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Returning 35 results for 'been beasts document comes records'.
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classes
Tasha’s Cauldron of Everything
revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.
Many druids of this circle keep records of the constellations and the stars’ effects on the
world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and
Baphomet
Legacy
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Monsters
Out of the Abyss
, the Horned King and the Prince of Beasts. He rules over minotaur;minotaurs and others with savage hearts. He is worshiped by those who want to break the confines of civility and unleash their bestial
minotaur—considered the greatest gift of the Prince of Beasts.
Baphomet himself appears as a great, black-furred minotaur, 20 feet tall with six iron horns. An infernal light burns in his red eyes
Monsters
Planescape: Adventures in the Multiverse
historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten knowledge. Those who stumble upon a time
(your choice).
Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
Monsters
Planescape: Adventures in the Multiverse
what will be.
Time dragons prize historical records, objects representative of lost cultures, and treasures from long-gone creators. They are fascinated by time-manipulation magic and forgotten
area take 10 minutes or 2 hours (your choice).
Timelessness. Beasts, Humanoids, and Plants within 3 miles of the lair age only 1 year for every 10 years that pass.
If the dragon dies, these effects fade over the course of 1d10;{"diceNotation":"1d10", "rollType":"roll", "rollAction":"Days"} days.
monsters
used to a constant food supply and the diurnal cycle to which so many Material Plane beasts are adapted leaves a suneater feeling particularly hangry and irritable.
Indolent and Iridescent. The term
Batesian mimicry comes from the dungeoneer Bates Buttonchop who would disguise himself as a black pudding in order to loot monster-filled crypts. The dungeon natives would avoid Bates’s disguise
monsters
owlbear is used to a constant food supply and the diurnal cycle to which so many Material Plane beasts are adapted leaves a suneater feeling particularly hangry and irritable.
Indolent and Iridescent
. The term Batesian mimicry comes from the dungeoneer Bates Buttonchop who would disguise himself as a black pudding in order to loot monster-filled crypts. The dungeon natives would avoid Bates’s
monsters
owlbear is used to a constant food supply and the diurnal cycle to which so many Material Plane beasts are adapted leaves a suneater feeling particularly hangry and irritable.
Indolent and Iridescent
. The term Batesian mimicry comes from the dungeoneer Bates Buttonchop who would disguise himself as a black pudding in order to loot monster-filled crypts. The dungeon natives would avoid Bates’s
Backgrounds
Guildmasters’ Guide to Ravnica
scientific fact, if you don’t know that information, you know where and from whom you can obtain it. Usually, this information comes from a Simic laboratory, or sometimes from an Izzet facility, a
, devoted to contemplating philosophical principles.
8
My former clade supervisor is now engaged in field research studying some of the largest beasts and monsters on Ravnica.
Non-Simic
Bugbear
Legacy
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races
Volo's Guide to Monsters
; Elminster
Bugbears feature in the nightmare tales of many races — great, hairy beasts that creep through the shadows as quiet as cats. If you walk alone in the woods, a bugbear will reach out
believe that this feeling of fear comes from being possessed by Skiggaret, and they don’t relish experiencing it. After the madness has passed, bugbears don’t dwell on things that were done
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
point of view. BRYNSHAL FLUME
Air Genasi Documancer (Sorcerer)
When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
point of view. BRYNSHAL FLUME
Air Genasi Documancer (Sorcerer)
When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
work with Head Office. You advance your franchise by using documancy for communication, insisting on recording all deals in writing, retaining records, destroying other records, and recalling vital
point of view. BRYNSHAL FLUME
Air Genasi Documancer (Sorcerer)
When other children borrowed her toys, Brynshal kept unnervingly robust records — duration, wear, remittance in case of loss, that kind
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bureaucratic entanglements. More often, a bribe can accomplish as much in half the time, and hefty sums can convince a Taker to lose or even alter a document in the Hall of Records. Vaults. Valuable tomes are
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
library and a rookery, the command center subsumes those functions. Library records are stored in a chamber adjacent to where the war council meets, and posts for ravens are set all around the exterior of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
library and a rookery, the command center subsumes those functions. Library records are stored in a chamber adjacent to where the war council meets, and posts for ravens are set all around the exterior of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bureaucratic entanglements. More often, a bribe can accomplish as much in half the time, and hefty sums can convince a Taker to lose or even alter a document in the Hall of Records. Vaults. Valuable tomes are
