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Returning 35 results for 'been both drives certain reflexes'.
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races
Dragonlance: Shadow of the Dragon Queen
diminutive Humanoids who look like humans with pointed ears and diverse appearances. Kender have a supernatural curiosity that drives them to adventure. Due to this inquisitiveness, many kender find
player characters, including kender, are of the Humanoid type. Creature types don’t have rules themselves, but some rules in the game affect creatures of certain types in different ways. For
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
but is expressed through a gesture or a posture that you adopt, and which other monks might know how to interpret. Monastic Icons d6 Icon 1 Monkey. Quick reflexes and the ability to travel through
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
but is expressed through a gesture or a posture that you adopt, and which other monks might know how to interpret. Monastic Icons d6 Icon 1 Monkey. Quick reflexes and the ability to travel through
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
certain creatures with special regard, either because the creature is tied to the order’s history or because it serves as an example of a quality the monks seek to emulate. If your character’s monastery
but is expressed through a gesture or a posture that you adopt, and which other monks might know how to interpret. Monastic Icons d6 Icon 1 Monkey. Quick reflexes and the ability to travel through
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
them as a way to free her children. Consult the “Escaping the House” section at the end of the adventure for details on the specific climaxes each spirit drives the plot toward.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
them as a way to free her children. Consult the “Escaping the House” section at the end of the adventure for details on the specific climaxes each spirit drives the plot toward.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
Sage You’re well versed in history and arcane lore, and you have a gift for uncovering the information you need. What is it that drives your pursuit of knowledge? 1d4 Sage
1 You’re an
. You’re certain that hidden dragons and disguised fiends are manipulating governments and that the Mourning was an inside job. And sure, maybe your “library” is a collection of rotting books and old
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Séances At certain times in the adventure, characters have the opportunity to commune with the House of Lament’s spirits, contacting them directly through a series of séances involving a spirit
them as a way to free her children. Consult the “Escaping the House” section at the end of the adventure for details on the specific climaxes each spirit drives the plot toward.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Subclass A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Thief subclass. Thief Hunt for Treasure
. On a failed check, the scroll disintegrates. Level 17: Thief’s Reflexes You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
control your actions. But as a Tairnadal, you believe that they are with you—that your instincts and your reflexes are the ancestor moving through you, telling you what to do. The closer you follow
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
control your actions. But as a Tairnadal, you believe that they are with you—that your instincts and your reflexes are the ancestor moving through you, telling you what to do. The closer you follow
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Subclass A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Thief subclass. Thief Hunt for Treasure
. On a failed check, the scroll disintegrates. Level 17: Thief’s Reflexes You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Rogue Subclass A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Thief subclass. Thief Hunt for Treasure
. On a failed check, the scroll disintegrates. Level 17: Thief’s Reflexes You are adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal Initiative and your second turn at your Initiative minus 10.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
control your actions. But as a Tairnadal, you believe that they are with you—that your instincts and your reflexes are the ancestor moving through you, telling you what to do. The closer you follow
want is to let your ancestors live again, and that means you need to perform deeds worthy of champions. That drives you now: seeking out adventures that will add to the legends of your patron. You and
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fighter Subclass A Fighter subclass is a specialization that grants you features at certain Fighter levels, as specified in the subclass. This section presents the Champion subclass. Champion Pursue
Style feat of your choice. Level 10: Heroic Warrior The thrill of battle drives you toward victory. During combat, you can give yourself Heroic Inspiration whenever you start your turn without it. Level
Goblin
Legacy
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races
Volo's Guide to Monsters
was conquered by Maglubiyet, after all, and now when the Mighty One calls for it, even their souls are forfeit. It is this realization that drives them to dominate other creatures whenever they can
stone
14
Special breed of rat kept as pet
15
Teeth pulled out in certain places
16
Owlbear-feather cloaks
17
Scars from lashings
18
Orc-tusk lip piercings
19
Umbrellas
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Dexterity Dexterity measures agility, reflexes, and balance. Dexterity Checks A Dexterity check can model any attempt to move nimbly, quickly, or quietly, or to keep from falling on tricky footing
. The Acrobatics, Sleight of Hand, and Stealth skills reflect aptitude in certain kinds of Dexterity checks. Acrobatics. Your Dexterity (Acrobatics) check covers your attempt to stay on your feet in a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
fiends. Both types of creatures are associated with metaphysical planes of existence—specifically the Outer Planes—that embody certain alignments. For example, most devils hail from the Nine Hells, a
Describe one ideal that drives your character. Your ideals are the things that you believe in most strongly, the fundamental moral and ethical principles that compel you to act as you do. Ideals
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
.
Level 3: Psionic Power You harbor a wellspring of psionic energy within yourself. It is represented by your Psionic Energy Dice, which fuel certain powers you have from this subclass. The Soulknife
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
.
Level 3: Psionic Power You harbor a wellspring of psionic energy within yourself. It is represented by your Psionic Energy Dice, which fuel certain powers you have from this subclass. The Soulknife
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Rogue Subclasses A Rogue subclass is a specialization that grants you features at certain Rogue levels, as specified in the subclass. This section presents the Arcane Trickster, Assassin, Soulknife
.
Level 3: Psionic Power You harbor a wellspring of psionic energy within yourself. It is represented by your Psionic Energy Dice, which fuel certain powers you have from this subclass. The Soulknife
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
where your character can choose to do anything in a scene. But that doesn’t mean they should do everything. Your character is good at certain things, and other players’ characters are good at other
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
where your character can choose to do anything in a scene. But that doesn’t mean they should do everything. Your character is good at certain things, and other players’ characters are good at other
Compendium
- Sources->Dungeons & Dragons->Borderlands Quest: Goblin Trouble
, Intelligence, Wisdom, and Charisma. Each of the ability scores governs a specific characteristic. Strength is physical might; Dexterity is agility, reflexes, and balance; Constitution is health and
where your character can choose to do anything in a scene. But that doesn’t mean they should do everything. Your character is good at certain things, and other players’ characters are good at other