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Returning 35 results for 'been before devour contacts rule'.
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Yuan-ti Malison (Type 3)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
impossible to manipulate, influence, or control by nonmagical means, even as it seeks to control other creatures through terror, pleasure, and awe.
Yuan-ti know that the world they hope to rule can
individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti strive for ascension and are willing to commit the darkest atrocities to achieve it.Poison
Backgrounds
Guildmasters’ Guide to Ravnica
offer bribes, favors, or other incentives to induce people to reveal their secrets.
Your DM might rule that the knowledge you seek is secreted away in an inaccessible place, or that it simply can
my research and any other tasks I have to complete.
Contacts
The fluid nature of clades, whose rosters span different laboratories and change as researchers discover new interests, creates
Changeling
Legacy
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races
Mordenkainen Presents: Monsters of the Multiverse
physician. Personas can even be passed down through a family, allowing a younger changeling to take advantage of contacts established by the persona’s previous users.
Creating Your Character
At 1st
Score Increases
When determining your character’s ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless
Bugbear
Legacy
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races
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
bugbears recognize two other gods, both of which they disdain and fear: Maglubiyet and Skiggaret.
Maglubiyet, the leader of the goblinoid pantheon, forced both brothers to submit to his rule, but
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
upper class, but other characters can do so only if you judge that the character has made sufficient contacts. Alternatively, a character might use a disguise kit and the Deception skill to pass as a
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
she will then join with and rule over. Cultists. Most of Zuggtmoy’s cultists are hapless mortals that have been infested with the demonic spores she cultivates in the fungi she created. The spores
slowly devour these creatures’ brains, leaving them with enough functionality to spread malevolent fungi but robbing them of the will to turn against their master. A few mortals freely enter her service
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
she will then join with and rule over. Cultists. Most of Zuggtmoy’s cultists are hapless mortals that have been infested with the demonic spores she cultivates in the fungi she created. The spores
slowly devour these creatures’ brains, leaving them with enough functionality to spread malevolent fungi but robbing them of the will to turn against their master. A few mortals freely enter her service
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
she will then join with and rule over. Cultists. Most of Zuggtmoy’s cultists are hapless mortals that have been infested with the demonic spores she cultivates in the fungi she created. The spores
slowly devour these creatures’ brains, leaving them with enough functionality to spread malevolent fungi but robbing them of the will to turn against their master. A few mortals freely enter her service
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Telepathy Telepathy is a magical ability that allows a creature to communicate mentally with another creature within a specified range. Unless a rule states otherwise, the contacted creature doesn’t
contacts a different creature within range. A creature without telepathy can receive telepathic messages but can’t initiate a telepathic conversation. Once a telepathic conversation starts, the non-telepath can communicate mentally to the telepath until the telepathic connection ends.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
endless consumption, always looking for the next thing to possess or devour.
2 I am rarely satisfied with what I have. I envy others’ lives and belongings.
3 I’m constantly calculating my
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
endless consumption, always looking for the next thing to possess or devour.
2 I am rarely satisfied with what I have. I envy others’ lives and belongings.
3 I’m constantly calculating my
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Creating a Shadow Dragon Use the Shadow Dragon Personality Traits and Shadow Dragon Ideals tables to inspire your portrayal of distinctive shadow dragon characters. If you use the variant rule in the
endless consumption, always looking for the next thing to possess or devour.
2 I am rarely satisfied with what I have. I envy others’ lives and belongings.
3 I’m constantly calculating my
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Benevolent locals There is no clear match for this world-spanning organization in Krynn. Instead of an established faction, treat the various Harper contacts in the adventure as friendly NPCs who are willing
truly do search for evidence of the gods, many are more concerned with establishing and controlling local rule, and do not shy away from using coercion and threats to get their way.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
doesn’t want the monstrous shapechanger to devour them. Korboz hopes the creature will tire of eating gnomes and leave. Providing Korboz with evidence of the mimic’s demise restores his sanity. GNOMENGARDE
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
doesn’t want the monstrous shapechanger to devour them. Korboz hopes the creature will tire of eating gnomes and leave. Providing Korboz with evidence of the mimic’s demise restores his sanity. GNOMENGARDE
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
failures outnumber their successes. They seldom stray far from home, subsisting largely on the mushrooms that grow on misty islands outside their caves. Gnomengarde has two married kings who rule in
doesn’t want the monstrous shapechanger to devour them. Korboz hopes the creature will tire of eating gnomes and leave. Providing Korboz with evidence of the mimic’s demise restores his sanity. GNOMENGARDE
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
it seeks to control other creatures through terror, pleasure, and awe. Yuan-ti know that the world they hope to rule can’t be bound for long by brute force, and that many creatures will refuse to serve
the gods they worship. Instead, they see worship as a means to attain power. A yuan-ti believes an individual who attains enough power can devour and replace one of the yuan-ti gods. The yuan-ti
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects he’s lying. Emad misses the time before Atash’s rule when the bazaar was packed with shoppers from faraway lands. That was before Atash’s stringent edicts limited visitors to the city. A character
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects he’s lying. Emad misses the time before Atash’s rule when the bazaar was packed with shoppers from faraway lands. That was before Atash’s stringent edicts limited visitors to the city. A character
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
suspects he’s lying. Emad misses the time before Atash’s rule when the bazaar was packed with shoppers from faraway lands. That was before Atash’s stringent edicts limited visitors to the city. A character
smuggling business is dwindling, as his contacts fear provoking Atash or believe there’s no money to be made in the isolated city. Emad recently received a strange samovar from a treasure hunter in the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
experts share contacts, exchange resources such as materials or tools, and leverage their collective influence to affect politics for their benefit. Alternatively, merchants and other business owners
might also organize into guilds. Merchant barons who effectively rule a city or nation through iron-clad control of the economy or a network of innkeepers who share news and supply routes could both
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on
. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
offer. They’re stymied by what is happening.” “My contacts in the Harpers have learned that the cause of the death curse is a necromantic artifact called the Soulmonger. According to their sources, the
merchant princes who rule the city.” Syndra has misgivings about sending inexperienced adventurers on so dangerous a quest, but she isn’t taking any chances. She fails to mention that other, more
Compendium
- Sources->Dungeons & Dragons->Sage Advice Compendium
attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on
. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to