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Returning 35 results for 'before bard daring curse return'.
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Monsters
Monster Manual
every 24 hours and doesn’t return to normal after finishing a Long Rest. If the curse reduces the target’s Hit Point maximum to 0, the curse ends, and instead of dying, the target
Monsters
Monster Manual
). Otherwise, the hag drops to 1 Hit Point and teleports to a harmless demiplane, and it can’t return to the plane it left for 2d6;{"diceNotation":"2d6", "rollType":"roll", "rollAction":"Spiteful
Escape"} days. When the hag teleports away, each creature within 60 feet of the space it left is cursed. Until the curse ends, a creature has Disadvantage on ability checks and saving throws, and the
Magic Items
Dungeon Master’s Guide
Fates card can end this curse.
Fates. Reality’s fabric unravels and spins anew, allowing you to avoid or erase one event as if it never happened. You can use the card’s magic as soon as
guard the place. While your soul is trapped in this way, your body is inert, ceases aging, and requires no food, air, or water. A Wish spell can’t return your soul to your body, but the spell reveals the location of the object that holds your soul. You draw no more cards.
Magic Items
Tales from the Yawning Portal
spell, but you can use a bonus action to revert to your normal form.
Curse. This cloak is cursed with the essence of a hell hound, and becoming attuned to it extends the curse to you. Until the curse
is broken with remove curse or similar magic, you are unwilling to part with the cloak, keeping it within reach at all times.
The sixth time you use the cloak, and each time thereafter, you must
Monsters
Mordenkainen's Fiendish Folio Volume 1
). The killmoulis targets up to eight creatures within 100 feet of it that it can see. The next time a target finishes a long rest, it regains all spent Hit Dice and gains 10 temporary hit points.
Curse
help a tired or lost traveler. Emerging from the shadows near the site of the deed, the creature takes to the road, wandering to seek out travelers who might have food it can sneak away with in return
Gynosphinx
Legacy
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Monsters
Basic Rules (2014)
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend loreMultiattack. The sphinx makes two claw attacks
moves up to 10 years forward or backward (sphinx’s choice). Only the sphinx is immediately aware of the time change. A wish spell can return the caster and up to seven other creatures designated by
Monsters
Bigby Presents: Glory of the Giants
Death Curse. When the fensir starts its turn with 0 hit points and doesn’t regenerate, it releases a curse on those around it. Each creature within 30 feet of the fensir when it dies must
, the creature must succeed on a DC 13 Charisma saving throw or take 11 (2d10);{"diceNotation":"2d10", "rollType":"damage", "rollAction":"Death Curse", "rollDamageType":"psychic"} psychic damage
Monsters
Lost Laboratory of Kwalish
, suggestion
3rd level (3 slots): dispel magic, remove curse, tongues
4th level (3 slots): banishment, greater invisibility
5th level (1 slot): legend lore
It has a +1 bonus to Intelligence checks and
spell can return the caster and up to seven other creatures designated by the caster to their normal time.
The sphinx shifts itself and up to seven other creatures it can see within in its lair to
Solar
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Monsters
Basic Rules (2014)
against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if the solar dies.
Healing Touch (4
/Day). The solar touches another creature. The target magically regains 40 (8d8 + 4);{"diceNotation":"8d8+4","rollType":"heal","rollAction":"Healing Touch"} hit points and is freed from any curse
Monsters
Curse of Strahd
): augury, lesser restoration, protection from poison
3rd level (3 slots): magic circle, remove curse, speak with dead
4th level (3 slots): death ward, freedom of movement
5th level (1 slot): dispel
);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Silvered Sword","rollDamageType":"piercing"} piercing damage (silvered sword).Several months ago, a colorfully dressed half-elf bard came to Barovia in a
classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.
College of Swords Features
Bard Level
Feature
classes
Xanathar's Guide to Everything
Bards of the College of Swords are called blades, and they entertain through daring feats of weapon prowess. Blades perform stunts such as sword swallowing, knife throwing and juggling, and mock
weapon skills and magic, these blades either take up work as enforcers for thieves’ guilds or strike out on their own as adventurers.
College of Swords Features
Bard Level
Feature
Monsters
Curse of Strahd
a return to the old ways.
Dreams of the Damned. Kasimir's sister, Patrina Velikovna, is sealed in the catacombs below Castle Ravenloft. Convinced that she was the concubine of the devil Strahd
spying on the temple for years, but he needs adventurers to help him survive its perils. He thinks that the secret to breaking Strahd's pact and freeing Barovia from its curse might be hidden there, but
Monsters
Icewind Dale: Rime of the Frostmaiden
by any magic that ends a curse, but after ten days, it can be reversed only by a wish spell or divine intervention.
A creature wounded by one of these chardalyn weapons can feel a sudden sickness
the effects of madness, the berserker loses its Chardalyn Madness trait but retains its chaotic evil alignment and other qualities. Further exposure to the demonic magic causes the berserker’s madness to return, however.
Monsters
Strixhaven: A Curriculum of Chaos
: detect magic
2/day each: dispel magic, mage armor, remove curse, sending
1/day each: power word stun, scrying (as an action), wall of force
Teleport. The Oracle teleports, along with any
.
