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Returning 35 results for 'been blank devoured could returns'.
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Monsters
Tomb of Annihilation
force
6th level (1 slot): globe of invulnerability
7th level (1 slot): teleport
8th level (1 slot): mind blank
9th level (1 slot): time stop
*Syndra casts mind blank, stoneskin and mage armor
maximum drops to 0, Syndra dies and can’t be brought back from the dead until the death curse has ended (and if her soul hasn’t been devoured). Destroying the Soulmonger is the only way to halt
Intellect Devourer
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
the creature is protected by a mind blank spell.Multiattack. The intellect devourer makes one attack with its claws and uses Devour Intellect.
Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4
devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the nearest unoccupied space within 5 feet of it. The body then
Demilich (Variant)
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Monster Manual (2014)
":"necrotic"} necrotic damage, and if this damage reduces the target to 0 hit points, its soul is trapped as if it failed the saving throw. A soul trapped in a gem for 24 hours is devoured and ceases to
assume a wraithlike form. The skull then emits a terrifying howl that can slay the weak-hearted and leave others trembling with fear. Left alone, it sinks back down and returns to the empty peace of
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
. Mystery Monster There used to be twenty-two gnomes living in the caves, but a mimic devoured two gnomes — named Orryn and Warryn — in the past tenday. The creature is currently disguised as a barrel in
area G8, but it will devour more gnomes once its hunger returns unless it is dealt with. It can move around and adopt other disguises as needed, though its forms are limited to Medium objects such as
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
exhaustion gained in this way vanishes. With each level of permanent exhaustion, the soul becomes faded and dull, its eyes glazing over more and more until they are blank, staring pools.
A soul that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
exhaustion gained in this way vanishes. With each level of permanent exhaustion, the soul becomes faded and dull, its eyes glazing over more and more until they are blank, staring pools.
A soul that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
reanimates at the start of its next turn with 1 hit point per Hit Die it possesses, and it gains one level of exhaustion that can’t be removed unless the soul returns to life, at which point all
exhaustion gained in this way vanishes. With each level of permanent exhaustion, the soul becomes faded and dull, its eyes glazing over more and more until they are blank, staring pools.
A soul that
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank
devourer is also forced out if the target regains its devoured brain by means of a wish. By spending 5 feet of its movement, the intellect devourer can voluntarily leave the body, teleporting to the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table. Wood Elf Monk of Mercy Merciful Mask d6 Mask Appearance 1 Raven 2 Blank and white 3
door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blank spell or similar magic doesn’t hear this music or suffer the psychic damage. A successful dispel magic (DC 18) dismisses the effect on the urn, allowing it to be touched safely. Treasure Inside
head that bobs toward you. A croaking voice sounds out in your mind: “Nangnang will help you now.”
If the spirit successfully inhabits the character, give the player Nangnang’s card (see appendix F). If the attempt fails, the spirit returns to the egg and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blank spell or similar magic doesn’t hear this music or suffer the psychic damage. A successful dispel magic (DC 18) dismisses the effect on the urn, allowing it to be touched safely. Treasure Inside
head that bobs toward you. A croaking voice sounds out in your mind: “Nangnang will help you now.”
If the spirit successfully inhabits the character, give the player Nangnang’s card (see appendix F). If the attempt fails, the spirit returns to the egg and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
! I promise to be good.”
If the spirit successfully inhabits the character, give the player Moa’s card (see appendix F). If the attempt fails, the spirit returns to the staff and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
blank spell or similar magic doesn’t hear this music or suffer the psychic damage. A successful dispel magic (DC 18) dismisses the effect on the urn, allowing it to be touched safely. Treasure Inside
head that bobs toward you. A croaking voice sounds out in your mind: “Nangnang will help you now.”
If the spirit successfully inhabits the character, give the player Nangnang’s card (see appendix F). If the attempt fails, the spirit returns to the egg and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table. Wood Elf Monk of Mercy Merciful Mask d6 Mask Appearance 1 Raven 2 Blank and white 3
door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
! I promise to be good.”
If the spirit successfully inhabits the character, give the player Moa’s card (see appendix F). If the attempt fails, the spirit returns to the staff and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
of this subclass. You determine its appearance, or generate it randomly by rolling on the Merciful Mask table. Wood Elf Monk of Mercy Merciful Mask d6 Mask Appearance 1 Raven 2 Blank and white 3
door to the ultimate mercy. As an action, you can touch the corpse of a creature that died within the past 24 hours and expend 5 ki points. The creature then returns to life, regaining a number of hit
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
mind to blank out the details of her plight. The first character to enter the tomb hears Nepartak call out telepathically: The voice of a young girl echoes in your mind: “What’s happening? Why can’t I
! I promise to be good.”
