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Returning 35 results for 'been blue devote consult reason'.
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monsters
whips around a feline face, revealing piercing blue eyes that can freeze foes with a single glance. Compared to its desert-dwelling cousins, this sphinx is far less likely to be defeated with reason or
Monsters
Mordenkainen Presents: Monsters of the Multiverse
effect, you can roll percentile dice and consult the Flesh Warping table to determine an additional effect, which vanishes when Warp Creature ends on the creature. If the creature transforms into a manes
The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10
The target’s eyes push out of its head at the end of stalks.
11–15
The
Monsters
Icewind Dale: Rime of the Frostmaiden
Aura deals an extra 10 cold damage until the end of her next turn.
Blinding Gleam (Costs 2 Actions). Auril’s form flares with a blue light. Each creature that can see Auril and is within 10 feet
time). Thus, she has no reason to capitulate to mortals’ demands. As the embodiment of winter’s cruelty, she is incapable of showing mercy or compassion. Play her as a supremely cold and
Wand of Wonder
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
. Roll d100 and consult the following table to discover what happens.
If the effect causes you to cast a spell from the wand, the spell's save DC is 15. If the spell normally has a range expressed in
success.
96-97
The target's skin turns bright blue for 1d10 days. If you chose a point in space, the creature nearest to that point is affected.
98-00
If you targeted a creature, it must make a
races
Mordenkainen Presents: Monsters of the Multiverse
, pointed ears and noses that turn bright red or blue during displays of emotion.
Creating Your Character
At 1st level, you choose whether your character is a member of the human race or of a
the same ranges of height and weight that humans have in our world. If you’d like to determine your character’s height or weight randomly, consult the Random Height and Weight table in
races
Mordenkainen Presents: Monsters of the Multiverse
winds.
Air genasi’s skin tones include many shades of blue, along with the full range of human skin tones, with bluish or ashen casts. Sometimes their skin is marked by lines that seem like cracks
your character’s height or weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Monsters
Icewind Dale: Rime of the Frostmaiden
form, known to her worshipers as Lady Icekiss or the Brittle Maiden, is that of a 10-foot-tall woman of fearsome aspect made entirely of ice and frost. Her eyes burn with a cold blue light, and a
might prove helpful:
So long as she has mortal worshipers, Auril can’t truly die (although the characters can rid the world of her for a time). Thus, she has no reason to capitulate to mortals
races
Mordenkainen Presents: Monsters of the Multiverse
skin is often shades of blue or green, sometimes a blend of the two. If they have a human skin tone, there is a glistening texture that catches the light, like water droplets or nearly invisible fish
weight randomly, consult the Random Height and Weight table in the Player’s Handbook, and choose the row in the table that best represents the build you imagine for your character.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
demands won’t be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a god’s cause, acting as that god’s champion. All the characters in a party might serve
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
demands won’t be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a god’s cause, acting as that god’s champion. All the characters in a party might serve
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
domain appropriate to that deity for their Divine Domain feature. Often, heroes choose to devote themselves to particular gods either out of piety or self-interest. Sometimes, though, the gods choose
demands won’t be refused. Most heroes in a Theros campaign, and all clerics, are assumed to devote themselves to a god’s cause, acting as that god’s champion. All the characters in a party might serve
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in alphabetical order. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a world’s existence,
and Bahamut stands alongside the world’s greatest heroes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in alphabetical order. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a world’s existence,
and Bahamut stands alongside the world’s greatest heroes
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
in alphabetical order. For guidance on how to use a creature’s stat block, consult the introduction of the Monster Manual. A rampaging blue greatwyrm threatens a world’s existence,
and Bahamut stands alongside the world’s greatest heroes
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
— 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies Assassin Vines This ruin is choked with
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Wizardry There’s a reason most powerful wizards are old. The special formulas of action, item, and sound that produce wizardly magic require precision, and such precision comes only from long
mental barriers in order to achieve ever greater mastery. Of all peoples, elves are perhaps best suited to wizardry. They have centuries of life to devote to their studies, and their trance effectively
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
— 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies Assassin Vines This ruin is choked with
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
. Whenever the party searches a ruined building, roll percentile dice and consult the Ruin Interior table to see what, if anything, the building contains. Ruin Interior d100 Ruin Contents 01–40
— 41–50 Assassin vines 51–60 Blue mist (and roll again) 61–65 Collapsing floor (and roll again) 66–70 Nest 71–75 Plant discovery 76–85 Treasure 86–00 Vegepygmies Assassin Vines This ruin is choked with
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Skirmisher Acolyte Priest Acolyte Adult Blue Dracolich Dracolich Androsphinx Sphinx of Valor Azer Azer Sentinel Bugbear Bugbear Warrior Bullywug Bullywug Warrior Centaur Centaur Trooper Cult Fanatic Cultist
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Skirmisher Acolyte Priest Acolyte Adult Blue Dracolich Dracolich Androsphinx Sphinx of Valor Azer Azer Sentinel Bugbear Bugbear Warrior Bullywug Bullywug Warrior Centaur Centaur Trooper Cult Fanatic Cultist
Compendium
- Sources->Dungeons & Dragons->Monster Manual
locate a stat block herein, consult the Stat Block Conversions table to find the equivalent stat block you should use. Stat Block Conversions 2014 Stat Block 2025 Equivalent Aarakocra Aarakocra
Skirmisher Acolyte Priest Acolyte Adult Blue Dracolich Dracolich Androsphinx Sphinx of Valor Azer Azer Sentinel Bugbear Bugbear Warrior Bullywug Bullywug Warrior Centaur Centaur Trooper Cult Fanatic Cultist
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
whims of the gods and petition them for glimpses of their vast insight. This gift also comes with a curse, though, which typically takes the form of dire insights. Consult the Oracle Curse table to
determine what unwanted revelations you receive. The gods seek mortal oracles to act as their agents. As a result, most oracles devote themselves to the service of a single god and learn to ignore the
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
of 1st level or higher, an additional effect might occur. Roll a d20 and consult the following table to determine the effect, if any. This wild magic effect lasts for 1 hour, or until ended with a
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
of 1st level or higher, an additional effect might occur. Roll a d20 and consult the following table to determine the effect, if any. This wild magic effect lasts for 1 hour, or until ended with a
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
they prepare to exit the temple for the last time. The blue dragon has come to the Eye of the All-Father to consult with the oracle and learn how far along the giant lords’ plots are. She arrives in
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
of 1st level or higher, an additional effect might occur. Roll a d20 and consult the following table to determine the effect, if any. This wild magic effect lasts for 1 hour, or until ended with a
remove curse spell or similar magic. d20 Wild Magic Effect 1–6 None 7–10 The caster’s skin turns a vibrant shade of blue. 11–14 Tiny, insubstantial motes of light circle the caster, shedding bright
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
studying arcane mysteries that could never be unraveled in a single life. Like all Returned, though, they have difficulty remembering what they learn. For this reason, the rooms of their order’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
studying arcane mysteries that could never be unraveled in a single life. Like all Returned, though, they have difficulty remembering what they learn. For this reason, the rooms of their order’s
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
Returned never speak, rendering their judgments only in gestures. Order of Phaios A cabal of mages known as the Order of Phaios defend Asphodel with their magic. The mages of the order devote themselves to
studying arcane mysteries that could never be unraveled in a single life. Like all Returned, though, they have difficulty remembering what they learn. For this reason, the rooms of their order’s