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Returning 35 results for 'because been drive count race'.
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Monsters
Storm King's Thunder
that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the secrets of elemental magic
communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk’s most frightening
Monsters
Storm King's Thunder
laboring oneself. It’s not that yakfolk are lazy—quite the contrary. They simply consider most menial tasks beneath them.
Yakfolk have a drive for learning, particularly when it comes to the
parents pack children off to communal creches once they are weaned, never to recognize them again. Yakfolk feel no loyalty to their families—only to their god and race.
Skin Crawlers. A yakfolk
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of reprisal. This nilbog also gains strange powers that drive others to do the opposite of what they desire. Attacking the possessed goblin is foolhardy, and killing them just prompts the spirit to
possesses only goblins. When bereft of a host, the spirit has a flying speed of 30 feet, it can’t be attacked, and it is immune to all damage and conditions. Acting on initiative count 20 (losing
Dragonborn
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
races
the drive to find what was lost propels them. Newly born shades are difficult to distinguish from ghosts, but most settlements in the Shadow Realm are familiar enough with the phenomenon to recognize
can find more about the base shade race in Tome of Heroes.
Stygian Shade Names
Shades of the Shadow Realm awaken with little to no memory of who they were in life and rarely know their own names
Goliath
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
away in the night to seek the cold will of fate.
In some ways, the goliath drive to outdo themselves feeds into the grim inevitability of their decline and death. A goliath would much rather die in
wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Goliath Names
Every goliath has three names: a birth name assigned by the newborn’s mother and father, a nickname
Monsters
Fizban's Treasury of Dragons
drive the yetis out.
3
An adult crystal dragon and an elf archmage have been friends for centuries and often go stargazing together on the peaks of their favorite mountains, but the dragon is
encountered in its lair.
Lair Actions
On initiative count 20 (losing initiative ties), the dragon can take one of the following lair actions; the dragon can’t take the same lair action two rounds in a
Monsters
Mythic Odysseys of Theros
count 20 (losing initiative ties), Arasta can take a lair action to cause one of the following effects. She can’t use the same effect two rounds in a row.
Arasta learns about any creature
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Monsters
Fizban's Treasury of Dragons
proves itself useful to a topaz dragon, it shouldn’t count on being safe from the dragon the next time they meet. Topaz dragons rarely go out of their way to fight other creatures, however, with
drive the giant away.
2
An adult topaz dragon and an adult bronze dragon are finding their centuries-old enmity turning into a more romantic passion.
3
A djinni hopes to convince a topaz
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
loath to make sweeping generalizations—especially negative ones.
Dwarves. “Dwarves make loyal friends, and you can count on them to keep their word. But would it hurt them to smile once in
Kalashtar
Legacy
This doesn't reflect the latest rules and lore.
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races
Eberron: Rising from the Last War
-Lashtavar.
—Lakashtai, servant of the light
The kalashtar are a compound race created from the union of humanity and renegade spirits from the plane of dreams — spirits called quori
.
Kalashtar Quirks
1d10
Quirk
1
You try to understand the motives and feelings of your enemies.
2
You prefer using telepathy over speaking aloud.
3
You feel a strong drive to
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
adventures. Lineages. Consider an origin that ties you to a grim progenitor or inexplicable experience. Lineages can serve as your character’s race or overshadow your previous race. Dark Gifts. Determine
also explore how mystery might drive your character. Horror Trinkets. Learn what creepy curio inspires or haunts your adventures. Monster hunters Gennifer and Laurie Weathermay- Foxgrove
corner the werewolf Natalia Vhorishkova
Monsters
Fizban's Treasury of Dragons
ruthless shipping magnate has bribed a dragon turtle to attack competitors’ vessels and drive them out of business.
2
A curious dragon turtle swam upriver from the sea and is now stuck beneath
an dragon turtle;adult or ancient dragon turtle access to lair actions, increasing its challenge rating by 1. On initiative count 20 (losing initiative ties), the dragon turtle can take one of the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
village from a necromancer who is sucking the life out of the land, or race through a dungeon to acquire a necromantic relic before the Claw can claim it. The Emerald Claw is ideally suited to pulp action
secrets of her inactive dragonmark, the Mark of Death. If she succeeds, she could come to possess unimaginable power. This makes her a formidable villain to drive the action of an entire campaign.
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
enemy nation’s vessels. Bandit
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
village from a necromancer who is sucking the life out of the land, or race through a dungeon to acquire a necromantic relic before the Claw can claim it. The Emerald Claw is ideally suited to pulp action
secrets of her inactive dragonmark, the Mark of Death. If she succeeds, she could come to possess unimaginable power. This makes her a formidable villain to drive the action of an entire campaign.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
village from a necromancer who is sucking the life out of the land, or race through a dungeon to acquire a necromantic relic before the Claw can claim it. The Emerald Claw is ideally suited to pulp action
secrets of her inactive dragonmark, the Mark of Death. If she succeeds, she could come to possess unimaginable power. This makes her a formidable villain to drive the action of an entire campaign.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
enemy nation’s vessels. Bandit
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Bandit Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a
enemy nation’s vessels. Bandit
Medium humanoid (any race), any non-lawful alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
maintaining the bounds of that position. A continual drive for self-improvement reflects the self-sufficiency of the race as a whole. Dragonborn value skill and excellence in all endeavors. They hate to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate. In some ways, the goliath drive to outdo
tribes suffer from a chronic lack of the experience offered by long-term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
of these few heroic drow have tempered some people’s opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in Faerûn hail
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate. In some ways, the goliath drive to outdo
tribes suffer from a chronic lack of the experience offered by long-term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
pull his or her weight in the tribe. Typically, such a goliath dies attempting to keep up, or the goliath slips away in the night to seek the cold will of fate. In some ways, the goliath drive to outdo
tribes suffer from a chronic lack of the experience offered by long-term leaders. They hope for innate wisdom in their leadership, for they can rarely count on a wisdom grown with age.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
of these few heroic drow have tempered some people’s opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in Faerûn hail
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Dark Elves (Drow) The drow are descended from the dark elves who retreated into the Underdark after the Crown Wars. They are infamous for their cruelty, evilness, and drive to dominate. For much of
of these few heroic drow have tempered some people’s opinions toward the race, although the appearance of a dark elf on the surface remains a rare event and a cause for alarm. Many drow in Faerûn hail
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
spells with a decidedly financial flair. And finally, you’ll get to meet some of the rival factions your characters will inevitably crash up against in the frenzied race for franchise success.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
spells with a decidedly financial flair. And finally, you’ll get to meet some of the rival factions your characters will inevitably crash up against in the frenzied race for franchise success.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
spells with a decidedly financial flair. And finally, you’ll get to meet some of the rival factions your characters will inevitably crash up against in the frenzied race for franchise success.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spells when you cast them with this trait (choose when you select this race). Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf. You have the ability to communicate in a limited
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
spells when you cast them with this trait (choose when you select this race). Hidden Step. As a bonus action, you can magically turn invisible until the start of your next turn or until you attack
. Powerful Build. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift. Speech of Beast and Leaf. You have the ability to communicate in a limited