Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'because both drink concern race'.
Other Suggestions:
because both during conceal race
because both drink concerned race
because both during concern race
because both drive concerns rage
because both drink conceal race
Monsters
Spelljammer: Adventures in Space
. The comet deals double damage to objects and structures.
Unusual Nature. The comet doesn’t require air, food, drink, or sleep.Multiattack. The comet makes one Slam attack and one Spit Fire
, and other unsuspecting targets to destroy.
A murder comet’s creator can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across
Monsters
Mythic Odysseys of Theros
volcanoes, where they caper among the forces of dissolution and rebirth. During avalanches and volcanic eruptions, groups of oreads might race ahead of the destruction, dancing, singing, and doing what
times of special need, deities tied to facets of nature might employ nymphs as messengers, guardians, or scouts.
Immortal Nature. A nymph doesn't require food, drink, or sleep.
Fire, Poison
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Portents of War Sanbalet and his smugglers have little interest in the larger goings-on of the region. They most highly value gold, drink, and the freedom that comes with pursuing a life of crime
. They have no concern for the implications of their actions, which could be a precursor to war. The smugglers currently run weapons for a clan of lizardfolk living near Saltmarsh whose queen, Othokent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Portents of War Sanbalet and his smugglers have little interest in the larger goings-on of the region. They most highly value gold, drink, and the freedom that comes with pursuing a life of crime
. They have no concern for the implications of their actions, which could be a precursor to war. The smugglers currently run weapons for a clan of lizardfolk living near Saltmarsh whose queen, Othokent
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Portents of War Sanbalet and his smugglers have little interest in the larger goings-on of the region. They most highly value gold, drink, and the freedom that comes with pursuing a life of crime
. They have no concern for the implications of their actions, which could be a precursor to war. The smugglers currently run weapons for a clan of lizardfolk living near Saltmarsh whose queen, Othokent
Orc
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
rival orcs first and foremost as competitors for food and victims.
On some occasions, though, tribes that have a common concern band together. The result is an orc horde — a sea of slavering
react to them.
As a race, orcs have no noteworthy universal social traits, but some commonality does exist in the crude written communication that all orcs employ and in the way that they use
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
Nagas Nagas are intelligent serpents that inhabit the ruins of the past, amassing arcane treasures and knowledge. The first nagas were created as immortal guardians by a humanoid race long lost to
history. When this race died out, the nagas deemed themselves the rightful inheritors of their masters’ treasures and magical lore. Industrious and driven, nagas occasionally venture out from their
Yuan-ti Pureblood
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Volo's Guide to Monsters
body, thought, and emotion. Freed from the limitations of their human bodies, the yuan-ti used their new abilities to conquer new lands and expand their borders.
One Race, Many Forms
The bodies of all
that the yuan-ti have prepared a special ambush at the end of the pursuit.
Capture, Not Kill
The objective of the yuan-ti as a race is to conquer and enslave others; they don’t espouse the sort
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
. I can get what I want from weaklings that fear me. (Evil) 5 Glory. The goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic) 6 Savagery. I will not be controlled. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
. I can get what I want from weaklings that fear me. (Evil) 5 Glory. The goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic) 6 Savagery. I will not be controlled. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
everyone around me. 4 I love a good brawl. 5 I drink the blood of monsters to consume their power. 6 I chant orcish war dirges during combat. Orc Ideals d6 Ideal 1 Strength. Showing superior
. I can get what I want from weaklings that fear me. (Evil) 5 Glory. The goals of the tribe don’t concern me. Personal glory is what I crave. (Chaotic) 6 Savagery. I will not be controlled. (Chaotic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
marauding monsters and clashing armies; a blazing fire and a generous meal; fine drink and fine conversation. Though some halflings live out their days in remote agricultural communities, others form nomadic
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, because while they are often left alone by those who fear them, they also become targets of discrimination, or outright attacks, from those who feel threatened by them. This prejudice against the race
come off as coarse, blunt, or rude in dealings with other people. With the directness of an orc, they speak their minds with no apparent concern for how their opinions are received. No matter where
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, because while they are often left alone by those who fear them, they also become targets of discrimination, or outright attacks, from those who feel threatened by them. This prejudice against the race
come off as coarse, blunt, or rude in dealings with other people. With the directness of an orc, they speak their minds with no apparent concern for how their opinions are received. No matter where
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, because while they are often left alone by those who fear them, they also become targets of discrimination, or outright attacks, from those who feel threatened by them. This prejudice against the race
come off as coarse, blunt, or rude in dealings with other people. With the directness of an orc, they speak their minds with no apparent concern for how their opinions are received. No matter where
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Settlements The following tables allow you to quickly create a settlement. They assume that you’ve already determined its size and its basic form of government. Race Relations d20 Result
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
additional 30 feet.
Siege Monster. The comet deals double damage to objects and structures.
Unusual Nature. The comet doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The comet
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
additional 30 feet.
Siege Monster. The comet deals double damage to objects and structures.
Unusual Nature. The comet doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The comet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Settlements The following tables allow you to quickly create a settlement. They assume that you’ve already determined its size and its basic form of government. Race Relations d20 Result
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
Random Settlements The following tables allow you to quickly create a settlement. They assume that you’ve already determined its size and its basic form of government. Race Relations d20 Result
Tough warriors 9 Dark magic 10 Decadence 11 Piety 12 Gambling 13 Godlessness 14 Education 15 Wines 16 High fashion 17 Political intrigue 18 Powerful guilds 19 Strong drink 20 Patriotism Current
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Boo’s Astral Menagerie
can bind their spirit to the comet. In this form, the comet’s creator becomes ageless and immortal, free to race across Wildspace without need for air, sleep, or sustenance. The murder comet’s face
additional 30 feet.
Siege Monster. The comet deals double damage to objects and structures.
Unusual Nature. The comet doesn’t require air, food, drink, or sleep.
Actions
Multiattack. The comet
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
Personality Trait 1 I see omens in every event and action. The serpent gods continue to advise us. 2 I have very high standards for food, drink, and physical pleasures. 3 I prefer to be alone rather
above those of our race. (Any) 4 Kinship. My allegiance is to my caste and my city. Other settlements can burn for all I care. (Any) 5 Inspiration. My actions set an example for the lesser castes to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Dragonbait Dragonbait is a champion of good and a saurial — a race that originated on a distant world and whose members have long lives. Very few saurials dwell in the Forgotten Realms, and no
bread (anger), violets (danger or fear), honeysuckle (tenderness or concern), wood smoke (devotion or piety), tar (victory or celebration), and ham (nervousness or worry). Dragonbait stands 4 feet 10