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Returning 35 results for 'been being devour constructed rely'.
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Troll
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Basic Rules (2014)
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
Monsters
Out of the Abyss
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
damage.Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh.
Monsters
Waterdeep: Dungeon of the Mad Mage
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll's flesh.
Monsters
Mythic Odysseys of Theros
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry. The raptor can mimic any sound, including voices, it has heard in the last 24 hours. A
sands of time or are guarded by ancient monsters.
Constructed Nature. An anvilwrought doesn't require air, food, drink, or sleep.
VARIANT: ANVILWROUGHT RAPTOR FAMILIAR
Some anvilwrought raptors are
Troll (variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
Keen Smell. The troll has advantage on Wisdom (Perception) checks that rely on smell.
Regeneration. The troll regains 10 hit points at the start of its turn. If the troll takes acid or fire damage
":"slashing"} slashing damage.Fearsome green-skinned giants, trolls eat anything they can catch and devour. Only acid and fire can arrest the regenerative properties of a troll’s flesh.
Bugbear
Legacy
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races
Volo's Guide to Monsters
of the bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside
, and the bugbears use your head to magically command all whom you once knew.
Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weak to please Yeenoghu. 6 I devour the weak to purge them from the world, the strong to blunt their power. Gnoll/Cultist Flaws d6 Flaw 1 I lack tactical guile and rely on overwhelming attacks. 2 I
. 4 I have stopped using language and instead rely on growls and shrieks. 5 I have no fear of death and welcome it in battle. 6 My berserk fury makes a rabid dog look gentle. Gnoll/Cultist Ideals d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weak to please Yeenoghu. 6 I devour the weak to purge them from the world, the strong to blunt their power. Gnoll/Cultist Flaws d6 Flaw 1 I lack tactical guile and rely on overwhelming attacks. 2 I
. 4 I have stopped using language and instead rely on growls and shrieks. 5 I have no fear of death and welcome it in battle. 6 My berserk fury makes a rabid dog look gentle. Gnoll/Cultist Ideals d6
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
weak to please Yeenoghu. 6 I devour the weak to purge them from the world, the strong to blunt their power. Gnoll/Cultist Flaws d6 Flaw 1 I lack tactical guile and rely on overwhelming attacks. 2 I
. 4 I have stopped using language and instead rely on growls and shrieks. 5 I have no fear of death and welcome it in battle. 6 My berserk fury makes a rabid dog look gentle. Gnoll/Cultist Ideals d6
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Undead, within a certain radius. Soulsight doesn’t rely on sight but counts as “seeing” for features that require sight. Neither physical objects (including total cover) nor supernatural effects can
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
Languages Giant
Challenge 13 (10,000 XP)
Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.
Regeneration. The troll regains 10 hit points at the start
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
Languages Giant
Challenge 13 (10,000 XP)
Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.
Regeneration. The troll regains 10 hit points at the start
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
devour those on the brink of death, but only if the troll is already cooked or digested (slain by fire or acid). Otherwise, the god spits the soul back into the world to regenerate a new body, no matter
Languages Giant
Challenge 13 (10,000 XP)
Keen Senses. The troll has advantage on Wisdom (Perception) checks that rely on smell or sight.
