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Returning 35 results for 'been before distant continues risk'.
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Monsters
Mordenkainen's Fiendish Folio Volume 1
for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising
sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an offering of fine food
Monsters
Curse of Strahd
in search of new actors, he began regaling locals with tales of distant lands.
Monster Hunter. The half-elf ringmaster is, in fact, a legendary human vampire hunter named Rudolph van Richten. Van
, he will do so.
Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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Species
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
self-assurance in one genasi and as arrogance in another. Such self- confidence can sometimes blind genasi to risk, and their great plans often get them and others into trouble.
Too much failure can
Monsters
Fizban's Treasury of Dragons
love gazing upon it, but I abhor being wet.
4
Why should I risk damaging my splendid physique when I can fight with the power of my mind?
5
I am predictable only in my unpredictability
Creatures
1
Moved by pity, a giant eagle continues bringing food to an abandoned topaz dragon wyrmling, despite the wyrmling’s attempts to eat the eagle.
2
A pseudodragon who is
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it. This property of the lair vanishes after 1d10;{"diceNotation":"1d10
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
the lower level brings a creature to the upper level. A creature or object dropped down one of the chimneys continues falling endlessly unless it or some outside force has the means to slow or stop it
Kobold
Legacy
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Species
Volo's Guide to Monsters
crawl to make progress. In places where a tunnel opens into a chasm and continues on the other side, the kobolds might connect the two passages with a rope bridge or some other rickety structure
other useful items, but if they are at risk of discovery, they run away rather than attack anyone in the house. By fleeing before they can be seen or identified, they avoid getting into a situation
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
for the world in the long term, or a short-term triumph that carries tremendous risk for the world in the distant (or not too distant) future. Another possibility is that the adventurers are openly
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
continues on the other side, but one must make the climb with care or risk causing the rubble to shift and alert the worm (see below). Removing enough debris to allow a Small or Medium humanoid to
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
adventurers will quickly realize that the power of the demon lords is a threat even here, getting an even closer glimpse of the Underdark’s decay as the madness of the Abyss continues to spread. Built
shape events in the city that point toward the danger Gracklstugh faces — and how unprepared the city is for it. But with each moment the characters spend in the City of Blades, they run the risk of having escaped the drow only to be enslaved by the duergar.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. Foreshadow that threat after characters decide where they’re headed by reading the following description: To the southwest, the crack of shearing stone sounds from a distant temple whose grounds teem with
continues. “We just saw something come over the cliffs—a gods-cursed dragon skeleton! We’re retreating, and the Dragon Armies are following. We’ll keep them drawn out as long as we can. See if you can
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cavern around it offers space to camp and no risk of encounters. However, if the characters are riding giant lizards or other mounts, those mounts are unable to navigate the narrow route to the tower
sideways to squeeze. It takes about an hour to navigate its pitch-black darkness, and the journey is filled with a constant echo of distant sounds. The passage then widens, opening out into a cavern whose
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Square, targeting the Ashen Heirs’ boomhailers. When the Ashen Heirs see the worm racing toward them, they attempt to flee. The purple worm is irritated by the sound from the boomhailers and continues
cling to their buzzing boomhailers as they flee. A character who spends an action alerting an anarchist to the risk and succeeds on a DC 14 Charisma (Intimidation or Persuasion) check convinces that
Orc
Legacy
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Species
Volo's Guide to Monsters
created the orcs and continues to direct their destiny. He is aided and abetted by the other warrior deities, Bahgtru and Ilneval, who bring strength and cunning to the battlefield. The followers of all
area is at risk. If orcs come upon a target that is too large to assault directly, they will lurk along supply routes, taking out their frustration on caravans and travelers. Left unchecked, a tribe can
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
enjoys and maintains its independence, all these communities are at risk of being overrun by the monstrous threats that live outside their walls. Fear of the wilderness and its many terrors led to the
. In generations past, most human settlers of the North were light-haired and light-skinned. Since then, the riches and promise of the Savage Frontier have attracted distant foreigners, and several
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
entrance was protected by a great seal or doorway and that only Dumathoin’s priests would know the secret to unlock it.”
Examining the map further, Gwyn points at Gibbet Crossing and continues: “Gibbet
. Gibbet Crossing is more distant, and its dangers are unknown. Ultimately, the characters can choose their course of action.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
risk! Advisement: full planar realignment! Highest alert!” The modron continues issuing such dire reports. As it does, wisps of green vapor leak from its mouth, eyes, and seams. Gradually this vapor
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the Inner Sun are infinitesimal. And if a portal to Khyber existed in the sewers of Fairhaven, odds are good that it would already have been discovered. The risk arises when you’re exploring passages
, casting visions of distant places directly into the wielder’s mind. Items recovered from fiendish demiplanes might be constructed from standard materials but have a sinister aspect or appearance, such
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
in the party wakes up sore and cramped, as rocks or sharp sticks somehow end up under their bedrolls. Once a killmoulis is angered, it continues to tail a group and visit its curse upon them. Only an
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into the town of Vallaki several months later. Claiming to be a carnival ringmaster in search of new actors, he began regaling locals with tales of distant lands. Monster Hunter. The half-elf
. Van Richten works alone. A curse placed on him long ago by a Vistani seer brings doom to those he befriends. Furthermore, he believes too much is at stake to risk exposure. Consequently, if he thinks
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
succumb to utter despair. Although the Vistani often bring wine from distant lands, they share it infrequently. Thus, most of Barovia’s wine comes from one source: the Wizard of Wines winery and vineyard
Baba Lysaga, who had previously suspected that magic was the root of the vineyard’s health but knew nothing of its source. Even after this great discovery, Baba Lysaga continues to send her scarecrows
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
with tempting or treacherous illusions.
