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Returning 35 results for 'been blessing distant confidence resolve'.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Slam. Melee weapon attack: -1;{"diceNotation":"1d20-1","rollType":"to hit","rollAction":"Slam"} to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of Bountiful Generosity (1/day
for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce raiders, enterprising
Monsters
Van Richten’s Guide to Ravenloft
Fiendish Blessing. The AC of Isolde includes her Charisma bonus.
Innate Spellcasting. Isolde’s spellcasting ability is Charisma (spell save DC 14). Isolde can innately cast the following
comfort to Isolde and quelled her thirst for vengeance.
Zybilna and Isolde enjoyed a strong partnership for years, but as time wore on, they grew distant until their relationship finally soured
Genasi
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
Those who think of other planes at all consider them remote, distant realms, but planar influence can be felt throughout the world. It sometimes manifests in beings who, through an accident of birth
the households of their genie parents.
Wild and Confident
Genasi rarely lack confidence, seeing themselves as equal to almost any challenge in their path. This certainty might manifest as graceful
Folk Hero
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Basic Rules (2014)
after I led a symbolic act of protest against it.
9
A celestial, fey, or similar creature gave me a blessing or revealed my secret origin.
10
Recruited into a lord’s army, I rose to
arguments.
5
I’m confident in my own abilities and do what I can to instill confidence in others.
6
Thinking is for other people. I prefer action.
7
I misuse long words in an attempt
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
your choice: Arcadian Perfection (1/Day). If the creature fails a Strength, Dexterity, or Constitution saving throw, it can choose to succeed instead.
Unshakable Resolve. An invisible, magical aura
of confidence and hope surrounds the creature. When another creature that has the frightened condition starts its turn within 5 feet of the creature, the frightened condition affecting it is suppressed for 1 minute. When this suppression ends, the condition resumes if its duration hasn’t expired.
classes
Basic Rules (2014)
apparent flukes. Some sorcerers can’t name the origin of their power, while others trace it to strange events in their own lives. The touch of a demon, the blessing of a dryad at a baby’s
;ll choose an origin that ties to a draconic bloodline or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
particular cause. Does your character know the source of your magical power? Does it tie back to some distant relative, a cosmic event, or blind chance? If your sorcerer doesn’t know where their power
bloodline. You are related to some powerful creature, or you inherited a blessing or a curse. 2 You are the reincarnation of a being from another plane of existence. 3 A powerful entity entered the world
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tables (see chapter 3), retrieve the giants’ remains from the deep, and inter them in the Ashen Grotto (in this chapter). Distant Thunder The lightning archives hold the key to gaining control of the
Fiendish Incursion Encounters and Storm Giant Encounters tables (see chapter 3), and she promises Stronmaus’s blessing to those who help her. Inky Depths A shadow-corrupted kraken lairs in the deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tables (see chapter 3), retrieve the giants’ remains from the deep, and inter them in the Ashen Grotto (in this chapter). Distant Thunder The lightning archives hold the key to gaining control of the
Fiendish Incursion Encounters and Storm Giant Encounters tables (see chapter 3), and she promises Stronmaus’s blessing to those who help her. Inky Depths A shadow-corrupted kraken lairs in the deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
tables (see chapter 3), retrieve the giants’ remains from the deep, and inter them in the Ashen Grotto (in this chapter). Distant Thunder The lightning archives hold the key to gaining control of the
Fiendish Incursion Encounters and Storm Giant Encounters tables (see chapter 3), and she promises Stronmaus’s blessing to those who help her. Inky Depths A shadow-corrupted kraken lairs in the deep
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
them a distant and distorted connection to Annam. Oni are often said to be distantly related to ogres, but at this point they are more fiendish than Giant. Cyclopes. Contradictory legends explain the
than before it. Ettins. A widespread folktale suggests ettins were once orcs who were transformed into their giant-like form by a blessing of the demon lord Demogorgon. If that were true, though
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
teleported 5d20 miles in a random direction. Conjuration When conjuration magic churns within a storm’s heart, creatures of wind and rain emerge from distant realms to attack anything they encounter. The
danger. During the storm, any checks made to resolve hazards or manage the ship are made with disadvantage. Evocation These ferocious storms are wracked with thunderbolts, driving sheets of acid rain
Compendium
- Sources->Dungeons & Dragons->Forgotten Realms: Adventures in Faerûn
Karas Chembryl, a ruthless assassin whose devotion to the gods Bane, Bhaal, and Myrkul has earned her the title Auspice of the Dead Three.
History Karas was born to a distant branch of the
Chembryl family living in Waterdeep. Though that side of the family had long since abandoned service of Bane, Karas began to exhibit signs of that god’s blessing: a callous silver-tongue, an unnaturally
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
away with in return for the benefits of its magic. Shy and solitary by nature, a killmoulis enjoys watching and listening to folk from distant places that it knows little about. Whether fierce
Perception 14
Languages Common, Sylvan, telepathy 60 ft.
Challenge 0 (10 XP)
Actions
Slam. Melee Weapon Attack: −1 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Blessing of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
or the influence of wild magic, but the exact source of your power is up to you to decide. Is it a family curse, passed down to you from distant ancestors? Or did some extraordinary event leave you
blessing or a curse? Did you seek it out, or did it find you? Did you have the option to refuse it, and do you wish you had? What do you intend to do with it? Perhaps you feel like you’ve been given
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
implements as weapons against a tyrant’s soldiers. 8 A lord rescinded an unpopular decree after I led a symbolic act of protest against it. 9 A celestial, fey, or similar creature gave me a blessing
solution to arguments. 5 I’m confident in my own abilities and do what I can to instill confidence in others. 6 Thinking is for other people. I prefer action. 7 I misuse long words in an attempt to sound
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
influence in nations as distant as Calimshan and Cormyr. Be assured that any slighting of a noble will not be forgotten or easily forgiven. If you’re not certain whether someone is a noble, address the
themselves what it means to be a man or a woman, those who transcend gender as the gods do, and those who redefine entirely who they are. What confidence! I never tire of witnessing it. I have seen folk