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Returning 35 results for 'beast before diffusing convert radiant'.
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beast before diffusing cover radiance
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Monsters
Monster Manual
(4d8);{"diceNotation":"4d8", "rollType":"damage", "rollAction":"Holy Mace", "rollDamageType":"Radiant"} Radiant damage.
Spellcasting. The deva casts one of the following spells, requiring no Material
components and using Charisma as the spellcasting ability (spell save DC 17):
At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell
Monsters
Forgotten Realms: Adventures in Faerûn
start of its turn. If the beast takes Radiant damage or damage from a Critical Hit, this trait doesn’t function at the start of the beast’s next turn. The beast dies only if it starts its
Amphibious (Sea Form Only). The beast breathes air and water.
Divine Immortality. If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10;{"diceNotation":"1d10
Monsters
Eberron: Forge of the Artificer
. Hit: 9 (2d8);{"diceNotation":"2d8", "rollType":"damage", "rollAction":"Lunar Wisp", "rollDamageType":"Radiant"} Radiant damage, and the target emits Dim Light in a 10-foot radius and can’t
Beast. The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +1 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
Deva
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
","rollDamageType":"radiant"} radiant damage (included in the attack).
Innate Spellcasting. The deva's spellcasting ability is Charisma (spell save DC 17). The deva can innately cast the following spells
":"radiant"} radiant damage.
Healing Touch (3/Day). The deva touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +1 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +1 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +1 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +1 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +3 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +2 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +3 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +3 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +3 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
magic-items
their photometabolism; they can convert sunlight into pure, concentrated radiant energy, unleashing unholy beams of destructive force.
You gain a +3 bonus to attack and damage rolls made with this
creating a radiant arrow when you make a ranged attack with it. The attack deals radiant damage instead of the weapon’s normal damage. The arrow created by this weapon vanishes the instant after it
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
magical effects.
Master of Beasts. The Forest Master can comprehend and communicate with any Beast, even if the Beast knows no languages.Multiattack. The Forest Master makes either two Hooves
", "rollAction":"Moon Bolt"} to hit, range 60 ft., one target. Hit: 11 (2d6 + 4);{"diceNotation":"2d6+4", "rollType":"damage", "rollAction":"Moon Bolt", "rollDamageType":"radiant"} radiant damage
Monsters
Curse of Strahd
","rollDamageType":"radiant"} radiant damage (included in the attack).
Innate Spellcasting. The Abbot's spellcasting ability is Charisma (spell save DC 17). The Abbot can innately cast the following
":"radiant"} radiant damage.
Healing Touch (3/Day). The Abbot touches another creature. The target magically regains 20 (4d8 + 2);{"diceNotation":"4d8+2","rollType":"roll","rollAction":"Healing Touch
Monsters
Fizban's Treasury of Dragons
than 1 hour is restored to life with all its hit points.
Platinum Breath. The aspect exhales radiant platinum flames in a 300-foot cone. Each creature in that area must make a DC 26 Dexterity saving
throw, taking 66 (12d10);{"diceNotation":"12d10","rollType":"damage","rollAction":"Platinum Breath","rollDamageType":"radiant"} radiant damage on a failed save, or half as much damage on a successful
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
+1", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.If a Beast such as a dog or a bear dies from russet mold, the result is a bestial moldy called a thorny
the infestation. A creature reduced to 0 hit points by the mold dies. If the dead creature is a Beast, a Giant, or a Humanoid, one or more vegepygmies emerge from its body 24 hours later: one from a
magic-items
rarity). This damage reduction occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
magic-items
occurs before resistance is calculated.
Creature Type
Damage Type
Aberration
Psychic
Beast
Cold
Celestial
Radiant
Construct
Lightning
Dragon
Meta; the same as the
magic-items
determined by rarity).
Suneater Flesh. The first attack you make each turn that hits deals bonus radiant damage (determined by rarity).
Blood (Any). The first time each turn that you hit a creature
not to make other attacks. Use the tentacle’s Strength modifier (determined by rarity) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current
magic-items
.
Suneater Flesh. The first attack you make each turn that hits deals 2 bonus radiant damage.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the
modifier (+2) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
Monsters
Mythic Odysseys of Theros
the god Keranos sought to test Nylea’s favorite champion, Renata of Setessa, by creating a beast so deadly that even she would balk at trying to hunt it. When Renata slayed this lion-ram-dragon
creation effortlessly, Keranos created another combination of deadlier beasts to challenge her. She slayed that beast, too. Despite countless attempts, Keranos was unable to create a beast that Renata
Monsters
Vecna: Eve of Ruin
, regaining all his hit points.
Regeneration. Strahd regains 20 hit points at the start of his turn if he has at least 1 hit point. If he takes radiant damage, this trait doesn’t function at the
, Strahd takes 20 radiant damage at the start of his turn, has disadvantage on attack rolls and ability checks, and can’t use his Change Shape bonus action.Multiattack. Strahd makes two Death Strike
magic-items
.
Suneater Flesh. The first attack you make each turn that hits deals 4 bonus radiant damage.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the
modifier (+6) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of
magic-items
.
Suneater Flesh. The first attack you make each turn that hits deals 1 bonus radiant damage.
Blood (Any). The first time each turn that you hit a creature whose type matches the creature type of the
modifier (+0) instead of your own when grappling with it.
Beast
Your morphology changes to adapt to the current environment. You have advantage on saving throws against environmental effects of