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Returning 35 results for 'been borders drawn construct resent'.
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Monsters
Bigby Presents: Glory of the Giants
. Primeval wardens who patrol the borders of firbolg communities are fierce hunters who guard against external threats and incursions.
Firbolgs
Distant cousins of giants, the first firbolgs wandered the
primeval forests of the multiverse, and the magic of those forests entwined itself with the firbolgs’ souls. Ages later, that magic still thrums inside firbolgs.
Firbolgs are often drawn to
Monsters
Mythic Odysseys of Theros
Aura of Nightmares. Undead creatures within 30 feet of the shepherd gain a +5 bonus to attack and damage rolls. When any other creature that isn’t undead or a construct starts its turn within
dead that it torments and occasionally feeds upon.
Overseers of the Underworld. Nightmare shepherds are Nyxborn, drawn from the god-energy of Erebos to be guides of the dead, shepherding them to one of
Monsters
The Book of Many Things
point maximum to 0.
Drink Breath. The breath drinker targets a creature that has the incapacitated condition or that the breath drinker is grappling and that isn’t a Construct or an Undead. The
masters. The first breath drinker manifested in the multiverse when the Void card was first drawn from the original Deck of Many Things.Poison, RadiantAcid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical AttacksNecrotic
races
Mordenkainen Presents: Monsters of the Multiverse
Shadar-kai are the elves of the Shadowfell, originally drawn to that dread realm by the Raven Queen. Over the centuries, some of them have continued to serve her, while others have ventured into the
, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have rules themselves, but some rules in the game affect creatures
monsters
on objects with this ray, such as manipulating a tool or opening a door or container.
7: Sleep Ray. Wisdom Saving Throw: DC 16 (the target succeeds automatically if it is a Construct or an Undead
Xanathar Guild is made up of some of Waterdeep’s most disreputable folk, as well as monsters forced into subservience or drawn to the beholder by the promise of treasure, food, or power
races
Spelljammer: Adventures in Space
it, giff are drawn to the Astral Plane because, on a deep psychic level, they remain connected to their creator gods, who have just enough divine spark left in them to imbue giff with sparks of their
game’s creature types in alphabetical order: Aberration, Beast, Celestial, Construct, Dragon, Elemental, Fey, Fiend, Giant, Humanoid, Monstrosity, Ooze, Plant, Undead. These types don’t have
Monsters
Tomb of Annihilation
following properties while attuned to the dagger, provided he has the weapon drawn:
Cause a blue gem set into the dagger’s pommel to shed bright light in a 20-foot radius and dim light for an
must be modeled after a beast with a challenge rating of 2 or less. The ice creature has the same statistics as the beast it models, with the following changes: the creature is a construct with
Magic Items
The Book of Many Things
cards you intend to draw and then draw them randomly. Unless a card allows you to draw additional cards, any cards drawn exceeding this number have no effect.
As soon as you draw a card, its magic
from the deck and take effect simultaneously.
Unless it is the Fool or the Jester card, a drawn card immediately takes effect, fades from existence, and reappears in the deck, making it possible to
Magic Items
Tasha’s Cauldron of Everything
Named for the warlord who infamously employed it, the Mighty Servant of Leuk-o is a fantastically powerful, 10-foot-tall machine that turns into an animate construct when piloted. Crafted of a
soul of the mighty warlord Leuk-o was drawn into the artifact and has become its animating force. The servant has been known to attack or move of its own accord, particularly if doing so will cause
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
secrets to achieve goals known only to her. While this might lead to plots involving all manner of amoral science, the doctor’s work includes the following routine abominable operations. Construct
Creation. Dr. Mordenheim can create any Construct or corporeal Undead by working in her laboratory for a number of uninterrupted days equal to the creature’s challenge rating. At the end of the final day
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
suitable spot, its followers construct a new lair while it transforms into an elder brain. Although a creature as arrogant and ambitious as an elder brain might resent an ulitharid’s rise, it understands
that the mind flayers can’t rebuild their shattered empire without expanding their reach. It might resent its new rival, but it can take comfort that soon enough the ulitharid will strike out on its own and the colony will return to normal.
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
, which is why Harbin uses adventurers to make deliveries. Tibor has a bigger problem than supply lines, however. His loggers have drawn the ire of anchorites of Talos, who resent intrusions into their
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How It Works Construct a deck of about twenty cards that each represent a creature (see the “Constructing Your Deck” section below). When an encounter occurs, shuffle the deck and draw a number of
cards equal to the number of characters in the party. Use one or more of these cards to build the encounter, using the guidelines in the “Choosing Monsters” section below. When the encounter is over, discard the cards of any monsters that were killed, so they won’t be drawn again.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How It Works Construct a deck of about twenty cards that each represent a creature (see the “Constructing Your Deck” section below). When an encounter occurs, shuffle the deck and draw a number of
cards equal to the number of characters in the party. Use one or more of these cards to build the encounter, using the guidelines in the “Choosing Monsters” section below. When the encounter is over, discard the cards of any monsters that were killed, so they won’t be drawn again.
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
How It Works Construct a deck of about twenty cards that each represent a creature (see the “Constructing Your Deck” section below). When an encounter occurs, shuffle the deck and draw a number of
cards equal to the number of characters in the party. Use one or more of these cards to build the encounter, using the guidelines in the “Choosing Monsters” section below. When the encounter is over, discard the cards of any monsters that were killed, so they won’t be drawn again.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
borders, boundaries, and that which is “neither.” Those who undertake journeys, especially dangerous ones, often drop a coin into a fountain or a body of water in apotropaic acknowledgment of the River
Guide. Bridges and borders are also places where Athreos is commonly remembered, with many such sites being marked by motifs of rivers or spirits. Additionally, phenomena that are neither one thing nor
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
original relic of the city’s first borders — and, more importantly for daily life, the physical embodiment of the division between patriars and ordinary citizens — the Old Wall is a symbol for much
that Baldurians both admire and resent about their city. Most of the Old Wall was rebuilt following revolts early in the city’s history, then reinforced during every major period of tumult that
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
mysterious being who is capable of sealing the borders between the mortal world and the divine realm of Nyx. Kruphix is perhaps the only being who can impose limits on the other gods’ actions, which makes Heliod resent and fear the god of horizons.
Kobold
Legacy
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races
Volo's Guide to Monsters
, designed to collapse under the weight of any creature heavier than a kobold. On occasion, the route through a kobold lair runs along a ledge that borders a cavern or a crevasse, and the kobolds might
being able to fly is an incredible gift, and it would be expected for kobolds to interpret the wings as a blessing from Tiamat, ordinary kobolds resent urds and don’t get along with them. Fragments
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
elemental power of the Endless Rockslide hold the key to a mage’s research. The mage offers a manual of golems (clay) in exchange for help in overcoming guardians from the Giant Construct Encounters table
the crafts to bring misfortune. The stone giants ask the characters to find the fomorian and end the curse before they’re overwhelmed with creatures drawn from the Fomorian Encounters and Giant Kin