5 Nyx Shard. The island is a manifestation of Nyx, a recreation of a land from the distant past or completely from fiction.
6 Idyllic. The island has
properties of your own design. Bliss Island. Those who visit the island risk being enchanted so they never want to leave. At the end of each long rest it takes on this island, a visitor must succeed on a DC
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
possibilities: Ambush. Monsters set up an ambush along a route they expect travelers to follow. Attack from Above. Flying monsters swoop down to attack the characters. Distant Sighting. The
journey.
Navigation If the characters aren’t following an established path or traveling with a landmark in sight, they risk getting lost. Here are some circumstances that can cause a group to lose its
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
noble visiting from a distant city. Resolution. After a workweek of carousing, a character stands to make contacts within the selected social class. The character makes a Charisma (Persuasion) check
character, but not at the risk of their lives. Lower-class contacts include criminals, laborers, mercenaries, the town guard, and any other folk who normally frequent the cheapest taverns in town. Middle
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
remembering where you are in the list can bog the game down. If you want quicker combats, at the risk of those combats becoming unbalanced, try using the side initiative rule. Under this variant, the
completed their turns. If more than two sides take part in a battle, each side rolls for initiative. Sides act from the highest roll to lowest. Combat continues in the initiative order until the battle
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
beasts graze without great risk, because wolves and other predators that would thin the herds are themselves the prey of the trolls and goblinoids that otherwise rule the moor. These two-legged
goats, the soil being too thin and too poor for farming. They aren’t Uthgardt or related to them, but they might have some distant ties to the Northlanders, as they seem to be of Illuskan stock. They
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
islands so distant, characters won’t be able to reach the Morkoth on the backs of griffons, hippogriffs, or similar creatures, since the mounts have nowhere to land and rest when they tire. Dragons don’t
aboard a seafaring vessel. Since the islands of the Trackless Sea are home to predatory, seafaring barbarians, most ship captains are unwilling to risk their vessels and lives on a fool’s errand, no matter
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Codex—and has decided to prove it by attacking the site.
Connected Creatures Bronze dragons admire high-minded ambition and military prowess, seeking out those beings willing to risk their lives in
reluctantly continues to protect the vampire, all the while searching for a way to reverse the transformation.
5 An adult bronze dragon sends regular tributes of treasure to an adult topaz dragon
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, agreeing to exchange his soul for a boon that enables him to escape to safety. With nothing to do in his tomb other than answer distant entreaties from the Material Plane, Levistus has attracted the
devotion of a wide variety of criminals, rascals, and ne’er-do-wells across a multitude of worlds. He continues to meet his quota of souls, both despite his lack of mobility and because of it. Being
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Maira ir’Talan, a distant relative of the Lord Commander, leads the Blackened Book. A gifted diviner, Maira is a highly effective leader. What none know is that she’s also an agent of the Dreaming
Dark. Five years ago, a kalaraq quori (see chapter 6) named Tirashana implanted a mind seed in her thoughts. Maira continues to do her job while concealing any evidence of the Dreaming Dark’s schemes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
myriad doors. A distant and benevolent observer, Nafas hears wishes spoken throughout the multiverse—wishes he fulfills with the help of adventurers who happen upon his aeolian palace. Doors to the
expert guides to this vast cosmic network of branching pathways, constantly studying the ever-changing paths as the tree continues its eternal growth. Axel Defois A portal to the Beastlands opens amid the branches of the World Tree
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
keeping watch with other travelers. Then in the midst of a crisis of leadership in distant Elturel, one of the heirs apparent for the post of High Observer, a paladin named Tamal Thent, went missing with
caravans camping at the bridge and pilgrims visiting it continues, but now people stay in a caravan ground around a small village that has grown up outside the fort. Activity around the area is overseen
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
with purple crystals. The tunnel echoes with strange voices and far-off sounds, as if originating from distant places … or perhaps even distant worlds.
The tunnel is unlit. A successful DC 12
while the characters traverse the tunnel. The tunnel continues for what feels like forever before the ceiling suddenly begins to rise. The walls frame an impossibly tall canyon that slowly widens, the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
is the first mate, and voices her appreciation for the characters’ rescue. If they seem like honorable sorts, Belle takes a risk and further asks them for assistance. She admits that she and her crew
and will-o’-wisps in the area are on the rise. In the end, the sailors must return to their ship or risk the captain’s wrath against their friends. The characters are left to explore the lighthouse on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
opportunity for the characters to get information from the patrons, which leads them to “Candle Lane,” where their quest continues. Blood in the Streets As the characters travel through the Dock Ward
dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle






