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Returning 35 results for 'been bargain decide constructed read'.
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races
mark of the bargain between hag and hexblood, a debt owed, or a change to come.
Hexblood Origins
A bargain with a hag or other eerie forces transformed your character into a magical being. Roll on
or choose an option from the Hexblood Origins table to determine how your character gained their lineage.
Hexblood Origins
d6
Origin
1
Seeking a child, your parent made a bargain
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Glasya. Bereft as he is, he has little to offer in exchange, so he might bargain with mortals to gain their aid in acquiring coin, jewels, and other riches in return for knowledge about the Nine Hells
and the other planes.
Most of Moloch’s cultists have switched allegiance to one of the other archdevils, but idols constructed to honor him still stand in deep dungeons, their jeweled eyes and
Monsters
Van Richten’s Guide to Ravenloft
Legendary Resistance (1/Day). If the slasher fails a saving throw, it can choose to succeed instead.
Shrouded Presence. The slasher is immune to any effect that would sense its emotions or read its
’s bargain with sinister forces.
3
It was marked by a fiend before its birth, and its wicked nature emerged over time.
4
A wicked place or magic relic seeped into its being, turning it
races
Fizban's Treasury of Dragons
forge, the cold of high mountain air, the spark of inspiration, and the scouring touch of acid that purifies.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
races
Strixhaven: A Curriculum of Chaos
character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character. The Player’s Handbook offers a list
races
Fizban's Treasury of Dragons
those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other
echo of discovery—but also the desiccation of despair.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of
races
Fizban's Treasury of Dragons
. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is
forest, toxic and corrosive.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races
Symbol
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
(Investigation) check against your spell save DC to find it.
You decide what triggers the glyph when you cast the spell. For glyphs inscribed on a surface, the most typical triggers include touching or
Intelligence saving throw. On a failed save, the target is driven insane for 1 minute. An insane creature can't take actions, can't understand what other creatures say, can't read, and speaks only in
Magic Items
Acquisitions Incorporated
Head office grants you the use of a unique item known as an occultant abacus (sometimes just referred to as an occultant), whose beads resemble tiny skulls.
Read the Kill
Also at rank 1, your
finish a long rest.
Ways to Read the Kill
d6
Reading
1
Using a tiny bellows to pump one last breath into a corpse.
2
Reading the entrails with special reading-the-entrails
Magic Items
Baldur’s Gate: Descent into Avernus
Intelligence of 22, a Wisdom of 18, and a Charisma of 24, as well as hearing and truesight out to a range of 120 feet.
The shield can speak, read, and understand Common and Infernal, and it can communicate
released from the shield, the pit fiend honors the terms of whatever bargain it struck to facilitate its escape.
While trapped in the shield, Gargauth carefully steers the shield’s current owner
races
Spelljammer: Adventures in Space
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
glide. Hadozees wrap these wings around themselves to keep warm.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one
races
Spelljammer: Adventures in Space
suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language
Astral Plane can live to be more than 750 years old.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game
races
Spelljammer: Adventures in Space
increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read
impossible to duplicate. To interact with other folk, thri-kreen rely on a form of telepathy.
Creating Your Character
When you create your D&D character, you decide whether your character is a
races
Spelljammer: Adventures in Space
blossom into hard feelings, loud arguments, and head-butting contests, but they rarely escalate beyond that.
Creating Your Character
When you create your D&D character, you decide whether your
scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can
races
Dragonlance: Shadow of the Dragon Queen
follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one
races
Spelljammer: Adventures in Space
to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
Languages
Your character can speak, read, and write Common and one other language that you and
, determined to find a greater purpose.
Creating Your Character
When you create your D&D character, you decide whether your character is a member of the human race or one of the game’s
races
Spelljammer: Adventures in Space
you create your D&D character, you decide whether your character is a member of the human race or one of the game’s fantastical races. If you create a character using a race option
; section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of
races
’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.
