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Returning 35 results for 'bathe being during cousins remove'.
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Flumph
Legacy
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Monsters
Monster Manual (2014)
creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.Psychic
Monsters
Spelljammer: Adventures in Space
":"roll","rollAction":"Stench Spray"} hours. The coated creature is poisoned as long as the stench lasts, and other creatures are poisoned while within 5 feet of the coated creature. A creature can remove
the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Spellcasting. Flapjack casts one of the following spells, requiring no material components and using Intelligence
Monsters
Van Richten’s Guide to Ravenloft
form and then makes one Bite attack.Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou
garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17 Constitution saving throw. On a success, the curse is
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
redirect magic, causing its foes to strike one another.
Vindictive and Vicious. Like their cousins, pygmy rakshasa are evil spirits embroiled in mortal, feline flesh. If killed on the Material Plane, a
monsters
suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets
foes to strike one another.
Vindictive and Vicious. Like their cousins, pygmy rakshasa are evil spirits embroiled in mortal, feline flesh. If killed on the Material Plane, a pygmy rakshasa is sent
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
magic, causing its foes to strike one another.
Vindictive and Vicious. Like their cousins, pygmy rakshasa are evil spirits embroiled in mortal, feline flesh. If killed on the Material Plane, a pygmy
Ancient Deep Dragon
Legacy
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Monsters
Fizban's Treasury of Dragons
cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black-and
. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic delicacies.
Guest Suite
Adult Deep Dragon
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Fizban's Treasury of Dragons
nightmarish cousins of chromatic dragons. The warped magical energy of their subterranean realm gives them the ability to exhale magical spores that instill fear and scar the mind.
Deep dragons’ black
dragon.
Underground River. Where an underground river runs along the outside edge of the lair, the dragon has slowed its flow with a rocky dam, creating a small pool in which to bathe and raise aquatic
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
are poisoned while within 5 feet of the coated creature. A creature can remove the stench on itself by using a short rest to bathe in water, alcohol, or vinegar.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Magic can offer temporary respite, though. A remove curse spell cast on any affected character suppresses the effect of the curse for 1 hour, while a greater restoration spell suppresses the curse until
Bathe or sprinkle the treasure in the dragon’s blood
4 Make a sacrifice to Bahamut, Tiamat, or both
One other way to bypass a dragon’s curse on a hoard is to have the treasure become part of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
finds the offering unworthy, the waters poison the bather in some way, making their plight worse. If a person who wants to bathe has no offering for the god, that individual can offer themselves or a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Magic can offer temporary respite, though. A remove curse spell cast on any affected character suppresses the effect of the curse for 1 hour, while a greater restoration spell suppresses the curse until
Bathe or sprinkle the treasure in the dragon’s blood
4 Make a sacrifice to Bahamut, Tiamat, or both
One other way to bypass a dragon’s curse on a hoard is to have the treasure become part of
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
finds the offering unworthy, the waters poison the bather in some way, making their plight worse. If a person who wants to bathe has no offering for the god, that individual can offer themselves or a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
leave an offering for the god with her priests before bathing. If Pharika deems an offering worthy, the waters rapidly cure diseases, heal wounds, and sometimes even remove magical curses. If the god
finds the offering unworthy, the waters poison the bather in some way, making their plight worse. If a person who wants to bathe has no offering for the god, that individual can offer themselves or a
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
. Magic can offer temporary respite, though. A remove curse spell cast on any affected character suppresses the effect of the curse for 1 hour, while a greater restoration spell suppresses the curse until
Bathe or sprinkle the treasure in the dragon’s blood
4 Make a sacrifice to Bahamut, Tiamat, or both
One other way to bypass a dragon’s curse on a hoard is to have the treasure become part of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loup Garou Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the
Monster Manual for details on lycanthropy. Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loup Garou Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the
Monster Manual for details on lycanthropy. Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loup Garou Loup garou possess a strain of lycanthropy more virulent than that carried by common werewolves. Aside from being deadlier than their werewolf cousins, loup garou aggressively spread the
Monster Manual for details on lycanthropy. Once a loup garou is slain, a remove curse spell cast during the night of a full moon on any afflicted werewolf it created forces the target to make a DC 17
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
creatures and gangly apparitions bathe in the crimson liquid, occasionally colliding with the glass.
A solemn humanoid figure paces the eerie cylinders. As she pauses to examine one of the tubes, a wicked
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
creatures and gangly apparitions bathe in the crimson liquid, occasionally colliding with the glass.
A solemn humanoid figure paces the eerie cylinders. As she pauses to examine one of the tubes, a wicked
Compendium
- Sources->Dungeons & Dragons->Adventure Atlas: The Mortuary
detailed here. Map 1.3 depicts a wing of the Nevervault. When the characters enter, read or paraphrase the following text: Otherworldly tubes bathe this lofty crypt in a dim red glow. Skeletal
creatures and gangly apparitions bathe in the crimson liquid, occasionally colliding with the glass.
A solemn humanoid figure paces the eerie cylinders. As she pauses to examine one of the tubes, a wicked
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
. Chests are 10 feet long, 6 feet wide, and 7 feet tall with frozen lids. A lid must be thawed to remove it, or one can be pried open with a successful DC 12 Strength (Athletics) check. (Using a crowbar or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
. Chests are 10 feet long, 6 feet wide, and 7 feet tall with frozen lids. A lid must be thawed to remove it, or one can be pried open with a successful DC 12 Strength (Athletics) check. (Using a crowbar or
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
fires bathe the hall in a bluish light. Six massive wooden tables, each one 5 feet tall, are arranged about the room. The frost giants sit around them to eat. Wooden goblets and scraps of frozen meat
. Chests are 10 feet long, 6 feet wide, and 7 feet tall with frozen lids. A lid must be thawed to remove it, or one can be pried open with a successful DC 12 Strength (Athletics) check. (Using a crowbar or
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
whether a spring is pure or tainted, creatures might need to drink the water to experience the spring’s effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
whether a spring is pure or tainted, creatures might need to drink the water to experience the spring’s effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
. Those who find these mystical sites might bathe or drink from the pools and temporarily gain a measure of the waters’ magic. All manner of protectors or covetous guardians might lurk around these
whether a spring is pure or tainted, creatures might need to drink the water to experience the spring’s effects, simply touch the water, or bathe in it for a minute to trigger an effect. Bottling an
compendium
- Sources->Dungeons & Dragons->Heliana’s Guide to Monster Hunting: Part 2
order to cause chaos. Bending the weave, it can redirect magic, causing its foes to strike one another. Vindictive and Vicious. Like their cousins, pygmy rakshasa are evil spirits embroiled in mortal
can be lifted by a remove curse spell.
Rections
Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets a creature or point within 30 feet of the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
behind it.
Bhaal worshipers like to bathe in the human blood that fills the sarcophagus. A female reaper of Bhaal lurks behind the sarcophagus, drenched in blood from head to toe. At the first sign of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
behind it.
Bhaal worshipers like to bathe in the human blood that fills the sarcophagus. A female reaper of Bhaal lurks behind the sarcophagus, drenched in blood from head to toe. At the first sign of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
necrotic damage. A remove curse spell or similar effect ends the curse on the creature. D14. Hungry Rat An ordinary rat scurries around this room, looking for scraps of food. If the characters use a
behind it.
Bhaal worshipers like to bathe in the human blood that fills the sarcophagus. A female reaper of Bhaal lurks behind the sarcophagus, drenched in blood from head to toe. At the first sign of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poison and psychic damage. Pool. Stairs lead down into the pool from one corner of the surrounding walkway. Bavlorna tries to bathe in the pool once a day to keep her skin from drying out and cracking, but
if they move into the room. It attacks only if they try to remove the chest or any of its contents from the room without first opening the chest using the proper key (see “Thirsty Plants” and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
poison and psychic damage. Pool. Stairs lead down into the pool from one corner of the surrounding walkway. Bavlorna tries to bathe in the pool once a day to keep her skin from drying out and cracking, but
if they move into the room. It attacks only if they try to remove the chest or any of its contents from the room without first opening the chest using the proper key (see “Thirsty Plants” and