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Returning 35 results for 'been both defense constantly race'.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Suave Defense. While the swashbuckler is wearing light or no armor and wielding no shield, its AC includes its Charisma modifier.Multiattack. The swashbuckler makes one Dagger attack and two Rapier
a charming grin
2
Bows theatrically
3
Constantly flips their dagger
4
Punctuates sentences with a boisterous “Ha-HA!”
5
Sings catchy sea chanteys
6
Monsters
Storm King's Thunder
presided over a court that included representatives of every race of giant, from mighty storm giants to lowly hill giants. He used the power of the Wyrmskull Throne — a gift given to him by his wife
;t answer prayers, and his divine offspring — the lesser giant gods — were out of touch, constantly waging war against one another on the Outer Planes. Hekaton came to believe that the giants were no longer the rightful masters of the world.Lightning, ThunderCold
Magic Items
Waterdeep: Dragon Heist
, electrum, and steel alloys whose edges constantly shimmer with a deep blue luminescence.
You gain a +3 bonus to attack and damage rolls made with this magic weapon. The shield spell provides no
defense against the axe, which passes through that spell’s barrier of magical force.
When you hit a fiend or an undead with the axe, cold blue flames erupt from its blade and deal an extra 2d6
Monsters
Mordenkainen Presents: Monsters of the Multiverse
of Grolantor is revered as a holy embodiment of Grolantor’s aching hunger. Unlike a typical sluggish hill giant, a mouth of Grolantor is thin as a whippet, alert like a bird, and constantly
mouths of Grolantor are set loose is during a war, during a raid against an enemy settlement, or in a last-ditch defense of Grolantor’s faithful. When a mouth of Grolantor has slaughtered and eaten
races
Mordenkainen Presents: Monsters of the Multiverse
skin.
3
You have exceptionally large ears.
4
A glittering mist constantly surrounds you.
5
You have a small spectral horn on your forehead, like a little unicorn horn.
6
Your
member of the human race or of a fantastical race. If you select a fantastical race such as the fairy or the harengon in this section, follow these additional rules during character creation.
Ability
Monsters
Mythic Odysseys of Theros
within her hair, and sacrificing themselves in her defense if they must.
See “Myths of Nylea” in chapter 2 for more details on the tragedy of Arasta.
Arasta as a Mythic Encounter
Arasta
touching her webs. Each creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race
Monsters
Fizban's Treasury of Dragons
"}
Trait
1
I often fixate on specific historical battles or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a
defense—until someone bests the dragon’s security measures.
3
A sapphire dragon seeks adventurers to lead into battle against the mind flayer;mind flayers that usurped the dragon
Monsters
Fizban's Treasury of Dragons
or wars and won’t rest until my hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call
claims the spoils of the cult’s victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security
Hobgoblin
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
; entire society forever stands prepared for war.
Brutal Civility
Hobgoblins hold themselves to high standards of military honor. The race has a long history of shared traditions, recorded and retold
gods unique to their race, the only survivors of a pantheon that was decimated by Maglubiyet so long ago that hobgoblins don’t remember the names of the fallen. Nomog-Geaya is the greater of the
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
Swashbuckler Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1)
DEX
18(+4
)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is wearing light or no
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
table or choose one of the options to find a suitably dramatic flourish for a swashbuckler. Swashbuckler Flourishes d8 Flourish 1 Winks and flashes a charming grin 2 Bows theatrically 3 Constantly
embellishments to rapier strokes Swashbuckler
Medium Humanoid, Any Alignment
Armor Class 17 (leather armor, Suave Defense)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12 (+1)
DEX
Aarakocra
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Elemental Evil Player's Companion
pieces across the multiverse. Recovering the pieces means gaining honor and esteem in the eyes of the vaati who forged it and could possibly restore a powerful weapon for defense against the agents of
than a few dozen aarakocra live away from the nests of their families. Those that do are usually rangers or fighters, constantly patrolling for outside threats.
Halfling
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or several, as
nomadic bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home
Monsters
Fizban's Treasury of Dragons
hoard contains that conflict’s most significant artifacts.
2
I am constantly aware of a call from beyond this world. I must prepare to answer that call by amassing powerful arms and armor
victories.
2
A sapphire dragon is bound by an ancient pact to advise a monarchy on matters of defense—until someone bests the dragon’s security measures.
3
A sapphire dragon
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
was short, even by the standards of his diminutive race, with the fluff of his curly brown locks barely cresting the three-foot mark, but his belly was amply thickened by his love of a good meal, or
bands that travel constantly, lured by the open road and the wide horizon to discover the wonders of new lands and peoples. But even these wanderers love peace, food, hearth, and home, though home might be a wagon jostling along an dirt road or a raft floating downriver.
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortle Traits As a tortle, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking
proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Shell Defense. You can withdraw into your shell as an action. Until you
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Tortle Traits As a tortle, you have the following racial traits. Creature Type. You are a Humanoid. Size. You are Medium or Small. You choose the size when you select this race. Speed. Your walking
proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival. Shell Defense. You can withdraw into your shell as an action. Until you
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, rarely staying in one place for too long. Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1
language (usually Common)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, rarely staying in one place for too long. Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1
language (usually Common)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, rarely staying in one place for too long. Swashbuckler
Medium humanoid (any race), any non-lawful alignment
Armor Class 17 (leather armor)
Hit Points 66 (12d8 + 12)
Speed 30 ft.
STR
12(+1
language (usually Common)
Challenge 3 (700 XP)
Lightfooted. The swashbuckler can take the Dash or Disengage action as a bonus action on each of its turns.
Suave Defense. While the swashbuckler is
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
?” It’s this kind of forward thinking that brings new power and magical understanding to the world — and which keeps the Acq Inc humanoid resources team constantly on the lookout for new talent. Were you
environment? We’ve got the advice and narrative options you need. This chapter also presents a new race inspired by the chaotic drive to achieve that underlies every Acq Inc campaign, as well as a number of