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Returning 35 results for 'become both dragons contact rare'.
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before both dragons conduct rule
before both dragons constant rule
before both dragons contacts rule
before both dragons conduct rage
before both dragons constant rage
Magic Items
Dungeon Master’s Guide
of Wondrous Power (Bronze Griffon);Bronze Griffon (Rare). This bronze statuette is of a griffon rampant. It can become a Griffon for up to 6 hours. Once it has been used, it can’t be used again
until 5 days have passed.
Figurine of Wondrous Power (Ebony Fly);Ebony Fly (Rare). This ebony statuette, carved in the likeness of a horsefly, can become a Giant Fly (see the accompanying stat block
Magic Items
Dungeon Master’s Guide
Stones orbiting your head at the same time.
Each Ioun Stone orbiting your head is considered to be an object you are wearing. The orbiting stone avoids contact with other creatures and objects, adjusting
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Magic Items
Dungeon Master’s Guide
and become entombed in a state of suspended animation in an extradimensional sphere. Everything you’re wearing and carrying disappears with you except for Artifacts, which stay behind in the space
an ally. As Dungeon Master, you should wait for a dramatically appropriate moment to reveal this enmity, leaving the adventurer guessing who is likely to become a betrayer.
Fool. You have
Monsters
Forgotten Realms: Adventures in Faerûn
megalomaniacal.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster
rule Faerûn. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies
Monsters
Forgotten Realms: Adventures in Faerûn
.
Sammaster’s travels brought him into contact with people who revered dragons as icons of primeval might. Masquerading his desire to dominate dragonkind as devotion, Sammaster established himself
. His Cult of the Dragon devotes itself to helping evil dragons become dracoliches to bring this evil new age to fruition.
Sammaster was killed in battle, but had prepared contingencies for his demise
Monsters
Forgotten Realms: Adventures in Faerûn
that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing spores
’s next turn. Success: Half damage only.Young deep dragons establish lairs in familiar hunting grounds and defend their lairs with twisting passages and traps such as deadfalls. They dominate the
Monsters
Forgotten Realms: Adventures in Faerûn
hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
Monsters
Forgotten Realms: Adventures in Faerûn
fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to imbue their breath with terror-inducing
they hunt to satisfy their voracious appetites.
Deep Dragons
Deep dragons slither through the wet and lightless places of the Underdark. They are stealthy hunters with an affinity for lost lore and
Monsters
Forgotten Realms: Adventures in Faerûn
Underdark. They are stealthy hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly
magic pervading the Underdark twists deep dragons as they grow, so few adult deep dragons look alike. Their skin is usually pitted by fungal growths that spread across the body. Although lacking the
magic-items
Potion of Dragons Breath (Uncommon);Uncommon
2d10
13
Potion of Dragons Breath (Rare);Rare
3d10
15
Potion of Dragons Breath (Very Rare);Very Rare
4d10
16
When crafting a
);Uncommon (young dragon), Potion of Dragons Breath (Rare);Rare (adult dragon), or Potion of Dragons Breath (Very Rare);Very Rare (ancient dragon). Once you start crafting a Potion of Dragon’s Breath
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
Oil of Taggit (Contact)
Legacy
This doesn't reflect the latest rules and lore.
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Equipment
A creature subjected to this poison must succeed on a DC 13 Constitution saving throw or become poisoned for 24 hours. The poisoned creature is unconscious. The creature wakes up if it takes damage
.
Contact. Contact poison can be smeared on an object and remains potent until it is touched or washed off. A creature that touches contact poison with exposed skin suffers its effects.
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age
magic-items
. Young dragons’ bones aren’t as powerful as older ones and create Uncommon weapons. Adult dragons can produce Rare (+1) weapons, and ancient dragons can create Very Rare (+2) weapons, each granting a bonus to attack rolls and damage rolls determined by the weapon’s rarity.
damage of a type corresponding to the original dragon’s breath weapon.
Weapons made from the claws or teeth of dragons change in rarity and power depending on the original dragon’s age