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Returning 35 results for 'before bards draw curious readily'.
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classes
Forgotten Realms: Heroes of Faerûn
stories of the islands and their people. Bards of this college draw from the isles’ fey magic and the primal power of the moonwells to bolster their allies, protect the natural world, and inspire their bardic works.
Inspire Allies with Primal Tales
The College of the Moon traces its origins to the ancient druidic circles of the Moonshae Isles, who entrusted the first Bards of this tradition with chronicling the
classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
classes
Tasha’s Cauldron of Everything
the Song of Creation. The bards of the College of Creation draw on that primeval song through dance, music, and poetry, and their teachers share this lesson: “Before the sun and the moon, there
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That creative work included harmonies that continue to resound through existence today, a power known as
Halfling
Legacy
This doesn't reflect the latest rules and lore.
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races
Basic Rules (2014)
Curious
Halflings are an affable and cheerful people. They cherish the bonds of family and friendship as well as the comforts of hearth and home, harboring few dreams of gold or glory. Even adventurers
avoid unwanted attention.
Halflings work readily with others, and they are loyal to their friends, whether halfling or otherwise. They can display remarkable ferocity when their friends, families, or
Monsters
Fizban's Treasury of Dragons
their coastal territories overlap, and they can nurture an inexplicably intense hatred of these metallic dragons. They can also draw the ire of druids and other nature protectors who don’t
. The dragon adds a feather to a necklace for each harpy slain.
4
A curious water elemental supplies a young topaz dragon with aquatic delicacies so as to learn more about the dragon.
5
A
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
without triggering the cards’ effects. But accidents do happen. A curious stranger who spots a deck, face down, might reach out to draw the topmost card without realizing the import of their actions
Handling the Cards The Deck of Many Things has the power to transform anyone who draws from it, but to trigger its effects, the individual handling the cards must state their desire to draw from it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gailby Smallstone Lawful good human child (age 8) Gailby is an energetic kid who lives with her father, Ebder Smallstone, in the Firefly Cellar. She loves to draw and insists on sharing her drawings
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gailby Smallstone Lawful good human child (age 8) Gailby is an energetic kid who lives with her father, Ebder Smallstone, in the Firefly Cellar. She loves to draw and insists on sharing her drawings
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
without triggering the cards’ effects. But accidents do happen. A curious stranger who spots a deck, face down, might reach out to draw the topmost card without realizing the import of their actions
Handling the Cards The Deck of Many Things has the power to transform anyone who draws from it, but to trigger its effects, the individual handling the cards must state their desire to draw from it
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
without triggering the cards’ effects. But accidents do happen. A curious stranger who spots a deck, face down, might reach out to draw the topmost card without realizing the import of their actions
Handling the Cards The Deck of Many Things has the power to transform anyone who draws from it, but to trigger its effects, the individual handling the cards must state their desire to draw from it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Gailby Smallstone Lawful good human child (age 8) Gailby is an energetic kid who lives with her father, Ebder Smallstone, in the Firefly Cellar. She loves to draw and insists on sharing her drawings
with her father before bedtime. She wears a yellow hooded cape that hides her short curly black hair and is missing one of her front teeth. Personality Trait. “I’m curious about everything.” Ideal
Monsters
Fizban's Treasury of Dragons
":"damage", "rollAction":"Emerald Embers", "rollDamageType":"fire"} fire damage.Emerald dragons are the most curious, cunning, and manipulative of the gem dragons, wielding psionic power to weave illusions to
to mirror the dragon’s mood.
Clever Concealment
The shyest of the gem dragons, emerald dragons are also the most curious. They love to observe local settlements and peoples, using their psionic
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Character Creation Options Next are four chapters of character-focused content: Chapter 6: Rogue. This chapter provides advice and new magic items suited to bards, rangers, rogues, and other
also includes character creation advice and magic items appropriate for clerics, druids, paladins, and other characters with a connection to the divine. Chapter 9: Knight. Characters who draw the
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
A Bard’s Muse Naturally, every bard has a repertoire of songs and stories. Some bards are generalists who can draw from a wide range of topics for each performance, and who take pride in their
versatility. Others adopt a more personal approach to their art, driven by their attachment to a muse — a particular concept that inspires much of what those bards do in front of an audience. A bard who
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual
oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others’ stories. Caio
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Battalion. This elite unit fought at the forefront of the Last War, and Brelish bards still sing of the exploits of Khandan the Hammer and Meira the Huntress. At the end of the war, the battalion was split
reliable and competent, while being unerringly faithful to the Brelish king and the battalion. Every Redcloak readily provides aid to other members, with no questions asked and no favor expected in return
Compendium
- Sources->Dungeons & Dragons->Monster Manual
oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others’ stories. Caio
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Compendium
- Sources->Dungeons & Dragons->Monster Manual
oases that regularly draw visitors. They enjoy adopting Humanoid forms, disguising themselves as traveling merchants, scholars, storytellers, or anyone else invested in others’ stories. Caio
relentlessly curious. These dragons eagerly engage approachable creatures and are quick to explore any place that has an interesting story. Once they hear tales of adventure, many are keen to start their own
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
a knack for finding the most straightforward solution to a problem, and have little patience for dithering.
Kind and Curious Halflings are an affable and cheerful people. They cherish the bonds
themselves valuable and welcome. The combination of their inherent stealth and their unassuming nature helps halflings to avoid unwanted attention. Halflings work readily with others, and they are loyal
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
of them take readily to life in the outside world and don’t come back on schedule, returning to the burrow only after spending years or decades away as a member of an adventuring party. The Pull of
giant machine of wonderful complexity — a banquet for a curious gnomish mind. Many renowned astronomers, wizards, and extraplanar travelers are gnomes, having undertaken those disciplines in the hope
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cottage exudes a warm glow. Smiles come readily but last too long. Wildflowers grow from the carcasses of mutated lambs. The Mists deposit visitors to Tepest near Viktal, whose folk encourage
the characters view the villagers as victims or monsters? The following section, “Viktal and the Tithe,” explores how to draw characters into the village’s eerie traditions. Beyond Viktal, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cottage exudes a warm glow. Smiles come readily but last too long. Wildflowers grow from the carcasses of mutated lambs. The Mists deposit visitors to Tepest near Viktal, whose folk encourage
the characters view the villagers as victims or monsters? The following section, “Viktal and the Tithe,” explores how to draw characters into the village’s eerie traditions. Beyond Viktal, the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
cottage exudes a warm glow. Smiles come readily but last too long. Wildflowers grow from the carcasses of mutated lambs. The Mists deposit visitors to Tepest near Viktal, whose folk encourage
the characters view the villagers as victims or monsters? The following section, “Viktal and the Tithe,” explores how to draw characters into the village’s eerie traditions. Beyond Viktal, the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creative work included harmonies that continue to resound through existence today, a power known as the Song of Creation. The bards of the College of Creation draw on that primeval song through dance
College of Creation One bard’s song of creation is the score to another person’s nightmares.
Tasha
Bards believe the cosmos is a work of art—the creation of the first dragons and gods. That