If you are replacing your race with a lineage, replace
any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character
Dhampir
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Build” section offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be
raised above 20.
If you are replacing your race with a lineage, replace any Ability Score Increase you previously had with these.
Languages
Your character can speak, read, and write Common and one
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Temple of Howling Hatred When the characters follow the tunnel from Knifepoint Gully (see chapter 3), read the following text: An enormous chasm splits the earth as far as the eye can see in the
built a palace in a vast cavern upon the edge of a great chasm. Where the cavern’s glittering, mineral-encrusted ceiling rose high, the dwarves constructed spacious plazas in which they carved towering
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
,” which the sisters promise to call for within a year. Any creature that accepts the bargain is taken to the studio in the temple tower (area T15), where the sisters work together to paint a beautiful
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
,” which the sisters promise to call for within a year. Any creature that accepts the bargain is taken to the studio in the temple tower (area T15), where the sisters work together to paint a beautiful
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira has her guards move him somewhere safer. If the characters defeat Kala and the biza, they can reveal what they’ve learned to Samira. Exposing the bargain the Kings of Coins made and Proud Edun’s
place outside Zinda, like the Radiant Citadel. Either way, Samira will decide how to punish Kala and the Kings of Coin for their crimes. Whatever the outcome, Samira pays the characters the amount agreed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira has her guards move him somewhere safer. If the characters defeat Kala and the biza, they can reveal what they’ve learned to Samira. Exposing the bargain the Kings of Coins made and Proud Edun’s
place outside Zinda, like the Radiant Citadel. Either way, Samira will decide how to punish Kala and the Kings of Coin for their crimes. Whatever the outcome, Samira pays the characters the amount agreed
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Samira has her guards move him somewhere safer. If the characters defeat Kala and the biza, they can reveal what they’ve learned to Samira. Exposing the bargain the Kings of Coins made and Proud Edun’s
place outside Zinda, like the Radiant Citadel. Either way, Samira will decide how to punish Kala and the Kings of Coin for their crimes. Whatever the outcome, Samira pays the characters the amount agreed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
themselves, or do something else with it is for them to decide. In addition to providing a sandcastle model of Skalderang Conservatory, Mackerel and Trout furnish the characters with the following information, which is framed as boxed text that you can read or paraphrase to the players.
classes
Basic Rules (2014)
—knowledge of the people who constructed the monument and the mythic saga it depicts.
A stern human warrior bangs his sword rhythmically against his scale mail, setting the tempo for his war chant
, making a bargain for a musical gift in addition to your life and freedom, but at what cost?
QUICK BUILD
You can make a bard quickly by following these suggestions. First, Charisma should be your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
character created by the hags is destroyed. If a character keeps their painting for a year or renounces the bargain, you can decide what effect the curse brings about. A cursed character also gains the
,” which the sisters promise to call for within a year. Any creature that accepts the bargain is taken to the studio in the temple tower (area T15), where the sisters work together to paint a beautiful
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing
, but to get it, the characters must find the Bleeding Citadel—a little slice of heaven trapped in hell. After they unlock Lulu’s memories and claim the sword, the characters must decide who is fit to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
bargain between the archdevil Zariel, who rules Avernus, and the treacherous High Overseer of Elturel, Thavius Kreeg. Zariel is capturing cities and using their citizens as fodder in the ongoing
, but to get it, the characters must find the Bleeding Citadel—a little slice of heaven trapped in hell. After they unlock Lulu’s memories and claim the sword, the characters must decide who is fit to
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
for the citadel, read the following text instead: The imperial citadel looms large, its crystal spires reflecting the light of Xaryxis. It is here, in the heart of the Xaryxian Empire, that you will decide the fate of your world.
Here ends chapter 10.
break for the citadel. If the characters surrender to the astral elves or are defeated, read: You watch as your allies lay down their arms and surrender. Now prisoners of the Xaryxian Empire, you are