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Returning 35 results for 'been being distant current realms'.
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been being distant currents realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Visions of Distant Realms Prerequisite: 15th level You can cast arcane eye at will, without expending a spell slot.
Monsters
Forgotten Realms: Adventures in Faerûn
action again until the start of its next turn.Ancient spirit dragons have outgrown the petty concerns of the current age. After centuries of studying the culture and beliefs of an ancient empire, a
powers stem from the magic and history of fallen realms. They embody the spirit of a bygone age, and so as they grow and mature, they develop an erratic control over time.
A spirit dragon’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
each: arcane gate, detect thoughts, true seeingWarlocks of the Great Old One gain their powers through magical pacts forged with eldritch entities from strange and distant realms of existence. Some
Monsters
Van Richten’s Guide to Ravenloft
.
Star Spawn Emissary
Few understand the full hungry hostility of the multiverse. Star spawn emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by
ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to
Monsters
Van Richten’s Guide to Ravenloft
emissaries are the fingers of alien realms, digits that tip the scales of reality toward terror. Heralded by ominous astrological events, these ravenous invaders make worlds ready for unimaginable masters or
distant, greater manifestations of themselves. Employing their malleable forms, emissaries work to undermine perceptions of order, trust, and reality on global scales, readying worlds for sanity
Genasi
Legacy
This doesn't reflect the latest rules and lore.
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races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
genasi in the Realms are descendants of the djinn and efreet who once ruled Calimshan. When those rulers were overthrown, their planetouched children were scattered. Over thousands of years, the
races
their mental faculties yet suffer daily to recall who they once were. Shades from the Shadow Realm are different from those of the mortal realms because they specifically lack most of their memories, and
discard different names for themselves as they attempt to find something that feels familiar.
Stygian Shades
Like other shades, stygian shades fade away as the remembrance of them becomes distant. But
Monsters
Fizban's Treasury of Dragons
Amphibious. The dragon turtle can breathe air and water
Blessing of the Sea (Recharges after a Short or Long Rest). If the dragon turtle would be reduced to 0 hit points, its current hit point total
snippets of tunes I have overheard.
7
I swim alongside ships sailing through my domain, just out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms
Monsters
Fizban's Treasury of Dragons
out of arrow range, so they know I am watching.
8
I am fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on
Monsters
Planescape: Adventures in the Multiverse
primal evil power before other yugoloths or that they come from an epoch before the current manifestation of the planes. Baernaloths refuse to say, but most obsess over secrets and obscene lore regarding
while, baernaloths are disturbingly detached, observing their victims’ agony without emotion.A Baernaloth’s Lair
Whether in the hopeless realms of Hades or on the rare occasion they lurk
Tabaxi
Legacy
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races
Volo's Guide to Monsters
lazy, but when Linene came around looking for a missing broach, she was out the door before I could blink an eye.
— Toblen Stonehill, innkeeper
Hailing from a strange and distant land
tabaxi rarely stay in one place for long. Their innate nature pushes them to leave no secrets uncovered, no treasures or legends lost.
Wandering Outcasts
Most tabaxi remain in their distant
Monsters
Fizban's Treasury of Dragons
fascinated by the politics of surface realms and talk endlessly with sailors and adventurers to stay current on the latest happenings on land.
Dragon Turtle Ideals
d6;{"diceNotation
Lizardfolk
Legacy
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races
Volo's Guide to Monsters
emotion and empathy. The same label serves as an apt depiction of lizardfolk.
Lacking any internal emotional reactions, lizardfolk behave in a distant manner. They don’t mourn fallen comrades or
rage against their enemies. They simply observe and react as a situation warrants.
Lizardfolk lack meaningful emotional ties to the past. They assess situations based on their current and future
Backgrounds
Sword Coast Adventurer's Guide
your cloister, a writing kit (small pouch with a quill, ink, folded parchment, and a small penknife), a borrowed book on the subject of your current study, and a pouch containing 10 gp
FEATURE
personnel and bureaucracy, and you know how to navigate those connections with some ease.
Additionally, you are likely to gain preferential treatment at other libraries across the Realms, as
Human
Legacy
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races
Basic Rules (2014)
pages were tales of bold heroes, strange and fierce animals, mighty primitive gods, and a magic that was part and fabric of that distant land.
— Elaine Cunningham, Daughter of the Drow
In the
naming traditions of their ancestors.
The material culture and physical characteristics of humans can change wildly from region to region. In the Forgotten Realms, for example, the clothing, architecture
Monsters
Quests from the Infinite Staircase
this role, Nafas sends adventurers to distant worlds to fulfill the wishes of creatures beyond his reach. Adventurers who return to Nafas successful receive gifts as rewards. As a noble genie, Nafas
:
Downdraft. Nafas targets one creature he can see within 120 feet of himself. A downward current of air surrounds the target, reducing its flying speed (if any) to 0 feet until the end of its next turn
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place in these distant lands, and to introduce trinkets or relics from foreign realms into Khorvaire. Map 2.2: Islands of Aerenal View Large Version
Chapter 2: Distant Lands This section of the gazetteer provides a glimpse of the wonder and adventure found in the lands beyond Khorvaire’s horizon. Use these entries to inspire adventures that take
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place in these distant lands, and to introduce trinkets or relics from foreign realms into Khorvaire. Map 2.2: Islands of Aerenal View Large Version
Chapter 2: Distant Lands This section of the gazetteer provides a glimpse of the wonder and adventure found in the lands beyond Khorvaire’s horizon. Use these entries to inspire adventures that take
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
place in these distant lands, and to introduce trinkets or relics from foreign realms into Khorvaire. Map 2.2: Islands of Aerenal View Large Version
Chapter 2: Distant Lands This section of the gazetteer provides a glimpse of the wonder and adventure found in the lands beyond Khorvaire’s horizon. Use these entries to inspire adventures that take
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
) to retrieve an adamantine meteorite. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
) to retrieve an adamantine meteorite. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Toril (the world of the Forgotten Realms setting). From there, the characters enter Wildspace and travel to the distant planet H’Catha (the outermost world in the Wildspace system known as Realmspace
) to retrieve an adamantine meteorite. Playing in the Adventurers League
You can play the Spelljammer Academy adventures as a part of the D&D Adventurers League Forgotten Realms campaign. These
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
“do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the cultists have re-tuned their destinations to suit their own ends. One of them connects to the distant north (where Talis visits white dragon allies), one leads to a heavily guarded chamber in Thay
to “do business at the lodge” if the characters decide to dawdle at the lodge for many days. Activating any of these portal stones is unlikely without the lore available in distant libraries or in Rath
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel arrive near the city of Anisa. Use the “Sensa Empire Gazetteer” section to further detail the region. Eberron. At a distant edge of the Menechtarun Desert on Xen’drik, Sensa could be a secluded
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace. Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace. Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Coast region could host Yeonido. The distant relationship between the people of Krynn and their gods could be another reason why some of the city’s dead have difficulty finding peace. Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Citadel arrive near the city of Anisa. Use the “Sensa Empire Gazetteer” section to further detail the region. Eberron. At a distant edge of the Menechtarun Desert on Xen’drik, Sensa could be a secluded
oasis of peace amid the famously dangerous continent. Forgotten Realms. The Sensa Empire might lie near to or within the desert of Anauroch. If placed at the edge of the great desert, it could be a rich trade partner to surrounding lands. If hidden deeper within, it might be a land of near-legend.