If the spirit successfully inhabits the character, give the player Moa’s card (see appendix F). If the attempt fails, the spirit returns to the staff and waits for another character to touch it.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
returns. It is convenient for humanoids to understand a mind flayer colony by thinking of it as a single individual — the elder brain — directing a number of subservient, remote minds, which are the
also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers’ prey. By its twisted logic, humanoids whose brains are devoured by the colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
returns. It is convenient for humanoids to understand a mind flayer colony by thinking of it as a single individual — the elder brain — directing a number of subservient, remote minds, which are the
also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers’ prey. By its twisted logic, humanoids whose brains are devoured by the colony
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
returns. It is convenient for humanoids to understand a mind flayer colony by thinking of it as a single individual — the elder brain — directing a number of subservient, remote minds, which are the
also sees itself as a savior of the mind flayer race and a living memorial that preserves the memories of the mind flayers’ prey. By its twisted logic, humanoids whose brains are devoured by the colony
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp. When the ship returns to port, Pow Ming pays
quills and loose sheets of blank parchment), a small table holding a silver wine decanter and matching goblet, and an iron stove. Treasure Lord Drylund carries a rapier with a bejeweled, octopus-shaped
compendium
- Sources->Dungeons & Dragons->The Pugilist Class
creature defends itself but takes no other action. At the end of the 10 minutes, or when the creature is reduced to 0 Hit Points, it returns to your body as a tattoo. Once you have used a Magic action
is a glass bottle with a blank label on its front. When a potion or other liquid is poured into the bottle, the contents and effects of the liquid will appear, written in Common, on the label. This
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp. When the ship returns to port, Pow Ming pays
quills and loose sheets of blank parchment), a small table holding a silver wine decanter and matching goblet, and an iron stove. Treasure Lord Drylund carries a rapier with a bejeweled, octopus-shaped
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but if the characters disturb their performance, the poltergeists attack and the skeletons join in. If a character dies in this room and later returns, the poltergeists substitute the dolls for a
remains blank on each of the characters’ death certificates: their cause of death. M10: Hallway The stairway in this musty hallway ascends to a cellar door at the edge of the Mortuary’s grounds near
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
golden goose chips in her bag of holding. The bag is also where she keeps the money she receives in trade. At any given time, the bag holds 1d10 × 100 gp. When the ship returns to port, Pow Ming pays
quills and loose sheets of blank parchment), a small table holding a silver wine decanter and matching goblet, and an iron stove. Treasure Lord Drylund carries a rapier with a bejeweled, octopus-shaped
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but if the characters disturb their performance, the poltergeists attack and the skeletons join in. If a character dies in this room and later returns, the poltergeists substitute the dolls for a
remains blank on each of the characters’ death certificates: their cause of death. M10: Hallway The stairway in this musty hallway ascends to a cellar door at the edge of the Mortuary’s grounds near
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, but if the characters disturb their performance, the poltergeists attack and the skeletons join in. If a character dies in this room and later returns, the poltergeists substitute the dolls for a
remains blank on each of the characters’ death certificates: their cause of death. M10: Hallway The stairway in this musty hallway ascends to a cellar door at the edge of the Mortuary’s grounds near
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
book of the same title, provided that book is part of this room’s collection. Writing a title in a blank book that does not match the title of a book in the collection causes the ink to swiftly evaporate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
first turn. On subsequent turns, it makes Slam attacks with its hooves and antlers. If it is reduced to 0 hit points, the golem turns to dust, then re-forms and returns to its post 1d4 hours later
magic, detect thoughts, fire shield, fly, globe of invulnerability, ice storm, identify, knock, legend lore, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, plane
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
first turn. On subsequent turns, it makes Slam attacks with its hooves and antlers. If it is reduced to 0 hit points, the golem turns to dust, then re-forms and returns to its post 1d4 hours later
magic, detect thoughts, fire shield, fly, globe of invulnerability, ice storm, identify, knock, legend lore, lightning bolt, mage armor, magic missile, mind blank, mirror image, misty step, plane
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
effect on it. If the characters remove a book from the shelves, they see that the cover, like the spine, has no title. Opening any of the books reveals that its pages are blank apart from the first page
book of the same title, provided that book is part of this room’s collection. Writing a title in a blank book that does not match the title of a book in the collection causes the ink to swiftly evaporate