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Returning 35 results for 'been both distant command recover'.
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Aasimar
Legacy
This doesn't reflect the latest rules and lore.
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races
Volo's Guide to Monsters
between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push forward
;provides guidance to the aasimar, though this connection functions only in dreams. As such, the guidance is not a direct command or a simple spoken word. Instead, the aasimar receives visions, prophecies
classes
Xanathar's Guide to Everything
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
classes
Xanathar's Guide to Everything
Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul. Having such a blessed soul is a sign that your innate magic might come from a distant but
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
races
discard different names for themselves as they attempt to find something that feels familiar.
Stygian Shades
Like other shades, stygian shades fade away as the remembrance of them becomes distant. But
unlike those other shades, stygian shades, those shades that arise from the waters of the Shadow Realm, remember almost nothing of their previous lives, and they frequently strive to recover even the
Monsters
Van Richten’s Guide to Ravenloft
spells, requiring no material components:
3/day each: alter self, command, detect magic
1/day: plane shift (self only)
Magic Resistance Aura. While holding Nepenthe, Isolde creates an aura in a 10-foot
obeys Isolde’s spoken commands. If the target suffers any harm from Isolde or another creature or receives a suicidal command from Isolde, the target can repeat the saving throw, ending the
Acolyte
Legacy
This doesn't reflect the latest rules and lore.
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Backgrounds
Basic Rules (2014)
incense, vestments, a set of common clothes, and a pouch containing 15 gp
FEATURE: SHELTER OF THE FAITHFUL
As an acolyte, you command the respect of those who share your faith, and you can perform
worthy of my god’s favor by matching my actions against his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost
monsters
actions at the start of its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves
’s duration. Regardless of the result, such a creature gains 1 additional hit point for each Hit Die it spends to recover hit points at the end of the rest.
Unsafe Ledges. All shelves are unsafe
Monsters
Waterdeep: Dungeon of the Mad Mage
, command, inflict wounds, ray of sickness
2nd level (3 slots): blindness/deafness, ray of enfeeblement, spiritual weapon
3rd level (3 slots): animate dead, bestow curse, dispel magic, spirit guardians
under its command.
After Vanrak destroyed the vampire and conquered its lair, he took Keresta under his wing. Consumed by darkness and loss, Keresta was drawn to Shar like a moth to a flame and rose
monsters
its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves up to half its speed
. Regardless of the result, such a creature gains 1 additional hit point for each Hit Die it spends to recover hit points at the end of the rest.
Unsafe Ledges. All shelves are unsafe; occasional wafts
monsters
actions at the start of its turn.
Devil’s Hiss. The rakshasa issues a command to the Handler or a creature charmed by it. If the target can hear the rakshasa and is within 120 feet of it, it moves
’s duration. Regardless of the result, such a creature gains 1 additional hit point for each Hit Die it spends to recover hit points at the end of the rest.
Unsafe Ledges. All shelves are unsafe
Backgrounds
Baldur’s Gate: Descent into Avernus
an acolyte, you command the respect of those who share your faith, and you can perform the religious ceremonies of your deity. You and your adventuring companions can expect to receive free healing
his or her teachings. (Any)
d6
Bond
1
I would die to recover an ancient relic of my faith that was lost long ago.
2
I will someday get revenge on the corrupt temple
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
torn between two worlds. The angels that guide them see the world from a distant perch. An aasimar who wishes to stop and help a town recover from a drought might be told by an angelic guide to push
forward on a greater quest. To a distant angel, saving a few commoners might pale in comparison to defeating a cult of Orcus. An aasimar’s guide is wise but not infallible. FALLING FROM GRACE OR RISING
Monsters
Fizban's Treasury of Dragons
magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane, especially magic items and artworks
count 20 on the next round. A creature charmed in this way obeys to the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The
Monsters
Fizban's Treasury of Dragons
in collecting knowledge and magic dealing with the nature of the planes of existence, cosmic forces, and distant worlds. They prize treasures drawn from different worlds of the Material Plane
the best of its ability any command the dragon issues that isn’t directly harmful to the creature.
Imprisoning Force. The dragon casts the forcecage spell, using its spell save DC and requiring
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Helm of Devil Command Wondrous item, very rare (requires attunement by a creature that can speak Infernal)
Helm of Devil Command
This bulky, eyeless helmet is made for a pit fiend but magically
in 1d4 hours. The narzugon tries to recover the helm, killing you if necessary to obtain it. If it gets the helm, the narzugon tries to deliver it to its infernal master.
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
toward Wildspace.
“An adamantine meteor has struck the Spire on H’Catha,” says Tarto, “and you lot are going to recover it. The bad news is that H’Catha is populated solely by beholders and their kin
. The good news is that an empty tyrant ship drifts above Toril, waiting for you to crew it, though you’ll need to install a spelljamming helm on the Command Deck to make the ship fly. Traveling aboard
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. They might turn an enemy into a harmless creature, bolster the strength of an ally, make an object move at the caster's command, or enhance a creature's innate healing abilities to rapidly recover from injury.
reveal information, whether in the form of secrets long forgotten, glimpses of the future, the locations of hidden things, the truth behind illusions, or visions of distant people or places.
Enchantment
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar) issues a terrible command: “Umbraxakar, give these fools the death they deserve!” A cone of necrotic energy erupts from the character as the shadow dragon engulfs the nearest prisoner, a
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar) issues a terrible command: “Umbraxakar, give these fools the death they deserve!” A cone of necrotic energy erupts from the character as the shadow dragon engulfs the nearest prisoner, a
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Moonstar) issues a terrible command: “Umbraxakar, give these fools the death they deserve!” A cone of necrotic energy erupts from the character as the shadow dragon engulfs the nearest prisoner, a
been wiped out by orcs more than a century ago in the distant Sunset Mountains. Dwarf characters have advantage on the check. The horn is worth 2,500 gp as an art object but can be sold for 7,500 gp to a buyer who appreciates its status as a historical relic.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
. A portal can have any requirement, but the following are the most common: Command. The portal functions only if a particular command is given. A command is usually a word that can be invoked in any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
command console, used to guide its flight through space and time. Legend of this object grew as it fell into the hands of a warlord and came to be known as a most powerful artifact: the Infernal Machine of
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
command console, used to guide its flight through space and time. Legend of this object grew as it fell into the hands of a warlord and came to be known as a most powerful artifact: the Infernal Machine of
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
. A portal can have any requirement, but the following are the most common: Command. The portal functions only if a particular command is given. A command is usually a word that can be invoked in any
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
where they want to go. Most portals exist in distant locations, and a portal’s location often has thematic similarities to the plane it leads to. For example, a portal to Mount Celestia might be
. A portal can have any requirement, but the following are the most common: Command. The portal functions only if a particular command is given. A command is usually a word that can be invoked in any
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
craft, a few managed to recover rare objects never conceived by even the greatest minds of this world. Many of these objects were subsequently lost over time — and most resulted in the deaths of their
command console, used to guide its flight through space and time. Legend of this object grew as it fell into the hands of a warlord and came to be known as a most powerful artifact: the Infernal Machine of
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Background According to local legend, the sages of the Tower of the Heavens can glimpse the future. Suppliants journey from distant regions to the tower, each bringing gold and a single question
the star’s course, recover it, and trade it to the svirfneblin for the second set of tomes. In anticipation of the star’s descent, Shalfey sent his most trusted tower hands—martial artists sworn to