Regeneration. The troll regains 10 hit points at the start
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Undead, within a certain radius. Soulsight doesn’t rely on sight but counts as “seeing” for features that require sight. Neither physical objects (including total cover) nor supernatural effects can
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Flee, Mortals! Rule Primer
Undead, within a certain radius. Soulsight doesn’t rely on sight but counts as “seeing” for features that require sight. Neither physical objects (including total cover) nor supernatural effects can
better chance of living through their encounter with a demon, you can reduce the DC of the saving throw—or you can remove the saving throw entirely, and only allow a demon to devour a soul when a
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
extols. Strength allows a gnoll to overwhelm, kill, and devour a foe. Hunger motivates a gnoll to go forth and slay in Yeenoghu’s name. Fear is a weapon used against enemies to make them easy prey
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
extols. Strength allows a gnoll to overwhelm, kill, and devour a foe. Hunger motivates a gnoll to go forth and slay in Yeenoghu’s name. Fear is a weapon used against enemies to make them easy prey
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to devour what they have killed, and to fashion crude weapons and armor from their victims’ corpses. A gnoll war band exemplifies Yeenoghu’s plans for the world. He wants to transform it into a
extols. Strength allows a gnoll to overwhelm, kill, and devour a foe. Hunger motivates a gnoll to go forth and slay in Yeenoghu’s name. Fear is a weapon used against enemies to make them easy prey
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
time came to honor his part of the compact, Maglubiyet reneged on the deal. As an act of vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls and deprive
) checks that rely on smell.
Innate Spellcasting. The barghest’s innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
slaughter as they devour the corpses of both their victims and the gnolls killed in battle. During this time, the hyenas that follow a pack of gnolls feast until they become bloated, then burst open
that doesn’t rely on the loss of human life to see it succeed. I would gladly suggest one if such existed. Your best strategy is to defend our halls and let the humans serve as bait. Moradin knows they multiply quickly enough that their losses will soon be recouped.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
time came to honor his part of the compact, Maglubiyet reneged on the deal. As an act of vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls and deprive
) checks that rely on smell.
Innate Spellcasting. The barghest’s innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
time came to honor his part of the compact, Maglubiyet reneged on the deal. As an act of vengeance, the General of Gehenna created the soul-devouring barghests to devour goblinoid souls and deprive
) checks that rely on smell.
Innate Spellcasting. The barghest’s innate spellcasting ability is Charisma (spell save DC 12). The barghest can innately cast the following spells, requiring no material
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
slaughter as they devour the corpses of both their victims and the gnolls killed in battle. During this time, the hyenas that follow a pack of gnolls feast until they become bloated, then burst open
that doesn’t rely on the loss of human life to see it succeed. I would gladly suggest one if such existed. Your best strategy is to defend our halls and let the humans serve as bait. Moradin knows they multiply quickly enough that their losses will soon be recouped.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
slaughter as they devour the corpses of both their victims and the gnolls killed in battle. During this time, the hyenas that follow a pack of gnolls feast until they become bloated, then burst open
that doesn’t rely on the loss of human life to see it succeed. I would gladly suggest one if such existed. Your best strategy is to defend our halls and let the humans serve as bait. Moradin knows they multiply quickly enough that their losses will soon be recouped.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
bushes and strangle you. If you stray too far from the house at night, bugbears will scoop you up to devour you in their den. If a bugbear cuts off your head, your soul stays trapped inside, and the
bugbears use your head to magically command all whom you once knew. Lurid tales such as these have flowered from the seeds of truth. Bugbears do rely on stealth and strength to attack, preferring to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
workers and now seek to capture them rather than devour them. Giants don’t launch direct attacks on dwarven strongholds except under extraordinary circumstances. Their size is a great disadvantage in
war wagon laden with gold, gems, stout armor, and sharp weapons. Given the orcs’ propensity to rely on brute force rather than cunning, they can overcome only severely weakened dwarven strongholds
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
. Constructed Nature. An anvilwrought doesn’t require air, food, drink, or sleep. (JAMES ZAPATA) Anvilwrought Raptor Prized among Meletis’s thaumaturges, anvilwrought raptors are often crafted in the form of a
Languages understands one language of its creator but can’t speak
Challenge 1/2 (100 XP)
Keen Sight. The raptor has advantage on Wisdom (Perception) checks that rely on sight.
Recorded Mimicry
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The deep crow makes three
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
being capable of wholly independent reactions to potential threats. Though most clockwork dragons have a breath weapon that deals fire damage, some might be constructed to deal acid, cold, or lightning
.
Sunlight Sensitivity. While in sunlight, the deep crow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The deep crow makes three