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Returning 35 results for 'beast before diffusing container radiates'.
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beast before diffusing contained radiate
Circle of Power
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Player’s Handbook (2014)
Divine energy radiates from you, distorting and diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly
Monsters
Mordenkainen Presents: Monsters of the Multiverse
shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf) that starts its turn within 5 feet of the shadar-kai has its
loss of memories of a brighter time, soul mongers crave the vitality of others. The aching void within a soul monger radiates outward, manifesting as an unbearable weight that drains the vigor of
Figurine of Wondrous Power
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet
portion thereof it spends in beast form costs 1 charge. While it has charges, you can use it as often as you wish. When it runs out of charges, it reverts to a figurine and can't be used again until 7
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Circle of Power 5th-level abjuration Casting Time: 1 action Range: Self (30-foot radius) Components: V Duration: Concentration, up to 10 minutes Divine energy radiates from you, distorting and
diffusing magical energy within 30 feet of you. Until the spell ends, the sphere moves with you, centered on you. For the duration, each friendly creature in the area (including you) has advantage on saving
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
detect magic spell or similar effect, the fountain radiates an aura of transmutation magic. Magic Fountain Effects d4 Effect 1 The creature drinking the water must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
detect magic spell or similar effect, the fountain radiates an aura of transmutation magic. Magic Fountain Effects d4 Effect 1 The creature drinking the water must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Effects table. Water removed from the fountain and stored in a container retains its magical properties, and a different effect occurs each time someone drinks from the container. Under the scrutiny of a
detect magic spell or similar effect, the fountain radiates an aura of transmutation magic. Magic Fountain Effects d4 Effect 1 The creature drinking the water must make a DC 12 Constitution
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is an ebony-framed box fitted with panes of black glass. The box has a hinged lid and radiates an aura of transmutation magic under the scrutiny of a detect magic spell. When a Tiny beast small
enough to fit in the box (such as a rat or a lizard) is placed inside and the lid is closed tightly, the box magically transforms it into some other Tiny beast (your choice) unless it succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is an ebony-framed box fitted with panes of black glass. The box has a hinged lid and radiates an aura of transmutation magic under the scrutiny of a detect magic spell. When a Tiny beast small
enough to fit in the box (such as a rat or a lizard) is placed inside and the lid is closed tightly, the box magically transforms it into some other Tiny beast (your choice) unless it succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Soul Monger Wracked with despair over the loss of memories of a brighter time, soul mongers now crave the vitality of others. The aching void within a soul monger radiates outward, manifesting as an
has advantage on attack rolls.
Weight of Ages. Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Soul Monger Wracked with despair over the loss of memories of a brighter time, soul mongers now crave the vitality of others. The aching void within a soul monger radiates outward, manifesting as an
has advantage on attack rolls.
Weight of Ages. Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
is an ebony-framed box fitted with panes of black glass. The box has a hinged lid and radiates an aura of transmutation magic under the scrutiny of a detect magic spell. When a Tiny beast small
enough to fit in the box (such as a rat or a lizard) is placed inside and the lid is closed tightly, the box magically transforms it into some other Tiny beast (your choice) unless it succeeds on a DC 15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Soul Monger Wracked with despair over the loss of memories of a brighter time, soul mongers now crave the vitality of others. The aching void within a soul monger radiates outward, manifesting as an
has advantage on attack rolls.
Weight of Ages. Any beast or humanoid, other than a shadar-kai, that starts its turn within 5 feet of the soul monger has its speed reduced by 20 feet until the start
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
face, which is 12 feet tall and 10 feet wide, represents the sea goddess Umberlee. It radiates an aura of transmutation magic under the scrutiny of a detect magic spell or similar effect. When a
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
face, which is 12 feet tall and 10 feet wide, represents the sea goddess Umberlee. It radiates an aura of transmutation magic under the scrutiny of a detect magic spell or similar effect. When a
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
face, which is 12 feet tall and 10 feet wide, represents the sea goddess Umberlee. It radiates an aura of transmutation magic under the scrutiny of a detect magic spell or similar effect. When a
room contains booty ransacked from shipwrecks, held in two sealed barrels, nine locked wooden chests, four clay urns, and four sealed crates. The Treasury Containers table describes each container and
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 30 ft., fly 60 ft.
STR
14(+2)
DEX
13(+1)
CON
13(+1)
INT
2(−4)
WIS
10(+0)
CHA
3(−4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
used, it can’t be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
used, it can’t be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 30 ft., fly 60 ft.
STR
14(+2)
DEX
13(+1)
CON
13(+1)
INT
2(−4)
WIS
10(+0)
CHA
3(−4
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
beast, unaligned
Armor Class 11
Hit Points 19 (3d10 + 3)
Speed 30 ft., fly 60 ft.
STR
14(+2)
DEX
13(+1)
CON
13(+1)
INT
2(−4)
WIS
10(+0)
CHA
3(−4
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Figurine of Wondrous Power Wondrous item, rarity by figurine A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and
used, it can’t be used again until 5 days have passed. Giant Fly
Large beast, unaligned
Armor Class 19 (3d10 + 3)
Hit Points 19
Speed 30 ft., fly 60 ft.
STR
14 (+2)
DEX
13
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked
how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked
how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pleasant internal heat and it enables a firenewt to vomit forth a small ball of flame. Most firenewts carry a container with this mixture in it. Religious Militants. Firenewt society and culture are
for them, so ’tis also one for ye.
— Elminster
Giant Striders. Firenewts have a close relationship with a type of monstrous beast they believe Imix sent to aid them — borne out by the creatures
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
with unholy incantations and innocent blood. It radiates a palpable evil, chilling and fouling the air around it. A creature that handles such an object experiences unsettling dreams and wicked
how secure its bindings, a powerful demon often finds a way to escape an object that holds it. When a demonic essence emerges from its container, it can possess a mortal host. Sometimes a fiend
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
monger radiates outward, manifesting as an unbearable weight that drains the vigor of anyone unfortunate enough to be in their presence. Those who have escaped the onslaught of a soul monger can
equal to half the creature’s hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
monger radiates outward, manifesting as an unbearable weight that drains the vigor of anyone unfortunate enough to be in their presence. Those who have escaped the onslaught of a soul monger can
equal to half the creature’s hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
monger radiates outward, manifesting as an unbearable weight that drains the vigor of anyone unfortunate enough to be in their presence. Those who have escaped the onslaught of a soul monger can
equal to half the creature’s hit point maximum. While the shadar-kai has temporary hit points from this trait, it has advantage on attack rolls.
Weight of Ages. Any Beast or Humanoid (except an elf
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
even if the glass is shattered. Simulacrum Sarcophagus. This ice-carved container weighs 1,000 pounds and begins to melt if taken out of the room. The snow figure in the sarcophagus is part of the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
. It radiates an aura of abjuration magic when targeted by a detect magic spell or similar magic. Manshoon uses the circle to bind extraplanar creatures. When a celestial, an elemental, a fey, or a
even if the glass is shattered. Simulacrum Sarcophagus. This ice-carved container weighs 1,000 pounds and begins to melt if taken out of the room. The snow figure in the sarcophagus is part of the