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Returning 35 results for 'been been device current running'.
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Monsters
Van Richten’s Guide to Ravenloft
achievement, Elise is a confused, frustrated soul who never wished for her current circumstances.
Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies
.
The Unbreakable Heart. The Unbreakable Heart is a nonmagical scientific wonder that replaces a creature’s heart. The device installs itself, connecting to a creature’s anatomy and
Magic Items
Spelljammer: Adventures in Space
Inside a Wildspace system, this portable arcane device automatically tracks the positions and movements of all suns, planets, moons, and comets within that system, projecting a display of all these
bodies in the space above its current location. In that display, a white, pulsating pinprick of light marks the orrery’s location.
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally, you can cast the longstrider spell on yourself at will.
Turn-by
-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10 miles of that location (including you). Once you name the
Magic Items
Acquisitions Incorporated
While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories, and you can unerringly recall any event that took place within
, it cannot be used again until the next dawn.
Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter, you can use a bonus action to
Backgrounds
Guildmasters’ Guide to Ravnica
construction and architecture — primarily in crafting the infrastructure that allows Ravnicans to enjoy running water, levitating platforms, and other magical and technological wonders.
You have a
sparkles.
If you use an arcane focus, it probably takes the form of an intricate device that could include metal gauntlets, glass canisters, copper tubing, and leather straps attaching it to your body
Monsters
Guildmasters’ Guide to Ravnica
point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or
without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet (category 2), or 30 feet
Monsters
Guildmasters’ Guide to Ravnica
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Monsters
Guildmasters’ Guide to Ravnica
-radius sphere centered on a point in the krasis’s space before it moves. The sphere is heavily obscured until the ink disperses after 1 minute. A strong current also disperses the ink cloud.
7
Leaping Legs. With or without a running start, the krasis’s long jump is 20 feet (category 1), 30 feet (category 2), or 40 feet (category 3). Its high jump is 10 feet (category 1), 20 feet
Wand of Orcus
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Dungeon Master’s Guide (2014)
The ghastly Wand of Orcus rarely leaves Orcus’s side. The device, as evil as its creator, shares the demon lord’s aims to snuff out the lives of all living things and bind the Material
’s desire to slay everything in the multiverse. The wand is cold, cruel, nihilistic, and bereft of humor.
In order to further its master’s goals, the wand feigns devotion to its current
Magic Items
Quests from the Infinite Staircase
short or long rest. Once added, fuel can’t be removed from the lantern’s base.
The lantern’s flame can’t be extinguished by any means other than running out of fuel. If the
more of its current gem lenses, as noted in the Lenses table. The spell’s target or point of origin must be in the lantern’s area of bright light. If there isn’t enough fuel left to
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 310 hit points, it recharges its Dragon Breath
effects:
Tapping a device and saying “she hasn’t let me down yet” ensures that the apparatus in question won’t fail until the very last moment while within 6 miles of the lair
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 462 hit points, it recharges its Dragon Breath
:
Tapping a device and saying “she hasn’t let me down yet” ensures that the apparatus in question won’t fail until the very last moment while within 6 miles of the lair.
The
monsters
Apotheosis (Recharges after a Short or Long Rest). If the koboldzilla would be reduced to 0 hit points, its current hit point total instead resets to 145 hit points, it recharges its Dragon Breath
:
Tapping a device and saying “she hasn’t let me down yet” ensures that the apparatus in question won’t fail until the very last moment while within 6 miles of the lair.
The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unoccupied space that the driver can see up to 300 feet away from the vehicle’s current position. All creatures and objects in contact with the vehicle are teleported along with it. This device needs 24 hours to recharge before it can be used again.
driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unoccupied space that the driver can see up to 300 feet away from the vehicle’s current position. All creatures and objects in contact with the vehicle are teleported along with it. This device needs 24 hours to recharge before it can be used again.
driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
unoccupied space that the driver can see up to 300 feet away from the vehicle’s current position. All creatures and objects in contact with the vehicle are teleported along with it. This device needs 24 hours to recharge before it can be used again.
driver can activate this magical device as a bonus action, causing the vehicle to expel a 30-foot cube of opaque smoke directly in front of it or behind it. The cloud is stationary and lasts for 1
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
greatest achievement, Elise is a confused, frustrated soul who never wished for her current circumstances. She’s now a flesh golem with the following adjustments: Elise does not have the Berserk or Aversion
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
greatest achievement, Elise is a confused, frustrated soul who never wished for her current circumstances. She’s now a flesh golem with the following adjustments: Elise does not have the Berserk or Aversion
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
greatest achievement, Elise is a confused, frustrated soul who never wished for her current circumstances. She’s now a flesh golem with the following adjustments: Elise does not have the Berserk or Aversion
of Fire traits. She has immunity to cold damage. Elise’s heart has been replaced with the Unbreakable Heart. If this device is removed, Elise dies, even if it is replaced with another heart. Elise is
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Compendium
- Sources->Dungeons & Dragons->Rrakkma
Appendix 3. Dungeon Master Tips PREPARATORY NOTES. As you’re reading through and/or running this adventure, pay special attention to areas that include creatures, noting whether or not the
combat-heavy nature of this adventure, it’s possible that it could take from six to eight hours to play. If running this at an event, you might consider playing this over the course of two four- hour time
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
compendium
- Sources->Dungeons & Dragons->Faster, Purple Worm! Everybody Dies, Vol. 1
carried off by a wyvern. Read or paraphrase the following: You are falling fast. Far beneath you, you can see a lightning train running on an elevated track. On your current trajectory, you are going to
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
The Tyrants No criminal guild in Sharn is more shrouded in mystery than the Tyrants. This organization of changelings deals in secrets and lies, selling forgeries, running long cons, and treating
identities as a commodity. The Tyrants have spies throughout the city, even in places where they have no current plans or contracts. The organization gathers as many secrets as possible, then sells that
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Timepiece of Travel Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally
, you can cast the longstrider spell on yourself at will. Turn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Timepiece of Travel Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally
, you can cast the longstrider spell on yourself at will. Turn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rotor of Return Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories
feature of the rotor of return, it cannot be used again until the next dawn. Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rotor of Return Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories
feature of the rotor of return, it cannot be used again until the next dawn. Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Timepiece of Travel Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Dexterity saving throws and you always know which way is north. Additionally
, you can cast the longstrider spell on yourself at will. Turn-by-Turn Directions. You can name any location within 10 miles of your current location that is known to at least one creature also within 10
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Rotor of Return Wondrous item, very rare (requires attunement) While attuned to this device, you have a +1 bonus to Constitution saving throws. You periodically receive flashbacks of old memories
feature of the rotor of return, it cannot be used again until the next dawn. Recall Code. As an action, you can set your current location as a point of return locked to the rotor. Anytime thereafter
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur” for details on running adventures featuring lost memories, or consider developing other plots using the Bluetspur Adventures table. Bluetspur Adventures d8 Adventure
1 Characters awake
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur” for details on running adventures featuring lost memories, or consider developing other plots using the Bluetspur Adventures table. Bluetspur Adventures d8 Adventure
1 Characters awake
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Bluetspur” for details on running adventures featuring lost memories, or consider developing other plots using the Bluetspur Adventures table. Bluetspur Adventures d8 Adventure
1 Characters awake
taken over by an intellect devourer.
6 An inventor requests the characters’ insight into a pill-sized device she extracted from her own body. As the characters examine it, the device projects a map