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Returning 35 results for 'beast both distance chomp returns'.
Spells
Player’s Handbook
Describe or name a specific kind of Beast, Plant creature, or nonmagical plant. You learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Spells
Player’s Handbook
destination before the spell ends, the message is lost, and the Beast returns to where you cast the spell.
Using a Higher-Level Spell Slot. The spell’s duration increases by 48 hours for each spell slot level above 2.
A Tiny Beast of your choice that you can see within range must succeed on a Charisma saving throw, or it attempts to deliver a message for you (if the target’s Challenge Rating isn’t 0
Monsters
Forgotten Realms: Adventures in Faerûn
Material components and using Wisdom as the spellcasting ability (spell save DC 13):
At Will: Druidcraft, Speak with Animals (swan form only)
1/Day Each: Animal Friendship, Beast Sense, Spike
-Shifting;shape-shifts into a Small swan, or it returns to its true humanoid form. Its game statistics are the same in each form, except where noted. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
-shifts into a Small or Medium Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
Humanoid or a Small or Medium Beast, or it returns to its true form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.
Monsters
Forgotten Realms: Adventures in Faerûn
punished.Acid, Cold, LightningFluid Form. Biha Babir Shape-Shifting;shape-shifts into a form resembling a Beast or Humanoid that is Medium or smaller, while retaining her game statistics (other than her size), or returns to her true marid form.
Equipment
This bone whistle is carved in the shape of a gargath. When blown, it produces a high-pitched sound that can only be heard clearly by certain creatures. When you blow this whistle, any beast within
100 feet of you that hears it can discern its distance from and direction to you. Friendly beasts can be trained to understand signals given with this whistle, and if you spend at least 24 hours
Locate Animals or Plants
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.
Polymorph
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a creature with 0 hit points.
The transformation lasts for the duration, or until the target drops to 0 hit points or dies. The new form can be any beast whose challenge rating is equal to or less
than the target's (or the target's level, if it doesn't have a challenge rating). The target's game statistics, including mental ability scores, are replaced by the statistics of the chosen beast. It
Animal Shapes
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Your magic turns others into beasts. Choose any number of willing creatures that you can see within range. You transform each target into the form of a Large or smaller beast with a challenge rating
hit points or dies. You can choose a different form for each target. A target's game statistics are replaced by the statistics of the chosen beast, though the target retains its alignment and
monsters
Monster Manual
and Good is cast on its corpse. If it revives, it animates a Humanoid corpse elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit
curses one creature it can see within 30 feet of itself. The revenant knows the distance to and direction of the cursed target, even if it is on a different plane of existence. The curse ends on the target if the revenant uses this Bonus Action on a different creature.
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 25 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of
magic-items
magic weapons. These weapons deal piercing damage instead of their usual damage type.
Chomp. When you engage in two-weapon fighting using these two weapons and hit the same target with both weapons
has a maximum distance of 20 feet, is a straight line, must end in an unoccupied space, does not provoke opportunity attack;opportunity attacks, and each foot you clear on the jump costs one foot of