embodied the spirit of freedom and travel. In time, these rabbitfolk hopped into other worlds, bringing the fey realm’s
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the cure wounds spell doesn’t work on a Construct or an Undead.
Life Span
The typical life span
monsters
The area within 6 miles of the tar-rasque’s lair (i.e. the tar flats) has the following properties:
Earthquakes. The ground shakes at irregular intervals, occasionally bringing with it
hostile tar elementals.
Fossils. The rocks in the area abound with the fossils of extinct species, dinosaur bones, and even fossilised eggs.
Rotten Eggs. Millenia of slow decomposition is released to
races
alongside complex designs for clockwork organs.
6
You were released after being petrified for generations. Your memories have faded, though, and your body isn’t what it once was.
7
themselves, but some rules in the game affect creatures of certain types in different ways. For example, the text of the cure wounds spell specifies that the spell doesn’t work on a creature of the Construct type.
Reborn Traits
Monsters
Fizban's Treasury of Dragons
":"Desiccating Breath", "rollDamageType":"necrotic"} necrotic damage and is weakened until the end of its next turn. A weakened creature has disadvantage on Strength-based ability checks and Strength
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Assignments A more hands-off patron can still significantly motivate your group. Maybe you seek adventures based on what pleases your patron, possibly earning status and rewards within your
organization. An academy, for example, might not organize particular missions, so you hunt down ancient artifacts knowing that your patron will reward you for bringing them back. You have the freedom to chart
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Assignments A more hands-off patron can still significantly motivate your group. Maybe you seek adventures based on what pleases your patron, possibly earning status and rewards within your
organization. An academy, for example, might not organize particular missions, so you hunt down ancient artifacts knowing that your patron will reward you for bringing them back. You have the freedom to chart
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Assignments A more hands-off patron can still significantly motivate your group. Maybe you seek adventures based on what pleases your patron, possibly earning status and rewards within your
organization. An academy, for example, might not organize particular missions, so you hunt down ancient artifacts knowing that your patron will reward you for bringing them back. You have the freedom to chart
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
interesting stories can emerge if you decide to refuse an assignment. Even a patron that isn’t heavy-handed can significantly motivate your group. Maybe you’ll seek adventures based on what pleases your
for bringing it back. You have the freedom to chart your own destiny, while still letting the patron shape the nature of your group and the adventures you undertake. It might help to think of the
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
with that of snakes, producing a caste-based society of hybrids in which the most snakelike are the leaders and the most humanlike are spies and agents in foreign lands.
Humans Transformed
The
caste system based on how complete a person’s transformation was. The vast majority of yuan-ti fall into three categories — abominations, malisons, and purebloods — while the mutated
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
races
Acquisitions Incorporated
, particularly those based on physical characteristics such as gender, race, or appearance.
Wide-Eyed and Curious
Verdan are hungry to undertake new challenges and absorb new experiences. When they meet
When a verdan character gains an ability score improvement at certain levels, that increase can be tied to a physical mutation at the player’s determination. A boost to Strength might be
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
associate with different houses but have a common purpose. (See the “Building a Party” section below for suggestions on bringing together a party from different houses.) If the characters work for a single
Agent and various house heir backgrounds in chapter 2 suit characters in this campaign, giving them benefits and capabilities related to their house affiliation. Certain other backgrounds can reflect
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations? What is something your
character wishes they could change about themselves? How would the best version of themselves be different? What is your character’s signature possession or physical trait? What makes you certain that
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
character can wrench the lever into place. The DM sets the DC for any such check based on the difficulty of the task. Characters can also damage objects with their weapons and spells. Objects are immune
certain objects have resistance or immunity to certain kinds of attacks. (It's hard to cut a rope with a club, for example.) Objects always fail Strength and Dexterity saving throws, and they are
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations? What is something your
character wishes they could change about themselves? How would the best version of themselves be different? What is your character’s signature possession or physical trait? What makes you certain that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
character’s life? If your character made a different decision, how might their life be different? How would they be different if they made choices based on others’ expectations? What is something your
character wishes they could change about themselves? How would the best version of themselves be different? What is your character’s signature possession or physical trait? What makes you certain that
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of the Nine Hells. Every archdevil attracts a certain type of person based on the gifts the devil offers. In the following cult descriptions, stat blocks from the Monster Manual are suggested in a