Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'been broken drow construct relatives'.
Other Suggestions:
been brown down construct relatively
been brown drawn construct relatively
been brown drik construct relatively
been brown drow construct relatively
been brown down construct relatives
Mending
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no
larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.
This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.
Monsters
Mordenkainen's Fiendish Folio Volume 1
Entropic Aura. Each creature that is not a construct or undead that ends its turn within 15 feet of Ygorl takes 14 (4d6);{"diceNotation":"4d6","rollType":"damage","rollAction":"Entropic Aura
Teleport action.
Call the Void (Costs 3 Actions). Each creature that is not a construct or undead within 30 feet of Ygorl must make a DC 22 Constitution saving throw against the lord of entropy’s
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turns invisible for up to 1 hour or until it attacks, it forces a creature to make a saving throw, or its concentration is broken (as if concentrating on a spell). Any equipment the duergar wears or
carries is invisible with it.Xarrorn are specialists who construct weapons using a mixture of alchemy and psionics.
Duergar
Duergar are dwarves of the deep reaches of the Underdark and other sunless
Glyph of Warding
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
where you cast this spell, the glyph is broken, and the spell ends without being triggered.
The glyph is nearly invisible and requires a successful Intelligence (Investigation) check against your
or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.
When you inscribe the glyph, choose explosive
Gnome
Legacy
This doesn't reflect the latest rules and lore.
Learn More
races
Basic Rules (2014)
over time. Gnome names are typically variants on the names of ancestors or distant relatives, though some are purely new inventions. When dealing with humans and others who are “stuffy” about
or one from another source.
DEEP GNOMES
A third subrace of gnomes, the deep gnomes (or svirfneblin), live in small communities scattered in the Underdark. Unlike the duergar and the drow
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time as relatives jockey for position. It’s a rare occurrence, though far from unknown, for drow to assassinate their own parents or siblings if that’s what it takes to create a path for advancement.
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time as relatives jockey for position. It’s a rare occurrence, though far from unknown, for drow to assassinate their own parents or siblings if that’s what it takes to create a path for advancement.
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
time as relatives jockey for position. It’s a rare occurrence, though far from unknown, for drow to assassinate their own parents or siblings if that’s what it takes to create a path for advancement.
Society of Blood and Poison The principal organization in drow culture and society is the house, an extended clan that comprises many related families, plus a number of lesser families who have
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
might be a criminal agent working for the Monastery of the Distressed Body, sending party after adventuring party to become new prisoners of the Grand Master. He might even be a construct sent from the
monastery for that purpose — or his body might be such a construct, and the brain in a jar from the monastery’s treasury is actually his. As such, the Cartophile wishes to have it returned at all
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the
former damage. This spell can physically repair a magic item or construct, but the spell can’t restore magic to such an object.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Retriever The retriever is a potent, spider-like construct conceived and built by the drow for one original purpose — to prowl the Abyss and capture demons for the drow to enslave or use in their
non-drow, since the dark elves don’t want to take the chance that the construct will be turned against them. Retriever
Large construct, lawful evil
Armor Class 19 (natural armor)
Hit Points 210
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are spattered with blood from recent battles between drow and minotaurs. An invisible will-o’-wisp dwells here, the dark essence of a female drow priestess named Z’reska, who was butchered by
and trails them instead, waiting until one or more characters are near death before attacking them in an attempt to finish them off. 2b. Broken Lute Hidden under the fog in this 10-foot-high alcove is
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are spattered with blood from recent battles between drow and minotaurs. An invisible will-o’-wisp dwells here, the dark essence of a female drow priestess named Z’reska, who was butchered by
and trails them instead, waiting until one or more characters are near death before attacking them in an attempt to finish them off. 2b. Broken Lute Hidden under the fog in this 10-foot-high alcove is
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
of the house are blood relatives, while the middling ranks are flush with drow from weaker families that have sworn fealty to the greater house. Clinging precariously to the bottom rung of a house’s
Drow Children of Lolth. The drow worship Lolth, a deity who resides in the Abyss. Known as the Spider Queen or the Demon Queen of Spiders, she is the figure around which the drow have built their
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
29. Abandoned Apartment When various tunnels and rooms in the dungeon collapsed, these chambers were almost cut off. A narrow tunnel provides the only entrance. After the drow ran afoul of the wraith
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 15: The City of Spiders The center of the chaos and madness now spreading throughout the Underdark is the great drow city of Menzoberranzan. Few of the city’s drow residents know that the
site of Demogorgon’s appearance in the Underdark, and the lash of his tentacles and the crushing tread of his clawed feet left a trail of broken buildings, bodies, and minds. Unfortunately for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
29. Abandoned Apartment When various tunnels and rooms in the dungeon collapsed, these chambers were almost cut off. A narrow tunnel provides the only entrance. After the drow ran afoul of the wraith
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
living creatures that enter.
Corpses. Lying on the dusty floor amid pieces of broken furniture are three dead drow, their bodies shriveled.
Fireplace. A massive fireplace dominates the east wall
29. Abandoned Apartment When various tunnels and rooms in the dungeon collapsed, these chambers were almost cut off. A narrow tunnel provides the only entrance. After the drow ran afoul of the wraith
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 15: The City of Spiders The center of the chaos and madness now spreading throughout the Underdark is the great drow city of Menzoberranzan. Few of the city’s drow residents know that the
site of Demogorgon’s appearance in the Underdark, and the lash of his tentacles and the crushing tread of his clawed feet left a trail of broken buildings, bodies, and minds. Unfortunately for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
are spattered with blood from recent battles between drow and minotaurs. An invisible will-o’-wisp dwells here, the dark essence of a female drow priestess named Z’reska, who was butchered by
and trails them instead, waiting until one or more characters are near death before attacking them in an attempt to finish them off. 2b. Broken Lute Hidden under the fog in this 10-foot-high alcove is
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 15: The City of Spiders The center of the chaos and madness now spreading throughout the Underdark is the great drow city of Menzoberranzan. Few of the city’s drow residents know that the
site of Demogorgon’s appearance in the Underdark, and the lash of his tentacles and the crushing tread of his clawed feet left a trail of broken buildings, bodies, and minds. Unfortunately for the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shaft into area 3b. Muiral’s Gauntlet has architectural features commonly found in drow fortresses. Its 20-foot-wide, 30-foot-high corridors have arched ceilings bridged at regular intervals by web-like
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shaft into area 3b. Muiral’s Gauntlet has architectural features commonly found in drow fortresses. Its 20-foot-wide, 30-foot-high corridors have arched ceilings bridged at regular intervals by web-like
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shaft into area 3b. Muiral’s Gauntlet has architectural features commonly found in drow fortresses. Its 20-foot-wide, 30-foot-high corridors have arched ceilings bridged at regular intervals by web-like
latticework arches serving as buttresses and rafters. Many of these “web arches” are cracked and broken. Shattered pieces of these arches lie scattered across the floor, as well as the remains of