The current Oracle is an elderly human named Jadzi. A graduate of Quandrix College, Jadzi has since expanded her studies to encompass all disciplines of spellcasting, tempering the mathematical abstractions she wielded at Strixhaven with benevolent divination and a return to the basics of magic itself.
Magic Items
Tasha’s Cauldron of Everything
wizard Tasha). Although she was defeated, Iggwilv managed to damage the crook during the battle, infecting it with an insidious curse—and the potential for future victory. In the aftermath, the
within 1 mile of you. Any fiend with a challenge rating of 19 or higher is unaffected. Each banished fiend is sent back to its home plane and can’t return to the plane the Crook of Rao banished it
races
nullified. With prolonged distance from the Shadow Plane, or exposure to realms of strong emotion, such as the Plane of Fey or Springarden, these sensations can make a slow return for a lucky few. What is
fate of those too far gone is enough to stop most explorers from staying long in that dull and lifeless expanse.
Momento
A sense of adventure, a magical mishap, or a cruel curse, there are a
monsters
suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred on a point targets
back to the Hells in spirit form until it reforms. Upon its return, a pygmy rakshasa will stalk the land looking for the one who laid it low, or, if their quarry’s mortal form has expired, their
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
pygmy rakshasa is sent back to the Hells in spirit form until it reforms. Upon its return, a pygmy rakshasa will stalk the land looking for the one who laid it low, or, if their quarry’s mortal form
monsters
, or touches is suppressed while the target is in contact with the item. The curse can be lifted by a remove curse spell.Weavebender. When a ranged spell attack or a spell with an area of effect centred
rakshasa is sent back to the Hells in spirit form until it reforms. Upon its return, a pygmy rakshasa will stalk the land looking for the one who laid it low, or, if their quarry’s mortal form
Monsters
The Wild Beyond the Witchlight
will: detect magic, druidcraft, speak with animals
2/day each: polymorph, remove curse, speak with plants
1/day: awaken (as an action), plane shift (self only)Skabatha is the oldest member of the
regains all of its shared spells.
Alter Size. Skabatha magically shrinks herself to Tiny size (between 4 and 8 inches tall) or returns to her normal size. If Skabatha lacks the room to return
Monsters
Planescape: Adventures in the Multiverse
liquefied in this way, a demodand has the paralyzed condition despite any immunity to that condition, it has immunity to all damage, and any curse affecting it is suspended.
Magic Resistance. The shator
there.
Demodands that manage to leave Carceri know they’re doomed to return; a demodand that dies outside Carceri re-forms there in a torturous process that takes 2d20;{"diceNotation":"2d20
monsters
":"Psychic"} Psychic damage, and the target’s memories are stolen. Until the memories return, the target subtracts 2 1d4;{"diceNotation":"1d4", "rollType":"roll", "rollAction":"Threads of Memory
something you need is nowhere to be found, it’s because the Forgotten Prince has taken it for his hoard.
When a sock goes missing or a tool is misplaced, people curse the Forgotten Prince for stealing
Kenku
Legacy
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races
Volo's Guide to Monsters
reputation that is not wholly unearned, but they can prove to be valuable allies.
An Ancient Curse
The kenku once served a mysterious, powerful entity on another plane of existence. Some believe they
adventurers are usually the survivors of a flock that has sustained heavy losses, or a rare kenku who has grown weary of a life of crime. These kenku are more ambitious and daring than their fellows
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
Conclusion Once the characters recover the ritual from Elakdras’s corpse, they can return to Grahlista and attempt to break the oppressive heat wave. The frost giant’s ritual requires at least four
participate. Soon after the ritual’s completion, a welcome rain begins falling, and the heat wave breaks. The locals are overjoyed and host a celebration for the characters. Within a few days, the region’s weather returns to normal, thanks to the characters’ daring.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Kalaman Victorious With the defeat of the Red Dragon Army, the characters return to a heroes’ welcome in Kalaman. Their allies, including Darrett and Marshal Vendri, are among the first to express
their awe and thanks on behalf of the entire city. Truly, Kalaman wouldn’t have survived were it not for the characters’ daring. The city spends the rest of the day repairing the city’s fortifications and honoring those who died in the city’s defense, but the night is filled with celebration and song.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Dragon Army’s flying citadel and destroy it. This daring operation will bring the characters face-to-face with the infamous Lord Soth and the Dragon Army commander Highmaster Kansaldi Fire-Eyes (detailed later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Dragon Army’s flying citadel and destroy it. This daring operation will bring the characters face-to-face with the infamous Lord Soth and the Dragon Army commander Highmaster Kansaldi Fire-Eyes (detailed later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
full might of the Dragon Army. The lead-up to the Dragon Army’s attack is a great time for allies to return and support the characters. Ultimately, the characters have the opportunity to infiltrate the
Dragon Army’s flying citadel and destroy it. This daring operation will bring the characters face-to-face with the infamous Lord Soth and the Dragon Army commander Highmaster Kansaldi Fire-Eyes (detailed later in this chapter).
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation. Against the Giants
hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
of a hell hound. Thereafter, only remove curse or similar magic allows you to regain your identity and return to normal. If you remain in this permanent form for 6 days, only a wish spell can reverse the transformation. Against the Giants
hour. The transformation otherwise functions as the polymorph spell, but you can use a bonus action to revert to your normal form. Curse. This cloak is cursed with the essence of a hell hound, and