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
bureaucratic entanglements. More often, a bribe can accomplish as much in half the time, and hefty sums can convince a Taker to lose or even alter a document in the Hall of Records. Vaults. Valuable tomes are
bookish frost giant, trips before the characters as she hurries to the Hall of Records, sending a stack of titanic papers into the air. 8 An obnoxious equinal guardinal (see Morte’s Planar Parade) brays
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
represent a location constructed to serve as a staging area by a host that is actively campaigning. The basic layout of a war camp is circular. To prepare the site, slaves, goblins, and any beasts fit for
library and a rookery, the command center subsumes those functions. Library records are stored in a chamber adjacent to where the war council meets, and posts for ravens are set all around the exterior of
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercy of the fire giants and dangerous beasts along the coast. The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars
to predict disasters before they strike. Centuries of records and myths are etched into the observatory’s walls. The oldest Watchers claim all the information necessary to predict and prevent the Ashrise is recorded here.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Second Bandit Attack Before the second bandit attack, Haeler comes to the characters and asks for advice on defending the caravan. He’s sure surviving bandits will attack again. The bandits attack
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercy of the fire giants and dangerous beasts along the coast. The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars
to predict disasters before they strike. Centuries of records and myths are etched into the observatory’s walls. The oldest Watchers claim all the information necessary to predict and prevent the Ashrise is recorded here.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Second Bandit Attack Before the second bandit attack, Haeler comes to the characters and asks for advice on defending the caravan. He’s sure surviving bandits will attack again. The bandits attack
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Second Bandit Attack Before the second bandit attack, Haeler comes to the characters and asks for advice on defending the caravan. He’s sure surviving bandits will attack again. The bandits attack
as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
mercy of the fire giants and dangerous beasts along the coast. The city is controlled by the Shapers of Obsidian, a group of scholars who create magic inventions that protect the city. These scholars
to predict disasters before they strike. Centuries of records and myths are etched into the observatory’s walls. The oldest Watchers claim all the information necessary to predict and prevent the Ashrise is recorded here.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
city guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Intelligence Intelligence measures mental acuity, accuracy of recall, and the ability to reason. Intelligence Checks An Intelligence check comes into play when you need to draw on logic, education
guard Forge a document Recall lore about a craft or trade Win a game of skill Spellcasting Ability Wizards use Intelligence as their spellcasting ability, which helps determine the saving throw DCs of spells they cast.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords’ Alliance To become a member of the Lords’ Alliance faction in Waterdeep, a character must be a Waterdavian citizen. Those with criminal records can also join, provided they demonstrate their
cities and towns. Lords’ Alliance support comes in these ways: City Watch officials are notified that the characters are on “official business” for the Lords’ Alliance and instructed to provide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords’ Alliance To become a member of the Lords’ Alliance faction in Waterdeep, a character must be a Waterdavian citizen. Those with criminal records can also join, provided they demonstrate their
cities and towns. Lords’ Alliance support comes in these ways: City Watch officials are notified that the characters are on “official business” for the Lords’ Alliance and instructed to provide
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Lords’ Alliance To become a member of the Lords’ Alliance faction in Waterdeep, a character must be a Waterdavian citizen. Those with criminal records can also join, provided they demonstrate their
cities and towns. Lords’ Alliance support comes in these ways: City Watch officials are notified that the characters are on “official business” for the Lords’ Alliance and instructed to provide
Goblin
Legacy
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races
Volo's Guide to Monsters
of farming of which goblins are capable and are charged with checking traps for captured people or beasts. Gatherers aren’t usually armed with weapons more deadly than a sling or a knife, but
, or secret backstabbing and outright fights over the title. Most often, the victor in such a struggle comes from another family of the lasher caste, and any allies of the previous boss count themselves
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
thinking being.” 41–60 “The world is my hunting ground. Others are my prey.” 61–80 “Hate comes easily to me and explodes into rage.” 81–00 “I see those who oppose me not as people, but as beasts meant to be preyed upon.”